tag:blogger.com,1999:blog-5479847193762153273.post2585235278433329752..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: GDS3 Reflections: Ryan Siegel-Stechler, Challenge 3: Mechanical EngineeringUnknownnoreply@blogger.comBlogger28125tag:blogger.com,1999:blog-5479847193762153273.post-28327140124638608562018-05-26T10:58:25.362-04:002018-05-26T10:58:25.362-04:00I love bully.
My inclination is that tracking who&...I love bully.<br />My inclination is that tracking who's got the upper hand on whom is too fiddly, and to just say whoever last deal damage to a player has the upper hand on everyone.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-23939797947773793192018-05-26T04:50:25.924-04:002018-05-26T04:50:25.924-04:00Yours was my favorite submission, so I'm glad ...Yours was my favorite submission, so I'm glad the judges agreed! I'd say that larger Rhythm effects would be pretty cool, though. I'd love to see a big splashy finisher for getting off a series of cards in rhythm, for example. A big setup for a big payoff might not be great in limited, but as a rare or mythic to play with in constructed I think it would be awesome.Mondohttps://www.blogger.com/profile/17394128512133221498noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-72630885333290186642018-05-25T13:20:55.589-04:002018-05-25T13:20:55.589-04:00Did you ever think about/play around with designs ...Did you ever think about/play around with designs that have varying Rhythm numbers? That's where I almost expected the rare/mythic rare to go when I was reading through your commons. So you can maybe play it early for a small Rhythm payoff or late for a big Rhythm payoff. Something like:<br /><br />Killer Aria (R)<br />XBB<br />Sorcery<br />Rhythm X<br />If Killer Aria was cast in Rhythm, destroy up to X target Creatures.TDShttps://www.blogger.com/profile/07783740904293109688noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-294301456015811362018-05-25T07:50:49.598-04:002018-05-25T07:50:49.598-04:00By the way, I love Stop Hitting Yourself.By the way, I love Stop Hitting Yourself.HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-44280203647987623422018-05-25T07:19:07.782-04:002018-05-25T07:19:07.782-04:00Also RetraceAlso RetraceAnonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12430976405950577792018-05-25T07:18:19.215-04:002018-05-25T07:18:19.215-04:00Self-bounce, Raise Dead effects, card draw/filteri...Self-bounce, Raise Dead effects, card draw/filtering, rituals. As far as older abilities: Suspend, Rebound, Flashback. If you wanted you could make an (un)common that “counts as two spells when cast”.<br /><br />I played the Phoenix in a Limited-style deck while playtesting, and got it to go off once in approximately 30 playtests. For a Mythic Rare and a “Draw 7” effect, that seemed right, but I agree that it’s very rare for a Magic card to “fire” that infrequently.Anonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-4624479239156736312018-05-25T03:57:03.782-04:002018-05-25T03:57:03.782-04:00Training Montage, awesome!Training Montage, awesome!Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-16554095106667242062018-05-25T01:46:18.439-04:002018-05-25T01:46:18.439-04:00Based upon Ryan's comments, bouncing (particul...Based upon Ryan's comments, bouncing (particularly self-bouncing) would help enable rhythm a lot. I imagine that flashback would also help.<br /><br />Also, unrelated, but I am apparently awful at posting on Goblin Artisan correctly.Anonymoushttps://www.blogger.com/profile/10814964173316939155noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-88261404412174928862018-05-25T00:15:26.130-04:002018-05-25T00:15:26.130-04:00I think you can actually do it as long as it isn&#...I think you can actually do it as long as it isn't surrounded by the rest of Time Spiral's nonsense. I'm sure they've explored it and they'll probably do it again if they can find an execution that's less finicky. Lefhttps://www.blogger.com/profile/17314232061312529400noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12340520395443288602018-05-25T00:03:06.809-04:002018-05-25T00:03:06.809-04:00I loved Suspend. It makes me sad that it's unl...I loved Suspend. It makes me sad that it's unlikely to return.HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-77211659732053762822018-05-24T23:41:46.261-04:002018-05-24T23:41:46.261-04:00If they ever brought back