tag:blogger.com,1999:blog-5479847193762153273.post3549438903588888121..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: CCDD 040913—Farhaven WandererUnknownnoreply@blogger.comBlogger9125tag:blogger.com,1999:blog-5479847193762153273.post-51789360794248091172013-04-10T23:15:12.340-04:002013-04-10T23:15:12.340-04:00Cycles are difficult to design by yourself; brains...Cycles are difficult to design by yourself; brainstorming with others to fill them out is easier. For the red/blue, I think either intimidate/unblockable or +1/-1/p/t swapping.<br />1R/U: Intimidate until end of turn<br />RU: +1/+0 and unblockable until end of turn.<br />Or<br />R/U: +1/-1 until end of turn<br />RU: Switch ~'s power and toughness until end of turn.<br /> <br />This kind of card is fun to design.hubatishhttps://www.blogger.com/profile/14841531412018546646noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-4334929679798893412013-04-09T22:53:11.361-04:002013-04-09T22:53:11.361-04:00Hybrid and gold activations on the same card are k...Hybrid and gold activations on the same card are kinda ugly.HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-17496654472340695402013-04-09T17:00:12.890-04:002013-04-09T17:00:12.890-04:00Double-Lifelink?
Brine Wanderer {2}{U}
Creature
{...Double-Lifelink?<br /><br />Brine Wanderer {2}{U}<br />Creature<br />{1}{WB}: ~ gains lifelink until end of turn.<br />{W}{B}: until end of turn, damage dealt by ~ causes you to gain twice that much life.<br />2/3<br /><br />The hybrid ability is a bit iffy on this one, put the two-color ability looks nice and Simic<br /><br />Silverplated Wanderer {2}{W}<br />Creature<br />{1}{GU}: ~ gets +1/+1 until end of turn<br />{1}{G}{U}: Put a +1/+1 counter on ~.<br />2/2James Bartolottihttps://www.blogger.com/profile/14429344295256063879noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-5135361479284941962013-04-09T16:41:18.490-04:002013-04-09T16:41:18.490-04:00One of my pet design ideas is similar to this cycl...One of my pet design ideas is similar to this cycle, but reversed. Meaning each creature costs enemy hybrid mana and has an activated ability of the shared ally color. I like the idea of enemy colors "bonding" over their mutual ally, which is something that remains completely unexplored so far in Magic.Alex Spaldinghttps://www.blogger.com/profile/03747145070824848773noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-89490596060417257052013-04-09T16:19:50.803-04:002013-04-09T16:19:50.803-04:00That might work!That might work!Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-6043647828361874152013-04-09T16:17:50.600-04:002013-04-09T16:17:50.600-04:00I guess indestructibility is strictly better than ...I guess indestructibility is strictly better than regeneration too, but it's so minor of an advantage that it rarely matters.Anonymoushttps://www.blogger.com/profile/17647677781801914930noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-2726842974329498232013-04-09T16:16:38.514-04:002013-04-09T16:16:38.514-04:00I can only think of two instances where one keywor...I can only think of two instances where one keyword ability is strictly better than another: double strike/first strike, and unblockable/intimidate or flying. Shroud/hexproof doesn't count because Wizards has already said it would be confusing to print both in the same set.<br /><br />What about an "one or the other, or both" cycle? Consider:<br /><br />Farhaven Wanderer (uncommon)<br />{1}{G}<br />Creature - Elf Warrior<br />{RW}{RW}: CARDNAME gains first strike or haste until end of turn.<br />{R}{W}: CARDNAME gains first strike and haste until end of turn.<br />2/2Anonymoushttps://www.blogger.com/profile/17647677781801914930noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-44238154364088646962013-04-09T16:01:57.432-04:002013-04-09T16:01:57.432-04:00I guess you were going for abilities that only aff...I guess you were going for abilities that only affect 'this' creature though so that's much less flexible than guildmage abilities. For the black one you could probably get away with funky power/toughness bumps ala flowstone and the wacky blue enchantments they've made in the past. maybe something like +1/-1 and then +3/-1 or somethingAnonymoushttps://www.blogger.com/profile/04536125085896858677noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-70352339859045456562013-04-09T15:58:06.903-04:002013-04-09T15:58:06.903-04:00for the blue one you can basically smash the vikop...for the blue one you can basically smash the vikopa guild mages abilities together. actually for many of them you can crib from the guildmages since they were tackling similar problems with each of them.Anonymoushttps://www.blogger.com/profile/04536125085896858677noreply@blogger.com