tag:blogger.com,1999:blog-5479847193762153273.post2305296767986169740..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: CCDD 022520 - Reality PillarUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5479847193762153273.post-1841869878562327622020-02-27T12:23:28.279-05:002020-02-27T12:23:28.279-05:00Depends on how you interpret "bouncing"....Depends on how you interpret "bouncing". It is indeed in blue, but I have a feeling that there are lots of flavors of it, and it does not feel very consistent.<br /><br />Your argumentation however is very solid and it has convinced me of the error of my initial judgement.A.Charantonishttps://www.blogger.com/profile/14764287128554364197noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-66765352683458768782020-02-25T19:58:05.695-05:002020-02-25T19:58:05.695-05:00If anything I'd say the effect is primary in G...If anything I'd say the effect is primary in G. Enemy colors are U (bounce) and B (exile), plus it fits the G themes of "naturally resilient, resists weird magic" and "you have to deal with my creatures fairly". W secondary is plausible. R is a poor fit, I think-- reactive / resilient are not its things. But for such a random one-off effect I wasn't in a hurry to assign it any color identity at all.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-27689819484783901642020-02-25T14:13:58.194-05:002020-02-25T14:13:58.194-05:00This is a really cool design. There's a lot of...This is a really cool design. There's a lot of ways to tweak it too; you could make it add C or split up the exile/bounce prevention to lower the mana cost. (I think it's probably in its best form now, just noting how many dials are on here.)Jeremy Geisthttps://www.blogger.com/profile/07249133114127608655noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-39172827659625202292020-02-25T14:12:20.202-05:002020-02-25T14:12:20.202-05:00The bounce prevention/exile prevention feels white...The bounce prevention/exile prevention feels white to me because it's defensive and rules-setting, but white definitely can't color fix and I don't know if letting it add 1 would be OK. WG maybe?Jeremy Geisthttps://www.blogger.com/profile/07249133114127608655noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48585081157766237312020-02-25T12:38:27.620-05:002020-02-25T12:38:27.620-05:00I had a similar simple design:
Cardname annot be ...I had a similar simple design:<br /><br />Cardname annot be returned to its owner's hand.<br /><br />I envisioned it being used in a set where there is additional costs of returning card to your hand, or on harmful black cards (in that case it would be cannot be sacrificed or returned to its owner's hand).<br /><br />Making it general is interesting, and this is a card that would see play in commander, espetially in voltron commanders.<br /><br />Does the ability belong to colorless though?<br />Which color / combination of colors should be getting this?<br />I do not know why, but it feels primary red secondary green and white and decidiously black (see above).A.Charantonishttps://www.blogger.com/profile/14764287128554364197noreply@blogger.com