tag:blogger.com,1999:blog-5479847193762153273.post2421289230879707197..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: CCDD 112412—Peer BelowUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5479847193762153273.post-8940216057967770652012-11-25T01:23:47.905-05:002012-11-25T01:23:47.905-05:00In a world where LD doesn't get de-powered, th...In a world where LD doesn't get de-powered, this could be:<br /><br />Dwarven Mining 1R<br />Sorcery<br />Destroy target land. It's controller draws a card.Nich Graysonnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-69629180837062734872012-11-24T18:24:32.827-05:002012-11-24T18:24:32.827-05:00Eeeeee... I don't like this. Storm Raining you...Eeeeee... I don't like this. Storm Raining yourself to draw cards is going to be so annoying as you won't be able to play what you draw. It does have nice flavour and it does feel red, I just think this would play badly. I could see things like "discard two cards or one land card" or sacrificing a permanent other than a land, though.Bassnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48502270416862372422012-11-24T13:29:04.365-05:002012-11-24T13:29:04.365-05:00Maybe some flavor text about unearthing ancient kn...Maybe some flavor text about unearthing ancient knowledge or lost relics?Alex Spaldinghttps://www.blogger.com/profile/03747145070824848773noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-11780689430888831542012-11-24T13:27:33.164-05:002012-11-24T13:27:33.164-05:00While I don't really have a problem with findi...While I don't really have a problem with finding ways to give Red more access to card draw (especially at a severe cost), I don't find the relationship between sacrificing mountains and drawing cards to be particularly resonant.<br /><br />In my head, Fireblast tells a story of enraging your local volcano gods to, well, blow up the landscape and kill your opponent. Presumably there's a story about mining precious resources here, but something like distributing +1/+1 counters (i.e. precious metals turned to weaponry) would make much more conceptual sense to me.metaghosthttps://www.blogger.com/profile/18301191638894756414noreply@blogger.com