tag:blogger.com,1999:blog-5479847193762153273.post2656998199893915838..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Spotlight Challenge 5—ZefferalUnknownnoreply@blogger.comBlogger43125tag:blogger.com,1999:blog-5479847193762153273.post-1825454829630011242016-04-05T18:55:04.791-04:002016-04-05T18:55:04.791-04:00Actually, let's modify Caterwauling Giant.
6RR...Actually, let's modify Caterwauling Giant.<br />6RR<br />Menace<br />6/4<br />This is really pushing up against what's acceptable power level for a common, but so was the previous iteration. zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-18653136449319264142016-04-05T07:09:51.203-04:002016-04-05T07:09:51.203-04:00Alright. First round of submissions (pending last ...Alright. First round of submissions (pending last minute fixings) are here as follows. <br /><br />Giantweft Kithkin 3WW<br />Creature - Kithkin Soldier<br />When ~ enters the battlefield, if you control a Giant, target creature you control gets +2/+2 and gains flying until end of turn.<br />2/2<br /><br />Blue:<br />Dreamwalking Merrow 2U<br />Dreamer -- Whenever ~ becomes tapped, you may exile it. If you do, target creature you control can't be blocked this turn. Return ~ to the battlefield at the beginning of your next upkeep.<br />1/1<br /><br />Black:<br />Bloodcurl Goblin 1B<br />Creature - Goblin<br />Whenever a goblin you control dies, each opponent loses 1 life.<br />1/1<br /><br />Bloodcurling Belch 2BB<br />Sorcery<br />Target player sacrifices a creature she controls with the greatest toughness among creatures she controls.<br /><br />Red:<br />Dawnglare Incantation R<br />Sorcery<br />As an additional cost to cast ~, sacrifice up to two elemental creatures you control.<br />~ deals X damage to target creature or player, where X is the total power among creatures sacrificed this way. <br /><br />Caterwauling Giant 6RR<br />Creature - Giant<br />Giants you control have Menace.<br />6/6<br /><br />Green:<br />Saproling Mentor 6G<br />Creature - Treefolk Shaman<br />Whenever a forest enters the battlefield under your control, ~ gets +2/+2 and gains trample until end of turn.<br />5/5<br /><br />Artifact:<br />Luring Scarecrow 6<br />Artifact Creature - Scarecrow<br />5G: All creatures able to block ~ this turn do so.<br />5/3zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-74466142215046542832016-04-05T06:28:21.702-04:002016-04-05T06:28:21.702-04:00I considered the DFC route, and it's not a bad...I considered the DFC route, and it's not a bad implementation. creatures have a static keyword ability, day or night, on their front side, depending on the creature's preferred disposition. They all have the ability on both sides, "whenever a permanent with [night] enters the battlefield, transform ~."<br /><br />DFCs are the neatest implementation of this I can think of, but granting the game a day/night/neither status might be an interesting route to explore as well.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-89304659866569485942016-04-05T06:24:49.918-04:002016-04-05T06:24:49.918-04:00I'm thinking of it as a primary blue-centric m...I'm thinking of it as a primary blue-centric mechanic, bleeding into white and black. Blue in particular is going to be using tap another creature you control as a cost, so it riffs on that. It may be a little too durdley for a major mechanic, but playtesting is required.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-91834179807945609702016-04-04T22:46:06.565-04:002016-04-04T22:46:06.565-04:00Dreamwalk feels like Phasing-Lite. It'd certai...Dreamwalk feels like Phasing-Lite. It'd certainly be good for triggering tribal ETB triggers, and it has a spell-like effect on its own, but it only occurs every-other turn, and on its own leaves you wondering "why isn't this just T:(effect)"?<br /><br />Maybe if it's strong enough + cheap enough that "every other" is fair? Merrow seems like it could be justified since it's unconditional-unblockable. I'd probably put the Lanechanger at W. The more I think about it, the more I kind of like it! The U version here is probably better suited for "stallbreaking" and "big".Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-18093864272607539142016-04-04T22:13:39.077-04:002016-04-04T22:13:39.077-04:00Galepowder Apothecary 3W
