tag:blogger.com,1999:blog-5479847193762153273.post3720560524389315631..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Challenge Review 032718 — Out of the BoxUnknownnoreply@blogger.comBlogger25125tag:blogger.com,1999:blog-5479847193762153273.post-55007998155976946162018-03-30T12:10:22.431-04:002018-03-30T12:10:22.431-04:00Big fan of Reuben's design. Innovative frames ...Big fan of Reuben's design. Innovative frames are another space I'm very interested in. I think the best execution of this idea is using transformers, though I may think that because I concepted a mechanic like this for a spells matter set. The big thing imo with the current frame is that I feel like it reads too much like a creature (well, because it is one partially) when it normally isn't. Maybe it's not an issue, but first glance at the card is a little tough to grasp it's a spell normally, that you can kick into a creature. This is another reason I like dfc to solve this. If you want to keep using this frame idea, I recommend doing what vehicles did to make it a little more clear they aren't creatures-- a more stand our frame and, more specifically, a different colored stat box to draw attention to it and let us know those stats aren't normal.Enziohttps://www.blogger.com/profile/10155129964324823831noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-42500511716415306032018-03-29T10:50:38.181-04:002018-03-29T10:50:38.181-04:00In theory, I think they want to feel five-color…
...In theory, I think they want to feel five-color…<br /><br />Triaphilia (uncommon)<br />{ A }<br />Instant<br />Choose one<br />- Gain 3 life.<br />- Draw a card.<br />- Target creature gets -3/-3 until end of turn.<br />- Deal 3 damage to any target.<br />- Target creature gets +3/+3 until end of turn.<br /><br />Feel the Colors (uncommon)<br />2 { A }<br />Sorcery<br />Gain 2 life, draw a card, each opponent discards a card, ~ deals 2 damage to each creature, and creatures you control get +1/+1 until EOT.<br /><br />…but I think that'll very quickly prove prohibitive, so in practice, yeah.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-46482997789860830612018-03-28T23:56:32.620-04:002018-03-28T23:56:32.620-04:00From a design perspective, it's appealing to b...From a design perspective, it's appealing to be able to make 5 color cards that cost less than 5 mana.<br /><br />Triaphilia (uncommon)<br />{ A }<br />Instant<br />Choose one<br />- Deal 3 damage to any target.<br />- Gain 3 life.<br />- Target creature gets +3/+3 until end of turn.<br /><br />^ Though this really wants to be a 3 color design. I suppose 5 color spells can also just be more powerful versions of spells:<br /><br />Feel the Colors (common)<br />2 { A }<br />Sorcery<br />Draw 3 cards.<br /><br />In limited I could imagine this being hard to support though - or to support without having every deck be able to play every card (ie splash good cards like a normal 5 color deck in Limited). Possibly an opposing theme could be mono color? With lots of strong CC cards that would be hard to splash.Zachhttps://www.blogger.com/profile/14318011531403551812noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-52515512694550027972018-03-28T14:45:02.385-04:002018-03-28T14:45:02.385-04:00Gold. Well, colorless, but figuratively gold.Gold. Well, colorless, but figuratively gold.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-80133391962645368902018-03-28T14:33:03.320-04:002018-03-28T14:33:03.320-04:00I'd rather make a land that can later transfor...I'd rather make a land that can later transform into a creature.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-52906793072480036922018-03-28T14:05:31.777-04:002018-03-28T14:05:31.777-04:00Actually, that should be an instant. For flavor.Actually, that should be an instant. For flavor.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-85623088255378238342018-03-28T14:05:14.693-04:002018-03-28T14:05:14.693-04:00Planeswalk {7}
Sorcery (m)
Replace your library wi...Planeswalk {7}<br />Sorcery (m)<br />Replace your library with another legal deck.<br />(Good luck sorting them out after the game ends.)Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-8049201875320424592018-03-28T14:02:35.497-04:002018-03-28T14:02:35.497-04:00There are so many cards that make "a mana of ...There are so many cards that make "a mana of any color," that I think giving it its symbol is reasonable (in a set that does a lot of that).<br />Costs that require this uber-mana really aren't possible without it; I'm not convinced they're worth doing even with it, but I'm not sure they aren't either.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-57664264096324462662018-03-28T13:58:50.073-04:002018-03-28T13:58:50.073-04:00Sky mana reminds me of a half-baked idea I was con...Sky mana reminds me of a half-baked idea I was considering for Muraganda seven years ago. I was trying to give mana other qualities and since it was a tribal set, there was lizard mana, bird mana, beast mana, etc. I think I handled that they way that mana generated by snow-covered lands is inherently snow mana; my lands must have been Tribal Land—Lizard and the like. Weird. Not sure how I rewarded it. If you cast this Lizard spell with Lizard mana, it gets a +1/+1 counter?Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-10491212662023407542018-03-28T13:24:35.173-04:002018-03-28T13:24:35.173-04:00Riffing on my design.
