tag:blogger.com,1999:blog-5479847193762153273.post2066415492607879175..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: CCDD 061511—NomblerUnknownnoreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5479847193762153273.post-63459614154600798262011-06-17T20:42:53.884-04:002011-06-17T20:42:53.884-04:00Nombler 2GGGG
Creature- Horror
Creatures your oppo...Nombler 2GGGG<br />Creature- Horror<br />Creatures your opponents control must attack each turn if able.<br />Whenever a creature attacks you, it is blocked by Nombler. (Even if Nombler is tapped.)<br />/The deadliest way to an enemy's heart is through a Nombler's stomach./<br />6/9Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-43714782758418891402011-06-15T20:11:59.841-04:002011-06-15T20:11:59.841-04:00While I do subscribe to the idea that green should...While I do subscribe to the idea that green shouldn't prevent blocking, I also don't think Lure is a problem.<br /><br />I think the key is that the creature with that ability is putting itself out into the red zone, where it can be dealt combat damage by opponent's creatures. <br /><br />That's what makes the "this can assign its combat damage to opponents as if it wasn't blocked" ability green. Another example is giving everything +3/+3 and trample. That ability is definitely green, but a similar effect of giving everything +1/+1 and flying isn't green, even if it leads to the same result.Chahhttps://www.blogger.com/profile/15574587448667619081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-71590045160671566042011-06-15T16:44:55.393-04:002011-06-15T16:44:55.393-04:00I think causing things to attack is perfectly reas...I think causing things to attack is perfectly reasonable in green, even if it has little/no precedence.<br /><br />I don't subscribe to the green-can't-prevent-blocking idea and even if I did, Lure is such a sideways version of that, I wouldn't count it.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-30620853161234235042011-06-15T16:20:52.182-04:002011-06-15T16:20:52.182-04:00Lures in green typically force things to block, bu...Lures in green typically force things to block, but can they force attacks as well? That currently is in the domain of red and blue (formerly black as well) but luring something into charging towards the waiting maw of a hungry monster on your side of the board feels flavor-appropriate. Besides, I thought folks here didn't like green cards that prevent blocking (which is what Lure effects do, with regard to all your other attacking creatures). :PLuminum Cannoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-70327297065326263512011-06-15T15:49:09.424-04:002011-06-15T15:49:09.424-04:00Basically I see this thing as using it's lure-...Basically I see this thing as using it's lure-ish antenna thing to draw creatures to it, but it has a devilish intelligence so it is more selective than Lure and less limited than Provoke. Maybe the lure causes the recipient to visualize something tantalizing and can only work on one brain-wave / level-of-consciousness at a time.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-15144771821164677222011-06-15T15:42:29.260-04:002011-06-15T15:42:29.260-04:00It depends on how you justify it flavor-wise. Defi...It depends on how you justify it flavor-wise. Define your flavor concept, then find the mechanical execution that fits it best and still looks good on the card.Anonymousnoreply@blogger.com