tag:blogger.com,1999:blog-5479847193762153273.post349275101825679409..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Design Challenge Review 071913—Dae-ekleNUnknownnoreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5479847193762153273.post-17704172915377672832013-07-24T01:58:07.047-04:002013-07-24T01:58:07.047-04:00All is Dust is a great example!
Also, most cards ...All is Dust is a great example!<br /><br />Also, most cards in recent sets communicate a world well. They don't feel like they can be in any set. Acavcyn restored's Angels and Demons theme was well-pronounced on the cards, as was the Phyrexian invasion theme in Scars of Mirrodin. The Quests communicated Zendikar's adventure world very well. Some cards might need to be seen in a grip of cards to communicate something (like the high ratio of artifacts in Mirrodin can only be seen if you see multiple cards), but you could see a few cards and tell what the theme was about.<br /><br />Ways these cards communicate a world:<br />- Art, name, creature type, flavor text.<br />- Mechanics. Some seem more inherently evocative of what's happening in the world (like Annihilate, Infect, or Devour), others are evocative due to the concept assigned to the mechanic (like the "reveal the top card" mechanic being concepted as "Miracles" or "Exalted" meaning one champion fighting for the masses).<br />- A story-telling card, like Zombie Apocalypse, Loyal Cathar, Chosen of Markov. <br />- The kind of things that are referenced on the card. It lets you know that the referenced quality or category is important in the set. (Like Scroll of Avacyn)<br />- The type of deck or play style that a mechanic represents. The Alara or Ravnica mechanics often point to what general style of deck strategy you want, and that style can be reflective of that world. (I'm not distinguishing between representing a world with a card and representing a Guild with the card; I think it's the same challenge.) Like a Gruul deck being wild, a Rakdos deck being reckless, a Dimir deck being careful and plotting.<br /><br />I think it would be interesting to go through cards and consider how each one represents a world; one good subject for this is the preview cards from Theros because they're new cards and we don't actually know about the world. What are the things that make you see the world around the card? I'm sure that it's not just about referencing another specific cultural setting like Greece, there will be themes like heroics and divinity that are clear on the cards.Chahhttps://www.blogger.com/profile/15574587448667619081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12880355164389881772013-07-23T20:21:22.008-04:002013-07-23T20:21:22.008-04:00Pages Made Life seems like it could be pretty scar...Pages Made Life seems like it could be pretty scary in Constructed, too. Break a fetchland during opponent's turn, dump 1-4 dudes onto the table in a way that can't be responded to, then Brainstorm/Top away any risk of actually putting them into your hand so you can do it all over again next turn.Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-65987250357403561582013-07-23T16:56:16.775-04:002013-07-23T16:56:16.775-04:00Spirit Releaser 2G
Creature - Human Wizard (U)
Whe...Spirit Releaser 2G<br />Creature - Human Wizard (U)<br />Whenever Spirit Releaser enters the battlefield or you activate an ability it has, look at the top card of your library. You may exile that card face down and may look at it for as long as it remains exiled.<br />2G, T, Exile an enchantment card from your graveyard: You may cast a creature card exiled with Spirit Releaser if it has the same mana cost as the exiled enchantment card.<br />1/4<br /><br />It doesn't work quite the same way (and interacts strangely with Lucent Liminid), but it's pretty close. It's also too wordy for uncommon, but it could be greatly simplified; this is just a proof of concept.Taresivonhttps://www.blogger.com/profile/05480158182791136212noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-46595238926987868722013-07-23T16:41:36.319-04:002013-07-23T16:41:36.319-04:00All Is Dust is one of the best cards ever printed,...All Is Dust is one of the best cards ever printed, flavorwise. The name, the art, the rules text, the type line, the flavor text *all* tell you what the world is about.Anonymoushttps://www.blogger.com/profile/17647677781801914930noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-44218215573793387862013-07-23T16:05:57.845-04:002013-07-23T16:05:57.845-04:00Yeah. I think of cards like Armored Skaab and Gita...Yeah. I think of cards like Armored Skaab and Gitaxian Probe that bleed mechanical effects into new colors, or cards like Mothrider Samurai or Ali from Cairo that demand a very specific setting. But beyond those two categories, I'm not sure what else can evoke a world on its own. Let me know if you think of anything else.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-3100008502877875992013-07-23T15:10:34.630-04:002013-07-23T15:10:34.630-04:00I wonder if Spirit Releaser could be done with DFC...I wonder if Spirit Releaser could be done with DFC and/or checklist cards tech.<br /><br />It'd be interesting to see what cards from released sets evoked the world by itself to see what we were missing. I'm guessing we should have come up with some mechanic that makes you go "well that's different, I guess that's what the set is about".Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-62511377358651564322013-07-23T14:40:38.698-04:002013-07-23T14:40:38.698-04:00The flavor for the 2/2 flying spirit part was mean...The flavor for the 2/2 flying spirit part was meant to be the creature's lingering spirit after death coming back for a little while i.e the presence of a dead species. The second, Disentomb part was tacked on without reconsidering flavor which was a mistake on my part, although it still sort of fits, and the reason both parts are on one card is that they both want you to have guys going to your 'yard and therefore synergise together quite nicely. If a 2/2 flyer isn't doing anything for you on board, you can cash it in for a better creature that has died.Aurahttps://www.blogger.com/profile/06816809721370349172noreply@blogger.com