Creature - Kithkin
When ...Galepowder Apothecary 3W<br />Creature - Kithkin<br />When CARDNAME enters the battlefield, each other Kithkin you control gets “T: Target creature you control gets +1/+1 and flying until end of turn. Activate this only as a sorcery.”<br />1/1Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-73629979325788370402016-04-04T22:08:45.589-04:002016-04-04T22:08:45.589-04:00I think, especially for the cost, Bloodcurling Bel...I think, especially for the cost, Bloodcurling Belch could be mono-targeted? Though - your boggarts may *want* to be sacrificed... but the toughness restriction means the choice ones may not even get a chance. Here's how I would modify this; but it still may not be a strong competitor for "stallbreaker":<br /><br />Stinkdrinker Belch 3BB<br />As an additional cost to cast ~, sacrifice a creature. Target player sacrifices a creature with greater toughness.<br /><i>or maybe</i><br />Stinkdrinker Belch 3BB<br />As an additional cost to cast ~, you may sacrifice a creature.<br />Target opponent sacrifices a creature.<br />If you sacrificed a creature, target opponent sacrifices a creature with greater toughness than that creature instead.<br /><br />6 lines isn't great for a common, but it's not out of the question. Could probably be cheaper as well. (Sadly, if we up the power of the effect instead, it doesn't stay common for long.)Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-88331779078830654812016-04-04T21:16:03.866-04:002016-04-04T21:16:03.866-04:00Do we have any ideas for Night and Day mechanicall...Do we have any ideas for Night and Day mechanically? It feels difficult to have "two-moded creatures" that aren't DFCs, and "night-and-day DFCs" are sadly already claimed.<br />Maybe there's something to do with "tapped" and "untapped"? <br /><br />We could do split-card-framed instants and sorceries where only one half can be cast at a time? That would give us a world where effects change but the creatures themselves don't. Maybe... that's something we could want? (Not sure.)<br /><br />Do we want to define these terms at all or leave them nebulous but "reasonable sounding"?<br /><br />Is this a two-faction setting with the former residents of full-time-Lorwyn mechanically linked against the fomer residents of full-time-Shadowmoor?<br /><br />My best footing would be to have a Lorwyn with a few distinct darker traces - similar factions to what we had before, but maybe replace the greater elementals with Nightmares (since that's a creature type already). Maybe bring Noggles back to the light side, as they were pretty fun too? This is just spitballing, though, and I imagine you've got a vision for the plane's status quo.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-76230402039321439042016-04-04T19:23:42.421-04:002016-04-04T19:23:42.421-04:00Each of these (except Aurorablast) paradoxically c...Each of these (except Aurorablast) paradoxically can and does contribute to stalemating board stall.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-61744111495095183672016-04-04T19:21:37.389-04:002016-04-04T19:21:37.389-04:00And my week is quickly slipping away from me. Some...And my week is quickly slipping away from me. Some more designs for iteration before deadline:<br /><br />Blue:<br />Dreamwalking Merrow 2U<br />Dreamer -- Whenever ~ becomes tapped, you may exile it. If you do, target creature you control can't be blocked this turn. Return ~ to the battlefield at the beginning of your next upkeep.<br />1/1<br /><br />Black:<br />Bloodcurl Goblin 2B<br />Creature - Goblin<br />Whenever a goblin you control dies, each opponent loses 1 life.<br />1/1<br /><br />Bloodcurling Belch 3BB<br />Sorcery<br />Each player sacrifices a creature she controls with the greatest toughness among creatures she controls.<br /><br />Red:<br />Dawnglare Incantation R<br />Sorcery<br />As an additional cost to cast ~, sacrifice up to two elemental creatures you control.<br />~ deals X damage to target creature or player, where X is the total power among creatures sacrificed this way. <br /><br />Green:<br />Saproling Mentor 4G<br />Whenever a forest enters the battlefield under your control, ~ gets +2/+2 and gains trample until end of turn.