suspend it would be doab...If they ever brought back suspend it would be doable. Lefhttps://www.blogger.com/profile/17314232061312529400noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-40625209575602329812018-05-24T22:55:34.487-04:002018-05-24T22:55:34.487-04:00I loved the flavor and the idea behind this challe...I loved the flavor and the idea behind this challenge. Sequencing is a favorite of many players, including some good friends of mine, and this is a fun and evocative way to do it. I do agree with the judges, though, that it's going to be so difficult and infrequent to reach Rhythm 4. <br /><br />Doing so requires dropping so many cards, that it's almost card disadvantage to do so. And it's almost impossible to orchestrate in Limited I think. If you can make a format where it happens, then yeah, that's gonna be great and such a unique format! But I'm just inherently dubious it's possible.<br /><br />I did like the idea of the judges to make the Phoenix free on Rhythm 4. Rhythm 3 really feels like the top-end for Limited to me.<br /><br />But prove me wrong! How would you make a Limited format where Rhythm 4 is really achievable?Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-61843858736876706632018-05-24T21:55:19.602-04:002018-05-24T21:55:19.602-04:00While I think tempo tackels gameplay from an inter...While I think tempo tackels gameplay from an interesting angle, I feel like it'd be a little too clunky. Playtesting would help alleviate that worry. Reading your thoughts here, I have one BIG thing I was very impressed with-- the "top down" of sounds! Wow, that's interesting! And they really feel like that! Raindrops is a little abstract but I got it, but especially stuff like Walk-On Music! What an exciting angle of topdown I never thought of. Really, really exciting, to wonder "what does it mean to make top-down sound effects instead of more tangible things?"Enziohttps://www.blogger.com/profile/10155129964324823831noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48767104550196656312018-05-24T21:30:33.925-04:002018-05-24T21:30:33.925-04:00Completely agreed. White and red are also lower on...Completely agreed. White and red are also lower on the curve than other colors, which works very well with rhythm.Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12685823740718377362018-05-24T20:46:01.368-04:002018-05-24T20:46:01.368-04:00I just want to say, props for an amazing submissio...I just want to say, props for an amazing submission. You made me excited to go play a set that includes the Rhythm mechanic. I want to open these cards in the prerelease and have a good time. Great work!DoubleFriedhttps://www.blogger.com/profile/06386302763923508205noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-16988406849383432752018-05-24T20:29:01.114-04:002018-05-24T20:29:01.114-04:00Metronome Keeper was my favorite card this round o...Metronome Keeper was my favorite card this round once I realized (from Jules's feedback) that you could play it in 3/4 time.<br /><br />One two-two, two two-twoes, three two-twoes, four two-twoes. *Song of Storms starts playing in the background*Anonymoushttps://www.blogger.com/profile/10814964173316939155noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-49838370028094855922018-05-24T19:52:16.773-04:002018-05-24T19:52:16.773-04:00"excluding black and green"*"excluding black and green"*Lefhttps://www.blogger.com/profile/17314232061312529400noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-90240282588359511332018-05-24T19:42:22.559-04:002018-05-24T19:42:22.559-04:00I think submitting this mechanic without the red c...I think submitting this mechanic without the red cards would have been a mistake.<br />Rhythm flavorfully makes sense as a way to express Red's artistic non-combat side.<br />Mechanically, this is going to want red for the same reason that Storm includes red and Prowess is U/R. <br />It gives the most access to rituals and cantrips outside of blue.<br />I think excluding blue and green would have made sense since they tend not to be very tempo oriented mechanically.<br />The inclusion of white as the other prowess color makes sense, and this would be a great mechanic for a return to Tarkir and the Jeskai.<br />I can see it now:<br />Training Montage WRU<br />Enchantment<br />Whenever you play a spell in rhythm you may play a card in your hand wihout rhythm as if it was in rhythm.