tag:blogger.com,1999:blog-5479847193762153273.post3671208615834247183..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: 21 Ways to Design a Card: Part 2b - The Most Annoying Card EverUnknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5479847193762153273.post-16457044400971294482011-05-19T21:04:40.355-04:002011-05-19T21:04:40.355-04:00* And yes, its ability to infinitely draw a match ...* And yes, its ability to infinitely draw a match seems really annoying. In a control mirror, you can basically guarantee that you never lose a match, just draw one.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-765423720327300132011-05-19T21:03:26.941-04:002011-05-19T21:03:26.941-04:00Life After Death is definitely interesting. I'...Life After Death is definitely interesting. I'm no tournament player, but might it cause weird situations where you *could* concede, but you drag out a losing game in hopes of finding Life After Death? <br /><br />I guess it becomes of a mini-game, where the extra time might pay off in a better chance to win, but also increases the chance of a match draw.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-81677792271440663822011-05-18T11:33:31.366-04:002011-05-18T11:33:31.366-04:00If Take the Brunt only worked on yourself it would...If Take the Brunt only worked on yourself it would be white and if it only worked on opponents it would be green or red. I think having the option makes it multicolored.<br /><br />I actually like Life After Death a fair bit. I like the sorcery version better and I think both sides should be symmetrical. The card should exile itself from future games so it's harder to force a draw. Also, it shouldn't have cycling. Yes, you don't want to cast it when you're winning but an effect this powerful needs a card commitment like that.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.com