tag:blogger.com,1999:blog-5479847193762153273.post3387448786681659353..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Eternal Card Game (II—Card Types)Unknownnoreply@blogger.comBlogger14125tag:blogger.com,1999:blog-5479847193762153273.post-64251873095132589532018-07-11T12:38:42.471-04:002018-07-11T12:38:42.471-04:00Oh yeah. Flavor wise they do very different things...Oh yeah. Flavor wise they do very different things. Mechanically, they provide a life buffer, an incentive for opponents to attack, pressure decks heavy with creature removal, and provide a source of recurring card advantage. These are also the main features of planeswalkers. Vanguard cards provided variable player powers and build around effects. Because of the way they began the game in play, they're really more like Avatar abilities in Hearthstone than anything currently in Eternal. Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-68134554955582208882018-07-11T11:15:26.075-04:002018-07-11T11:15:26.075-04:00FWIW, I'm a fan of the videogame model of lear...FWIW, I'm a fan of the videogame model of learning-by-doing; but to offer that alone with no official reference is a Mistake.<br /><br />Seriously? Incentivizing players to slow the game down is a bad call.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-28713607645127355662018-07-11T11:13:27.217-04:002018-07-11T11:13:27.217-04:00Relic Weapons fill the same role that Vanguard ava...Relic Weapons fill the same role that Vanguard avaters were meant to fill: Giving the player an in-character presence in the game as the wizard/walker behind all the magic being done. <br /><br />Planeswalkers eventually came along to address this need from another angle: Giving the protagonists of the story an impactful presence in the game.<br /><br />Relic weapons aren't as unique as avatars and nowhere near as unique, varied, or powerful as planeswalkers, but I agree they are serving a similar role for the game's experience and that they also have some similarities in gameplay.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-43311638915652712592018-07-11T09:30:24.889-04:002018-07-11T09:30:24.889-04:00That's a wild rule to not have spelled out on ...That's a wild rule to not have spelled out on the card! Also, The Last Word is Super Planeswalkery, it's even got a game winning Ultimate!<br />Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-50757425847119109182018-07-11T03:11:30.004-04:002018-07-11T03:11:30.004-04:00I agree with you entirely about the poor way that ...I agree with you entirely about the poor way that the game is taught. Many of the more subtle intricacies are learned by doing the puzzles, but even then the player must actually be able to deduce the way works. I dont find this useful for player with zero CCG experience. Even then there are many things not explained. For example, did you know that in combat, if both players have Fast spells, they both have priority simultaneously? This means that Player A attacks, then Player B makes a block, then BOTH players can cast their removal / combat tricks at the same time. So the more experienced players wait for a moment until their opponent plays their spell first to blow him out. This is so unituitive for me.Amaranthttps://www.blogger.com/profile/00008767362377413522noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48529274341751921632018-07-11T03:04:00.302-04:002018-07-11T03:04:00.302-04:00Another interesting property of Relic Weapons is t...Another interesting property of Relic Weapons is the fact that your spells gain the Keywords the weapon has. This almost never happens except in the puzzles, but if you are wielding The Last Word, your burn spells gain Deadly/Deathtouch was well.Amaranthttps://www.blogger.com/profile/00008767362377413522noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-14408803322559801982018-07-10T18:35:12.379-04:002018-07-10T18:35:12.379-04:00Dealing damage is a spell like ability, right?
A...Dealing damage is a spell like ability, right? <br /><br />Auric, Runehammer RRGG<br />Legendary Planeswalker Auric<br />0: Deal 4 damage to target player<br />0: Deal 4 damage to target creature. Activate this ability only the first turn Auric enters the battlefield<br />-1: Deal 4 damage to target creature. It deals damage equal to power minus 1 to you. <br />[1]<br /><br />Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-14944739260750342432018-07-10T18:09:48.533-04:002018-07-10T18:09:48.533-04:00Some relic weapons provide a spell effect, but I w...Some relic weapons provide a spell effect, but I wouldn't say most. It is the same way a lot of creatures have ETB abilities, because otherwise you have a lot of cards that look the same aside from minor number variations. <br /><br />Staff of Stories is pretty literally a planeswalker. Auric Runehammer and Sword of the Sky King are much less so. Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-1168440746175270902018-07-10T17:51:25.467-04:002018-07-10T17:51:25.467-04:00The cards are designed differently, but the game p...The cards are designed differently, but the game play is similar. Relic Weapons typically provide spell like effects and a bit of a life buffer. Unlike Magic, Eternal forces you to attack a walker rather than choosing. I think many of Eternals design choices default to the "normally correct" Magic choice rather than giving options, which helps new players at the expense of some strategic options.Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-53468374813022830002018-07-10T17:01:29.647-04:002018-07-10T17:01:29.647-04:00You could try to emulate them by making a weird Pl...You could try to emulate them by making a weird Planeswalker like the above, but the functionality of Relic Weapons and the functionality of how Planewalkers are actually designed are quite different.Sagehttps://www.blogger.com/profile/02090253014943762842noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-29838340432693304102018-07-10T14:08:37.092-04:002018-07-10T14:08:37.092-04:00Relic Weapons are a lot like Planeswalkers, right?...Relic Weapons are a lot like Planeswalkers, right? Persistent, card advantage effects. Shields as Loyality counters. <br /><br />Musket, Gun for Hire 1R<br />Legendary Planeswalker Musket<br />When Musket enters the battlefield, create two Gold tokens<br />+0: Deal 2 damage to any target<br />[1]Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-2755602493190606402018-07-10T14:07:23.622-04:002018-07-10T14:07:23.622-04:00There are a lot of weird rules with Relic weapons ...There are a lot of weird rules with Relic weapons that you only figure out after you play Armory for a long while. Like if I have a 3/2 weapon, take one damage, and gain three armor, and then they destroy the weapon, what will the weapon be in my discard pile if I bring it back with a Reforge? <br /><br />What if I attack with my 3/2 weapon and then play a Starsteel Diasho? Eternal (like many other digital card games) gets away with short rules textboxes because the game just won't let you do something you can't do, so you don't always need to know how something will work in advance, as long as it, well, works.Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-22637328224719259692018-07-10T12:07:56.005-04:002018-07-10T12:07:56.005-04:00Gah! I didn't know you could only have one rel...Gah! I didn't know you could only have one relic weapon at a time. That's a serious gotcha!<br />I'll update the post. Thanks, Jade.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-81629750533978483862018-07-10T11:53:12.091-04:002018-07-10T11:53:12.091-04:00It's not actually true that playing two Miner&...It's not actually true that playing two Miner's Muskets would get you 2 armor, you can only have one relic weapon at a time, and playing when you lose one, including by replacing it with another, you lose all your armor with it.Jade Phoenixhttps://www.blogger.com/profile/13986265829174960972noreply@blogger.com