tag:blogger.com,1999:blog-5479847193762153273.post3527640575502083359..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Set Design Pitch: MondombreUnknownnoreply@blogger.comBlogger36125tag:blogger.com,1999:blog-5479847193762153273.post-1489578033799785182020-04-08T02:51:21.324-04:002020-04-08T02:51:21.324-04:00Nice collections and among all i like jhumka desig...Nice collections and among all i like <a href="https://www.candere.com/m/shop-jhumkas-earrings-online" rel="nofollow">jhumka designs</a> as they are so trendy to wear in festive occasions. rockyhttps://www.blogger.com/profile/01078116308736919668noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-17645359242015175262019-08-23T04:53:44.250-04:002019-08-23T04:53:44.250-04:00wow great post of mangalsutra design,i like mangal...wow great post of <a href="https://www.ejohri.com/products/mangalsutra.html" rel="nofollow">mangalsutra design</a>,i like mangalsutra design.Atish Rockshttps://www.blogger.com/profile/08361529394343535868noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-65735042347384988672012-11-01T18:19:38.037-04:002012-11-01T18:19:38.037-04:00Team up seems to non parasitic to boot.
I was goin...Team up seems to non parasitic to boot.<br />I was going to suggest using team up as a level up trigger, but that would be way more parasitic.A.Charantonishttps://www.blogger.com/profile/14764287128554364197noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-7400491177052404402012-10-31T11:57:49.957-04:002012-10-31T11:57:49.957-04:00Wow, yeah, that's awesome.Wow, yeah, that's awesome.AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-53226289911529470432012-10-31T09:28:23.087-04:002012-10-31T09:28:23.087-04:00I think an Equipment sub-theme would be nice. Load...I think an Equipment sub-theme would be nice. Loading up your adventurers with gear would be a good way to capture the feel of the D&D world.<br /><br />Examples of common equipment:<br />Longsword 2<br />Artifact - Equipment<br />Equipped creature gets +2/+0<br />Equip 1<br /><br />Spear 1<br />Artifact - Equipment<br />Equipped creature gets +1/+0 and has reach.<br />Equip 2Anonymoushttps://www.blogger.com/profile/13751956512140786440noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-51564986684544713042012-10-29T15:51:11.303-04:002012-10-29T15:51:11.303-04:00Ah, sweet. I suppose I'll put further designs ...Ah, sweet. I suppose I'll put further designs on the wiki. =) Thanks, Havelock.bradleyrosehttps://www.blogger.com/profile/05284973109981113059noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-13347682104977718132012-10-28T18:12:38.958-04:002012-10-28T18:12:38.958-04:00I like this approach to Team Up much better, Olaf....I like this approach to Team Up much better, Olaf. I don't think it's necessary to let two clerics join the same team; the mechanic needs <i>some</i> kind of hoop.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-90971792924279057952012-10-28T13:38:30.727-04:002012-10-28T13:38:30.727-04:00You can still design stuff, if you have more ideas...You can still design stuff, if you have more ideas. You just can't submit them as a pitch.HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67030063859350295832012-10-28T03:21:53.341-04:002012-10-28T03:21:53.341-04:00Sweet! And, I like the direction of having the spe...Sweet! And, I like the direction of having the specific creature types removed. I can imagine players having fun assembling their team in casual decks and choosing to include a Shaman and Druid and such.<br /><br />However, this creates a tension in the number of copies of the same card in your deck. Or even when you want to include two Soldier cards with team up. Perhaps each creature with team up, when possible, have a unique creature type? As in, there is only one Cleric in the set, one Shaman, one Druid, one Rogue, one Knight, one ...etc. And then perhaps there would be two Warriors, but at least there aren't four Warriors.<br /><br />Either way, Nich also has a version! Great. Thanks, guys. =)bradleyrosehttps://www.blogger.com/profile/05284973109981113059noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-2379660929767540312012-10-28T03:15:04.481-04:002012-10-28T03:15:04.481-04:00Back when I was attempting to design a set with &q...Back when I was attempting to design a set with "four colors matters" as a theme, I had one of my five factions within that world focus on class types. My solution was that it was O.K. for a color to be missing a class type since you'd most likely be building at least a two-color deck. With this in mind, you can accomplish all four types:<br />White:Cleric,Warrior,Wizard<br />Blue:Wizard,Rogue,Cleric<br />Black:Warrior,Wizard,Rogue,Cleric<br />Red:Warrior,Rogue,Wizard<br />Green:Warrior,Rogue,Cleric<br /><br />Green and blue Clerics may be strange, though. And black would have access to all the types since it IS the color that does have a decent amount of cards for each type. Seems non-clean, though, eh?<br /><br />And, yes, definitely do a twist with level up. =) That design space is waiting to be mined!bradleyrosehttps://www.blogger.com/profile/05284973109981113059noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25368893108623915402012-10-28T02:01:06.736-04:002012-10-28T02:01:06.736-04:00I could see how each player is existing within an ...I could see how each player is existing within an underground labyrinth dungeon, and spoils must be hoarded and protected by a band of heroes. Though, the focus could also be less on the dungeon and more on the monsters. Or the focus on the dungeon can be done differently.