<br />4/5<br /><br />Aurorablast W/B<br />Instant<br />Choose one--<br />* It becomes Day.<br />* It becomes Night.<br /><br />5<br />Artifact Creature - Scarecrow<br />Defender<br />At the beginning of each opponents upkeep, that player loses 2 life as long as it's Night.<br />4/4zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48380403703299475642016-04-03T19:43:31.188-04:002016-04-03T19:43:31.188-04:00Oops, sorry, I think I blanked on the fact you wer...Oops, sorry, I think I blanked on the fact you were trying to come with *a* white design, and focussed too much on the fact they didn't *all* work.<br /><br />I think all of them have promising seeds even if they're not quite finished as-is. White got Thraben Sentry, 5/4 trample when it meets a condition, that seemed strong for white, but suggests white CAN get larger sometimes.<br /><br />And any 2+ power flier probably counts, especially if it has an additional ability as well.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-47054484828544851182016-04-03T17:41:42.655-04:002016-04-03T17:41:42.655-04:00Yeah, white is the problem child of this exercise,...Yeah, white is the problem child of this exercise, which is why I started there. It doesn't get big creatures at common, or at least not ones that typically contribute to breaking a board stall. Angelic blessing might actually be the solution here, or some variation on it. On a creature, it seems a little much for a common.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-47128803565740184262016-04-03T11:23:58.819-04:002016-04-03T11:23:58.819-04:00I like the idea, but share the reservations: is on...I like the idea, but share the reservations: is one tapper or a one-off flying-pump enough to get through a stall? Any big creature can contribute to breaking stalls, but 4/5 is nearly the minimum that could qualify, and the T>P will cause stalls as well.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-23431499881042239792016-04-02T23:48:43.465-04:002016-04-02T23:48:43.465-04:00I like the Kithkin as well. I'm not sure how m...I like the Kithkin as well. I'm not sure how much it qualifies as 'big' though. Maybe 3WW, +3/+3 and flying? Has Angelic Blessing ever been done as an ETB before?<br /><br />Stalemate Giant creates stalemates instead of breaking them; Lucid Lanechanger is very texty; and I don't like Day/Night as a mechanic.Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-29046511491096344582016-04-02T13:09:42.594-04:002016-04-02T13:09:42.594-04:00I like Featherlight the best, of these. It's c...I like Featherlight the best, of these. It's common, tribal without being math-y, and can certainly help get through a stall.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-33290593462808223492016-04-02T12:56:02.741-04:002016-04-02T12:56:02.741-04:00I suppose I reached that card through opposite end...I suppose I reached that card through opposite ends - after Jenesis mentioned Retrace above, I was thinking about Lorwyn flavor, and I thought Confidant-style drawing would be a really fitting expression of the boggart's "collect everything, even the stinks and stings" motif. Seeing how Oona's Grace could draw you out of a stall, Auntie's Discovery is especially good at getting you through gluts of land to your next action spell. <br /><br />Might be a little high-concept, but ideally it works in practice? I appreciate other points of view on that for sure.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-1760993296864080552016-04-02T12:01:06.802-04:002016-04-02T12:01:06.802-04:00How would Auntie's Discovery break a stall? I&...How would Auntie's Discovery break a stall? I'm not seeing it.Czynskihttps://www.blogger.com/profile/08748129560867347304noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38469943723681483042016-04-02T11:58:32.230-04:002016-04-02T11:58:32.230-04:00Honestly, Mistmeadow Skulk felt really weird to me...Honestly, Mistmeadow Skulk felt really weird to me the first time. And the part that felt weirdest was the unblockability piece.Czynskihttps://www.blogger.com/profile/08748129560867347304noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-62912854188321960442016-04-01T19:42:20.886-04:002016-04-01T19:42:20.886-04:00Ideas for a White Common, part the first:
