tag:blogger.com,1999:blog-5479847193762153273.post312048201507902247..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Designing for Low-Skill Players: Please Hammer, Don't Hurt 'EmUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5479847193762153273.post-89911335319118800562013-10-15T23:08:30.545-04:002013-10-15T23:08:30.545-04:00I think it's fair to point out that R&D ha...I think it's fair to point out that R&D has been pushing that first one to be more of a reality. They want it so that the cards that look awesome (Planeswalkers, Baneslayer, even the Gods) are in fact awesome.Anonymoushttps://www.blogger.com/profile/11393054869276886509noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-15148826303169324592013-10-15T10:45:51.371-04:002013-10-15T10:45:51.371-04:00It would be great to have an index page that point...It would be great to have an index page that points to all the articles in this series.<br /><br />• LSPs undervalue cards with a powerful primary effect and a very conditional bonus effect; if any part of the card is obviously 'bad,' they assume the entire card is bad.<br /><br />• LSPs hate additional costs. Sacrifice, life payments, and even self-milling are all abhorrent to the LSP.<br /><br />• LSPs undervalue smoothing mechanics: Scry, cycling, kicker, etc<br /><br />• LSPs lean heavily on the rarity symbol to evaluate cards. Rares are almost automatically stronger than uncommons, etc. Part of this is trusting the game's designers to do something those designers never promised to do, but maybe should.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-5905627887917936742013-10-15T09:52:30.623-04:002013-10-15T09:52:30.623-04:00I think that there is also a very important differ...I think that there is also a very important difference in how LSP handle turn order compared to the HSP:<br /><br />Playing lands when they are mana flooded instead of holding them to represent a combat trick (same with playing things before attack in general, playing instants before combat etc etc)<br /><br />Tapping mana for 2 spells at once instead of trying to resolve them one by one, grabbing the pen/die to write down lives indicating they have no play in hand...A.Charantonishttps://www.blogger.com/profile/14764287128554364197noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-32742670521806634842013-10-15T02:30:32.782-04:002013-10-15T02:30:32.782-04:00A few other LSP tendencies that spring to mind (th...A few other LSP tendencies that spring to mind (though I'm not convinced that all of them are worthy of columns):<br /><br />-Conflating the power of a card's mechanics and flavor. "Angels are awesome, so my Starlit Angel card must be better than Air Elemental."<br /><br />-Seeking cohesion. Building a vampire deck because you have a lot of vampires, even though none of your cards reward you for doing so.<br /><br />-All zones are created equal. As a rule, LSPs don't understand the costs of getting a card from your hand onto the battlefield, or library to hand. They're just your cards. That means that however good Hymn to Tourach looks, Glimpse the Unthinkable is five times better! That's not to say that they don't understand that bombs are more important than a bunch of little cards, it just means that Memoricide is the best card you've ever seen.Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.com