<br />Whenever you play a spell in rhythm put a +1/+1 counter on target creature you control.Lefhttps://www.blogger.com/profile/17314232061312529400noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-20991746531827104382018-05-24T17:03:03.316-04:002018-05-24T17:03:03.316-04:00I wonder what it means that the primary critiques ...I wonder what it means that the primary critiques of three of the better mechanics were "Make it more like Surge " and "Make it more like Bloodthirst "<br /><br />I know this happens to wotc at times, Raid in Ixalan was a series of Raid like mechanics that just iterated into being raid. Although as we saw with the Bestow/Scavange that may be a downside.<br /><br />I personally feel broadening Surge and broadening Bloodthirst would open up enough play pattern differnces as you could do differnt types of cards and bonuses other than +1/+1 counters or cost reduction. <br /><br />The Ancestor mechanic really worked a lot like "Scavange but it also gives abilties " while these could work as evolutions better Jim Harborhttps://www.blogger.com/profile/15420559252122305117noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12526103004647047982018-05-24T16:25:07.274-04:002018-05-24T16:25:07.274-04:00This was by far my favorite submission this week. ...This was by far my favorite submission this week. Kudos on winning the week!<br /><br />I kinda agree with the judges about higher Rhythm levels. My gut feeling is Rhythm 2 is good at common, Rhythm 1 at uncommon (because it takes more recognition to see how it is a downside), and rhythm 3 at rare. Playing 3 things in a row feels plenty exciting in my opinion. Also, it has a certain aesthetic rule-of-threes feel to me.<br /><br />I was hoping to see one or two cards break that mold, maybe at mythic -- like your awesome phoenix -- and maybe a rhythm X card. In that sense, I think the package you put together felt really right to showcase the mechanic.Moonfolklorehttps://www.blogger.com/profile/16561371498676469490noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-71961110089076689122018-05-24T15:22:09.204-04:002018-05-24T15:22:09.204-04:00Oh, and I like the concept behind bully. My worry ...Oh, and I like the concept behind bully. My worry about it being in Mardu, though, is that those colors are so effective at removing creatures, making the bullying much too oppressive to be fun. Which is flavorful for bullying, for sure, but could potentially lead to unfun games. Larcenthttps://www.blogger.com/profile/02637510675812632748noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-23491550137548707922018-05-24T15:14:43.334-04:002018-05-24T15:14:43.334-04:00I'd be interested to see what would happen if ...I'd be interested to see what would happen if you had a series of common, cheap Rhythm 1 cantrip-style spells that, instead of drawing a card, reduced the casting cost of your next spell if they're played in rhythm.Larcenthttps://www.blogger.com/profile/02637510675812632748noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-57610598367541935472018-05-24T14:58:36.308-04:002018-05-24T14:58:36.308-04:00Thanks! I appreciate the kind words. 😃Thanks! I appreciate the kind words. 😃Anonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-16334630588458050362018-05-24T14:57:00.852-04:002018-05-24T14:57:00.852-04:00I agree, Surge is a great mechanic. ;)
Kidding as...I agree, Surge is a great mechanic. ;)<br /><br />Kidding aside, I personally think the Christmasland quality of rhythm 3-5 is the biggest part of the appeal, as I mentioned in my penultimate paragraph. The ability for cards to say “here is a normal effect, here is a huge bonus if you do something hard” is very appealing to me, much more than tacking a Scry 1 onto a card that costs a half-mana less than it should.Anonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-24873474577816476612018-05-24T14:52:20.238-04:002018-05-24T14:52:20.238-04:00I think given the finnikcy of Ryhtm 1 , the rarity...I think given the finnikcy of Ryhtm 1 , the rarity limits of ryhtm 3 and the christmasland problem of Rhythm 4 means the mechanic may work better capped at two.<br /><br />Something like<br /><br />Ryhtym - If you cast another spell this turn....BLAH.<br /><br />Also would cut down on some of the complex sequencing brain stress. Jim Harborhttps://www.blogger.com/profile/15420559252122305117noreply@blogger.com