tag:blogger.com,1999:blog-5479847193762153273.post2313573274713265441..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: CCDD 090616--Ravenous MassUnknownnoreply@blogger.comBlogger11125tag:blogger.com,1999:blog-5479847193762153273.post-55088096956971730112016-09-09T14:42:52.590-04:002016-09-09T14:42:52.590-04:00Your interpretation is correct.Your interpretation is correct.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-53712358387127073912016-09-09T13:05:46.443-04:002016-09-09T13:05:46.443-04:00Nope, that was just what I was going for! Less rep...Nope, that was just what I was going for! Less repeatable pinpoint-accuracy destructive, more rapid chaotic consumption -- and it gets big twice as fast (and more, in multiplayer).<br /><br />I still don't think I get the original, though. If it means what I think it means, it seems too easy to just destroy all the artifacts & enchantments you want to destroy, then have one yourself that you just... don't destroy, because you have no reason to.<br /><br />(My interpretation is "destroy 0 or 1. if you destroy 1, get a +1/+1 counter. if there are no available targets, sacrifice the ooze.")droqenhttps://www.blogger.com/profile/08860172898365406291noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25080905648741855252016-09-08T10:20:19.256-04:002016-09-08T10:20:19.256-04:00Did you mean to switch 'player' for 'o...Did you mean to switch 'player' for 'opponent?' Your text just speeds up the rate Mass kills your own stuff and runs out of fuel.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-9487200912415255382016-09-08T03:00:13.070-04:002016-09-08T03:00:13.070-04:00Seems like I wouldn't really care enough about...Seems like I wouldn't really care enough about the ooze to destroy my own artifacts, enchantments, or nonbasic lands...<br /><br />If I may, what about something like this:<br /><br />At the beginning of each player's upkeep, that player sacrifices an artifact, an enchantment, or a nonbasic land. If they do, put a +1/+1 counter on Ravenous Mass. If they can't, sacrifice it instead.droqenhttps://www.blogger.com/profile/08860172898365406291noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-70949084762309478982016-09-07T08:38:32.852-04:002016-09-07T08:38:32.852-04:00I misspoke: We may be better off removing (nonbasi...I misspoke: We may be better off removing (nonbasic) land from the list of edible targets.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25617696753717200322016-09-06T22:39:23.211-04:002016-09-06T22:39:23.211-04:00Do we want to go full on gilded drake and add a &#...Do we want to go full on gilded drake and add a 'can't be fizzled' clause? Could get ugly.<br /><br />Not eating basics seems absolutely correct.Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-3633067804327230712016-09-06T15:52:38.977-04:002016-09-06T15:52:38.977-04:00Less ravenous, but not bad at all.Less ravenous, but not bad at all.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-53146860440638008822016-09-06T15:38:17.516-04:002016-09-06T15:38:17.516-04:00Maybe:
"At the beginning of your end step, d...Maybe:<br /><br />"At the beginning of your end step, destroy target artifact, creature, or nonbasic land. If you do, put two +1/+1 counters on CARDNAME.<br /><br />At the beginning of your upkeep, remove a +1/+1 counter from CARDNAME. If you can't, sacrifice it."<br /><br />Slightly different functionality, though still on-flavor - it can live off its stored fat before it dies outright!Anonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-41962154858740158682016-09-06T14:06:31.582-04:002016-09-06T14:06:31.582-04:00Removing 'target' is also an option, but n...Removing 'target' is also an option, but not a great one.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-20903368598588736602016-09-06T14:05:19.991-04:002016-09-06T14:05:19.991-04:00If we don't put 'up to one' then the a...If we don't put 'up to one' then the ability won't trigger at all if it can't. We could make the second half a separate trigger, but then how does it reference the first?<br /><br />I think we just clarify "If you do destroy one" so it's clear that destroying zero doesn't count as doing anything (which I'm not sure it does, but clarity is good.)Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-9898016106045833712016-09-06T13:36:33.937-04:002016-09-06T13:36:33.937-04:00It says "destroy up to one" and also &qu...It says "destroy up to one" and also "If you can't", which don't really seem to be... um, compatible.droqenhttps://www.blogger.com/profile/08860172898365406291noreply@blogger.com