tag:blogger.com,1999:blog-5479847193762153273.post1979845210356129872..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: CCDD 102014—Forced RetirementUnknownnoreply@blogger.comBlogger11125tag:blogger.com,1999:blog-5479847193762153273.post-19993238894294810372014-10-22T11:09:59.524-04:002014-10-22T11:09:59.524-04:00No, they're not :-> #BiggerMelvin
Subtypes ...No, they're not :-> #BiggerMelvin<br />Subtypes are sometimes called types ("creature types" etc), but they don't matter as subtypes disappear when the associated type disappears. Neurok Transmuter making Ensouled Scimitar stop being an artifact will also remove type Equipment from it. But supertypes are not types, at least as far as the Comp Rules are concerned.<br />There's an argument to say they <i>should</i> be though... #EvenBiggerMelvin :)AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-87284823134219232952014-10-21T17:50:09.731-04:002014-10-21T17:50:09.731-04:00Aren't supertypes and subtypes both subsets of...Aren't supertypes and subtypes both subsets of types? #MelvinJay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-65424438584535475012014-10-21T11:05:52.057-04:002014-10-21T11:05:52.057-04:00Yes, Legend rule will kick in. See rules 205.4b an...Yes, Legend rule will kick in. See rules 205.4b and 704.5k.<br />To avoid it, you could add "lose its supertypes" or simply "loses its name".P for Pizzahttps://www.blogger.com/profile/05000340281390449308noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-56148628335002598552014-10-21T10:45:33.909-04:002014-10-21T10:45:33.909-04:00Is a Loss of Identity'd Legend still legendary...Is a Loss of Identity'd Legend still legendary? Does it invoke the Legend rule with a still-legendary new version of itself? Thankfully with the new legend rule that's not too much of a problem, but I don't intuitively know the answer. (ibid. with planeswalkers.) Interesting space, though.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-90064155271041106752014-10-21T10:09:01.681-04:002014-10-21T10:09:01.681-04:00Very succinct. Will players understand that a form...Very succinct. Will players understand that a former creature can't attack or block?Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-77098172949812320402014-10-21T09:11:45.865-04:002014-10-21T09:11:45.865-04:00Loss of Identity 2W
Enchantment - Aura
Enchant non...Loss of Identity 2W<br />Enchantment - Aura<br />Enchant nonland permanent<br />Enchanted permanent loses all types and abilities.<br /><br /><br />(I noticed a throwaway comment on a recent GA post where someone said "Every permanent has to be *some* type". That's not true, as the Neurok Transmuter / Mycosynth Lattice / March of the Machines combo demonstrates: you *can* have permanents sitting there with no permanent types. This card is confusing in a slightly different way to the above, but it's born of a desire to take a similar approach to Darksteel Mutation or indeed Lignify, just not leaving the target being even a creature.AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-45030310886986312782014-10-21T06:49:03.553-04:002014-10-21T06:49:03.553-04:00I like where you're going with this.I like where you're going with this.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-32695190579193212112014-10-20T21:41:11.537-04:002014-10-20T21:41:11.537-04:00All of these seem more awkward than the existing f...All of these seem more awkward than the existing functionality. The only thing I think could fix it would be a new keyword, and I'm not sure Banishing Light is bad enough, or the design space deep enough, to warrant it.Anonymoushttps://www.blogger.com/profile/17647677781801914930noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-85120639194949699222014-10-20T21:40:47.977-04:002014-10-20T21:40:47.977-04:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/17647677781801914930noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-79703615135087930782014-10-20T20:38:45.478-04:002014-10-20T20:38:45.478-04:00Add versioning captions for now.Add versioning captions for now.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-87763251486234483202014-10-20T18:43:06.467-04:002014-10-20T18:43:06.467-04:00Can I suggest that, for future iterations, you num...Can I suggest that, for future iterations, you number the rendered card "Forced Retirement 3" etc.? That would make it easier to refer to different versions in comments.HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.com