Feather...Ideas for a White Common, part the first:<br /><br />Featherlight Kithkin 2W<br />Kithkin Soldier<br />When ~ enters the battlefield, if you control another Kithkin, target creature you control gets +1/+1 and gains flying until end of turn.<br />1/2<br /><br />Stalemate Giant 5W<br />Giant<br />Vigilance<br />4/5<br /><br />Lucid Lanechanger 2W<br />Merfolk Wizard<br />Dreamer -- Whenever ~ becomes tapped, you may exile it. If you do, tap target creature and return ~ to the battlefield tapped at the beginning of your next upkeep.<br />1/1<br /><br />Dawn of the Tiebreaker 3WW<br />Sorcery<br />Creatures you control get +1/+2 until end of turn.<br />If it's Day, creatures you control gain lifelink until end of turn.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-89576544236865953162016-03-31T15:10:21.703-04:002016-03-31T15:10:21.703-04:00Auntie's Discovery B
Sorcery
Reveal the top ca...Auntie's Discovery B<br />Sorcery<br />Reveal the top card of your library and lose life equal to its converted mana cost. Put it into your hand.<br />Retrace<br /><br />-Some kind of Skulkin callback would be nice + effective at mana-intensive common stallbreaking. Referencing the cycle but not cycling it, I imagine it would have<br /><br />"3: Another target creature gets (evasion of your choice) until end of turn"<br /><br />doing away with the color restriction. Sadly, neither Skulk nor Menace are super effective at getting through a clogged board, though it's possible either could be sufficient at the right cost.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-19438144850974592852016-03-31T13:53:57.758-04:002016-03-31T13:53:57.758-04:00Yeah, it probably needs to change to something els...Yeah, it probably needs to change to something else. The way it was flavoured was quite U/B. But I think in another world it could have been W -- It's straight off Mistmeadow Skulk, and the flavour of "attacking and not fearing larger creatures" is quite white weenie.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-32497960193546272532016-03-31T12:48:00.538-04:002016-03-31T12:48:00.538-04:00Blue or white could do a tribal Sleep effect (mayb...Blue or white could do a tribal Sleep effect (maybe without the untap-skipping, especially if it's white). At common, that's probably going to be more in the mold of Glimpse The Sun God. Sleep spells are a good fairy-tale theme.<br /><br />Red gets falter effects, but something with first strike and trample seems neater. Seems good on a giant, or as a tribal reward on an elemental.<br /><br />For some reason a scarecrow with a Lure effect seems appropriate to me and really compelling. Czynskihttps://www.blogger.com/profile/08748129560867347304noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-2161989654784668662016-03-31T12:29:18.424-04:002016-03-31T12:29:18.424-04:00Skulk really doesn't feel white/Kithkin to me....Skulk really doesn't feel white/Kithkin to me.<br /><br />And while the scarecrow is useful during stalemates, it's less by breaking them and more by rewarding them. Czynskihttps://www.blogger.com/profile/08748129560867347304noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-76045230111084115522016-03-31T12:26:46.001-04:002016-03-31T12:26:46.001-04:00If you use night/day:
Night - while it's night...If you use night/day:<br />Night - while it's night, creatures can't blockCzynskihttps://www.blogger.com/profile/08748129560867347304noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-89206842206415965812016-03-31T04:37:27.053-04:002016-03-31T04:37:27.053-04:00That sounds like a plan. Random ideas for Lorwyn:
...That sounds like a plan. Random ideas for Lorwyn:<br /><br />Tribal invoker:<br /><br />Ballynook Rallyer<br />1W<br />Creature - Kithkin Warrior<br />2/1<br />If you control four or more other kithkin [white creatures?] kithkin you control get +2/+2 and skulk.<br /><br />Artifact creature:<br /><br />Stalking Scarecrow<br />6<br />Artifact Creature - Scarecrow<br />3/3<br />{T}: Target player loses 1 life and you gain 1 life.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.com