tag:blogger.com,1999:blog-5479847193762153273.post2741438489874384303..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: CCDD 071118 - Half-LordsUnknownnoreply@blogger.comBlogger20125tag:blogger.com,1999:blog-5479847193762153273.post-54835590084171103512018-07-12T09:55:32.610-04:002018-07-12T09:55:32.610-04:00Yeah.
Though it would need to be 2 life to have an...Yeah.<br />Though it would need to be 2 life to have any chance of being chosen voluntarily.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-57856956193232769822018-07-12T07:13:57.878-04:002018-07-12T07:13:57.878-04:00Unsupervised Mischief 1B
Enchantment
At the beginn...Unsupervised Mischief 1B<br />Enchantment<br />At the beginning of each opponent's end step, if they didn't attack you this turn, put a +1/+1 counter on an imp you control with smallest power.<br /><br />(Also considered "inexorable" flavour with zombies and "poltergeist activity" with spirits)Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-49301928237217385232018-07-12T05:57:49.584-04:002018-07-12T05:57:49.584-04:00As usual, I tried to make the idea more attractive...As usual, I tried to make the idea more attractive to players by making both halves up-side :)Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48776626871316719102018-07-12T05:56:04.702-04:002018-07-12T05:56:04.702-04:00Desperate for Treats 5R
Sorcery
Target opponent ch...Desperate for Treats 5R<br />Sorcery<br />Target opponent chooses half of the creatures you control rounded up or down (their choice). Put a +1/+1 counter on those creatures. Each goblin that wasn't chosen deals damage equal to its power to that player.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-52854774925321978842018-07-12T01:31:16.989-04:002018-07-12T01:31:16.989-04:00I think splitting permanents on the battlefield is...I think splitting permanents on the battlefield is a little too unwieldy for an effect that could occur a few times over the course of the game. The second half-lord you cast will require you to move around several creatures that already have counters on them while keeping track of which creatures have summoning sickness. Not to mention that some of your creatures might be tokens and not represented by actual cards.<br /><br />I think a Killing Wave style effect (like Four Torments but simpler) would be a better way to implement this. Something like:<br /><br />"When ~ ETBs, for each Imp you control put a +1/+1 counter on it unless an opponent loses 1 life. Gain life equal to the life lost this way."<br /><br />Might be a little less resonant but it's a lot more playable.Sagehttps://www.blogger.com/profile/02090253014943762842noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-50763913067658381262018-07-11T17:01:53.815-04:002018-07-11T17:01:53.815-04:00Darkfire should read "Creatures your opponent...Darkfire should read "Creatures your opponent isn't looking at get +2/+0"Axxlehttps://www.blogger.com/profile/16978784390180005187noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38021932573272763842018-07-11T17:00:51.810-04:002018-07-11T17:00:51.810-04:00The "watched/unwatched" split might make...The "watched/unwatched" split might make for a fun un-card<br /><br />Imp of Cloaking Shadows<br />1B<br />1/1 Flying Imp<br />Over-under: When ~ ETB, split your creatures how you wish above and below the table until you control no creatures with Over-under.<br />Creatures your opponent isn't looking at can't be blocked. (Players can only be looking above or below the table, not both)<br /><br />==========<br />Imp of Darkfire<br />1R<br />1/1 Flying Imp<br />Over-under: When ~ ETB, split your creatures how you wish above and below the table until you control no creatures with Over-under.<br />Creatures your opponent get +2/+0. (Players can only be looking above or below the table, not both)Axxlehttps://www.blogger.com/profile/16978784390180005187noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-90279602333804586392018-07-11T16:16:43.530-04:002018-07-11T16:16:43.530-04:00Maybe Devils? Rogues? Maybe Devils? Rogues? Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-76649256735264475142018-07-11T15:03:04.750-04:002018-07-11T15:03:04.750-04:00Trying to keep the same flavor with less bookkeepi...Trying to keep the same flavor with less bookkeeping:<br /><br />Grueling Instructor 1R<br />Creature - Human Advisor<br />1R, T: For each Warrior you control, flip a coin. If you win the flip, put two +1/+1 counters on that creature. If you don't, return it to its owner's hand. Sorcery speed.<br />2/2Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-85141676869050724652018-07-11T15:00:04.298-04:002018-07-11T15:00:04.298-04:00You can auto-link cards by enclosing their cardnam...You can auto-link cards by enclosing their cardname in a <U> tag in a post or in a <A> tag in a comment.<br /><a rel="nofollow">Raging River</a>Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-63957867174496676462018-07-11T14:54:44.925-04:002018-07-11T14:54:44.925-04:00Minimal change:
Imp Half-Lord 2a
1B
1/1 Flying Im...Minimal change:<br /><br />Imp Half-Lord 2a<br />1B<br />1/1 Flying Imp<br />When ~ ETB, an opponent separates each Imp you control into two piles. Put a +1/+1 counter on each Imp in one of those piles. Each Imp in the other pile can't be blocked this turn.<br /><br />I like Wobbles' solution better, but I wanted to show how switching who divides the Imps and who chooses changes the experience.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-77075363719306190072018-07-11T14:11:08.297-04:002018-07-11T14:11:08.297-04:00That’s great. I don’t think it’s perfect for Imps,...That’s great. I don’t think it’s perfect for Imps, but I like the idea. It feels very black or green, in an “only the chosen few survive” kind of way. Is there a more clear tribe (or maybe we just make a new one?) from a Creative perspective that works with that narrative?Anonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-55695547839352375652018-07-11T13:45:53.489-04:002018-07-11T13:45:53.489-04:00This comment has been removed by the author.Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-5258167269564845322018-07-11T12:58:52.205-04:002018-07-11T12:58:52.205-04:00I like the idea! It's kinda like support meets...I like the idea! It's kinda like support meets tribute:<br /><br />Mini-Imp Lord 2B<br />Creature -Imp (C)<br />Flying <br />As Mini-Imp Lord enters the battlefield, an opponent chooses two Imps you control. Put a +1/+1 counter on each of those Imps.<br />1/1<br /><br />I think the pile splitting is cute, it just makes the cards both more confusing and more powerful. Locking in a value for the number of Imps that get the boost helps the cards feel better and balance more easily. Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-32529236364120866892018-07-11T11:34:39.390-04:002018-07-11T11:34:39.390-04:00This is a way better way to do this than previous ...This is a way better way to do this than previous attempts. (http://gatherer.wizards.com/Pages/Card/Details.aspx?name=raging+river) Nice. And thanks!Anonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-74939940759228324652018-07-11T11:12:49.325-04:002018-07-11T11:12:49.325-04:00Ah, and congratulations on becoming a resident Art...Ah, and congratulations on becoming a resident Artisan!Amaranthttps://www.blogger.com/profile/00008767362377413522noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-43869667429743677012018-07-11T11:11:46.767-04:002018-07-11T11:11:46.767-04:00I dont know if this fits, but your cards made my m...I dont know if this fits, but your cards made my mind diverge in a pincer-attack design:<br /><br />Ambush leader {3}{r}{r}<br />Creature - Imp (Rare)<br />During each of tour turns, after the first combat phase, you get an additional combat phase. Creatures that attacked or blocked this turn cannot attack or block this turn anymore.<br />3/3<br /><br />This is an attempt to recreate a situation where you "divide" your forces.Amaranthttps://www.blogger.com/profile/00008767362377413522noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-53392060459303924652018-07-11T11:01:58.783-04:002018-07-11T11:01:58.783-04:00I thought losing the counters would make bookkeepi...I thought losing the counters would make bookkeeping as to who is still a Warrior easier, but it could be that "lose one counter and lose Warrior type" makes the card more playable.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-63143670442347985182018-07-11T10:57:44.929-04:002018-07-11T10:57:44.929-04:00Cool! Do they need to lose the counters, or is los...Cool! Do they need to lose the counters, or is losing the Warrior creature type (presumably in a Warrior tribal deck that potentially cares about being a Warrior) maybe a sufficient downside?Anonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-51946222585222747012018-07-11T10:48:43.015-04:002018-07-11T10:48:43.015-04:00The choice here is "do I risk or not" ra...The choice here is "do I risk or not" rather than "which pile do I pick", but here's a half-lord that I think is generic-set grokkable.<br /><br />Grueling Instructor 1R<br />Creature - Human Advisor<br />1R, T: For each Warrior you control, flip a coin. If you win the flip, put two +1/+1 counters on that creature. If you don't, remove all counters from that creature. It loses all creature types and becomes a Coward.<br />2/2Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.com