<br /><br />In my submission, the weakest part was not showing the monsters/dungeon as much. The only representation was the, "Hey, look, Kobolds are returning!" card. There is much MORE to the dungeons that the band of heroes crawl through. You guys just need to find it.bradleyrosehttps://www.blogger.com/profile/05284973109981113059noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-31691372719538097242012-10-28T01:57:57.396-04:002012-10-28T01:57:57.396-04:00You make a good point in terms of the world flavor...You make a good point in terms of the world flavor. Horror tropes was a flavor gold mine. Zendikar was a winning solution by the creative team for the mechanical theme of "lands matter."<br /><br />The contributors to this set idea might just have to pull a creative team and make a compelling world for a band of heroes to hack-and-slash through to acquire spoils and level up.<br /><br />I feel like the level up route is the one that is most important. The class system is only there because of team up, and team up is a clunky execution of the "team of heroes" theme. A different mechanic can be designed to illustrate this without needing to reference classes. Especially since the comparisons to Zendikar are increased due to Allies being a mechanic that also references creature types.bradleyrosehttps://www.blogger.com/profile/05284973109981113059noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-52453349393070009552012-10-28T01:52:22.157-04:002012-10-28T01:52:22.157-04:00Your mechanic for simulating warriors in the front...Your mechanic for simulating warriors in the front and wizards in the back makes me smile. However, it looks like a mechanic just for that formation is going in the wrong direction. At least it seems to be less clunky than team up. ;) <br /><br />I like the alternative you presented to your proposed mechanic on upgrading yourself with the loot you've acquired after combat as that is more appropriate to the dungeon-crawling theme.bradleyrosehttps://www.blogger.com/profile/05284973109981113059noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-47979652675478505742012-10-28T01:48:54.210-04:002012-10-28T01:48:54.210-04:00I feel like you're taking on the role of Aaron...I feel like you're taking on the role of Aaron Forsythe or Mark Rosewater with this statement!<br /><br />I'd say, "Challenge accepted!" but I can't touch my world with new designs. =) I'm excited to see if anybody is able to not need to "Return to Zendikar" with my pitch.bradleyrosehttps://www.blogger.com/profile/05284973109981113059noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-30225158254808693902012-10-28T01:46:19.286-04:002012-10-28T01:46:19.286-04:00Whoa. This IS neat. It's a tweak on level up t...Whoa. This IS neat. It's a tweak on level up that shows how the whole "wizards and warriors" mechanic difference without needed to reference their creature type at all. Sweet direction. =)bradleyrosehttps://www.blogger.com/profile/05284973109981113059noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48378528122671383282012-10-28T01:44:28.032-04:002012-10-28T01:44:28.032-04:00Level up: I so agree. Level up is dripping with fl...Level up: I so agree. Level up is dripping with flavor when it comes to expressing the dungeon-crawling theme, is a strong mechanic, and has unmined design space.<br /><br />Gold counters: Thanks to Devon Rule for making the mechanic something nice. =) I'm just using his product to paint my world.<br /><br />Cleric/Rogue/Warrior/Wizard: This is just to support the team up mechanic. These classes don't have to exist as they are not most important. The most important thing is the "band of heroes exploring a dungeon" theme.<br /><br />Team up: I agree with you. This execution is clunky and needs to be thrown out.bradleyrosehttps://www.blogger.com/profile/05284973109981113059noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-84373862039717108282012-10-28T01:39:58.113-04:002012-10-28T01:39:58.113-04:00Different direction from Zendikar? Most definitely...Different direction from Zendikar? Most definitely. That block was more of an Indiana Jones adventure world with Dungeons & Dragons elements. I feel like those role-playing game elements can be expanded upon and realized into a single stand-alone set.<br /><br />The major mechanical theme of Zendikar was "lands matter." Yes, there was the additional mechanic component of Allies, but that wasn't the focus of the Zendikar block. In THIS world, lands will not be a mechanic focus at all and leveling up will be one of the major focuses of the gameplay.<br /><br />The execution of the "band of heroes" theme in my pitch, team up, has a too-similar feel to Allies. Based on other comments, I see that this must be re-worked, especially not in a way that reference creature type like Allies did.<br /><br />Also, there's a "monsters side" to oppose these band of heroes. Kobold was my choice in showing that this world does contain Monster cards you can play with (and Kobolds, a popular creature type, returning is awesome news to hear).bradleyrosehttps://www.blogger.com/profile/05284973109981113059noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-40564981455485792412012-10-28T01:28:21.300-04:002012-10-28T01:28:21.300-04:00Thanks, Evan!
The class system doesn't need t...Thanks, Evan!<br /><br />The class system doesn't need to be so focused where specific classes are needed since team up is just an execution upon the adventuring party aspect of the world.<br /><br />You're right! We need to see more of the dungeon! There's a whole bunch of monsters we haven't seen, and we've only seen the return of a popular monster Kobold from my submission.<br /><br />Lastly, I believe level up to be the most crucial to have sticking around. I'm glad you agree that it's important to the experience of dungeon-crawling adventures. =)bradleyrosehttps://www.blogger.com/profile/05284973109981113059noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-71183875099064787932012-10-28T01:25:03.604-04:002012-10-28T01:25:03.604-04:00I will never forget the great time I had with Red ...I will never forget the great time I had with Red Site Wins! =)<br /><br />It DOES seem like I'm just changing the mechanics slightly! <br /><br />The class system and the execution of "team up" mechanic to act upon this class system can both be thrown out since the main theme is on having a band of heroes adventuring a dungeon, fighting monsters, and leveling up/collecting loot.<br /><br />And gold counters - well, it just can't be helped how similar they are, but I believe they are different enough to warrant gold counters' existence. As an example in real-world Magic, Kicker and Entwine are both similar but are different just enough to be O.K. that both exist.bradleyrosehttps://www.blogger.com/profile/05284973109981113059noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-84737870142045925542012-10-28T01:20:08.005-04:002012-10-28T01:20:08.005-04:00Thanks for the feedback! I definitely agree with y...Thanks for the feedback! I definitely agree with you in terms of having strife. There's always gotta be a conflict going on in a set/block! I see that this isn't readily-apparent from my submission. I had intended to have a Heroes vs. Monsters and/or Dungeon flavor. Having a Monsters faction and a faction for all the heroes in a party would also be a throwback to the conflict found in Scars of Mirrodin block. =) The "Dungeon" strife may just be the more-appropriate conflict against the heroes since it IS a dungeon-crawler.<br /><br />I believe choosing to do Level Up is much more important than having classes. As a possibility, a different mechanic can be implemented that encourages you to play with a team of heroes without directly referencing their class.bradleyrosehttps://www.blogger.com/profile/05284973109981113059noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-76487478492288234222012-10-27T14:20:48.918-04:002012-10-27T14:20:48.918-04:00Oh, I've got ideas for this that requires way ...Oh, I've got ideas for this that requires way less bookeeping, but for fear that it'll get dismissed prematurely, I'm going to wait and show, rather than tell.Nich Graysonnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-19784216381603107832012-10-26T22:52:23.787-04:002012-10-26T22:52:23.787-04:00A suggested wording for Team Up. Team Up (When th...A suggested wording for Team Up. Team Up (When this creature enters the battlefield, you may team up with another creature or team if none of those cards share more than one creature type.)<br /><br />This version lets Knights, Barbarians, Wizards and Soldiers play together. It's kind of a reverse tribal theme. Plus, it forces players to play with a lot of different types of creatures. The more than one clause lets two elves or two humans fight together. (Or two clerics, if they're different races.)Anonymoushttps://www.blogger.com/profile/00212481266399665507noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-2275565624355147002012-10-26T22:46:44.256-04:002012-10-26T22:46:44.256-04:00This is my favourite of the blocks. I absolutely ...This is my favourite of the blocks. I absolutely love Levelling up, gaining gold and Teaming Up. I think Teaming Up will be awesome in limited, especially sealed. The only problem is trying different classes into each color. (Not many Warriors are blue and I haven't seen a White or Green Rogue in a while.)<br /><br />I agree that if we do level up this time, it should have alternate triggers on a few of the guys. I'll be designing specific cards for this block on my blog this week. If you don't know it, it's at www.madolaf.comAnonymoushttps://www.blogger.com/profile/00212481266399665507noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-21113910993348483532012-10-26T11:26:34.564-04:002012-10-26T11:26:34.564-04:00Rat Race 3BB
Enchantment
At the beginning of your ...Rat Race 3BB<br />Enchantment<br />At the beginning of your upkeep, if you have 20+ gold counters, you win the game.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-78706932979698524172012-10-26T01:28:47.312-04:002012-10-26T01:28:47.312-04:00This is my favorite of the 8 pitches and I have a ...This is my favorite of the 8 pitches and I have a few ideas right off the bat. My concept for this set is a new twist on Battle Cruiser Magic, but instead of trying to cast big creatures, you're trying to amass a stack of gold. I like the Team Up idea, but would implement it a completely different way. Ideally, playing with the set would consist of assembling a group of heroes to steal your opponent's gold, while building a dungeon of your own to store your pile and keep it safe from your opponent. It would feel very different from Zendikar, even though on the surface there are similar tropes being explored.Nich Graysonnoreply@blogger.com