Knife to a Gun Fight
Sorce...Riffing on my design. <br /><br />Knife to a Gun Fight<br />Sorcery (R)<br />Before starting the next game this match, each player removes from their decks all copies beyond the first of all nonbasic land cards in their deck. Each player may then put a legendary creature or planeswalker from their deck in the command zone. If they do, that player is a commander for the remainder of the game (it may be cast from the command zone for its mana cost, plus an additional 2 for each time it was cast this game. If it would leave the battlefield, its owner may put it in their command zone.)zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-20449990920906148692018-03-28T12:44:38.900-04:002018-03-28T12:44:38.900-04:00I'm still going over how to clean things up wi...I'm still going over how to clean things up with Etherian. I think it has two simpler paths, either the tutor path or the p/t plan.<br />I could either make it exile up to two cards and have p/t equal to cards in exile<br />Or exile one card and put a card into your hand when it dies. That was too similar to Clone Shell for me, so I moved onto the Psychatog version. Skyehttps://www.blogger.com/profile/00329168455575789365noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-49142106693222195142018-03-28T12:06:19.894-04:002018-03-28T12:06:19.894-04:00Fair. Not sure that’s super intuitive the same way...Fair. Not sure that’s super intuitive the same way that a manifested sorcery is - a face up sorcery on the battlefield is never supposed to be there, while this card often is.Anonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67691661162360595202018-03-28T11:53:27.104-04:002018-03-28T11:53:27.104-04:00Exactly right, it gets tricky if you can sacrifice...Exactly right, it gets tricky if you can sacrifice the land. Additionally, players will want to hold 'spell lands' in hand which might end up manascrewing themselves doubly so.Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-46333190619538677182018-03-28T11:49:09.953-04:002018-03-28T11:49:09.953-04:00My suspicion regarding modal land/spell cards is t...My suspicion regarding modal land/spell cards is that they will always be templated as spells, because otherwise players end up mana screwing themselves. It would have been really natural to put something like this in Zendikar block:<br /><br />Shocking Peak (uncommon)<br />Land<br />CARDNAME enters the battlefield tapped.<br />When CARDNAME enters the battlefield, you may pay {3}{R} and sacrifice it. If you do, it deals 2 damage to any target.<br />T: Add {R}.<br /><br />But too many players would count this as one of their 17 lands, whereas Fiery Fall gets counted as a spell.HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38578062605660497662018-03-28T11:39:45.602-04:002018-03-28T11:39:45.602-04:00Same thing that happens if you blink a nonpermanen...Same thing that happens if you blink a nonpermanent face-down card.Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-89763486384787794442018-03-28T10:12:04.941-04:002018-03-28T10:12:04.941-04:00What happens when you blink Flight of Thoughts?What happens when you blink Flight of Thoughts?Anonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-35345755488156212332018-03-28T08:41:23.005-04:002018-03-28T08:41:23.005-04:00I’ve been batting around Zachariah’s concept, in m...I’ve been batting around Zachariah’s concept, in my head named “pure” mana, for a while now. Once colorless mana became a thing, pure mana seemed like the next natural step. However, functionally it just works as a sixth color of mana. The only way currently to make “purple mana” IS by making a mana of any color. So you sort of run into the issues MaRo has talked about regarding the concept of purple cards in Planar Chaos.Anonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-74602999977142612902018-03-28T07:29:47.817-04:002018-03-28T07:29:47.817-04:00I read it the way you intended (although I missed ...I read it the way you intended (although I missed it used up your land drop).<br /><br />I think there's a decent design space in "creature or land" as a way of smoothing out decks. It's pretty similar to being "creature or monocolour rampant growth", compare the alara creatures that did "forestcycling/plainscycling" etc.<br /><br />OTOH, maybe this should be more like awaken, instead of DFC (which is fiddly, ideally DFC are exciting, not utility), it should be a land that you can cast as a creature and put +1/+1 counters on, or a 0/0 creature you can play as a tapped forest.<br /><br />That way you can turn a creature into a forest without needing to remember which mode it's in, and without searching out a basic land from your deck, etc. Like a man-land, but once only.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-72139399651112366592018-03-28T06:58:07.743-04:002018-03-28T06:58:07.743-04:00At one point I had that clause. Magic wording is w...At one point I had that clause. Magic wording is weird for activating things in different zones. That probably is the cleanest way to do this but I still liked the wording play as your land drop but might not even work in the rules.Doug Kenthttps://www.blogger.com/profile/11099708938705613144noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-79959341510503638482018-03-28T05:02:53.270-04:002018-03-28T05:02:53.270-04:00"one approach to out-of-the-box design is fin..."one approach to out-of-the-box design is finding new things to care about that were already integral to the game. For example, Landfall makes players care about land drops in a way that few other cards in the history of Magic ever did"<br /><br />Ah, that's a good way of putting it! Yes, Jay's submission does exactly that. Maybe something less ambitious, say, "name a card, opponent tells you whether it's in their library, you check, if they're wrong, X"?Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-79973342413264482542018-03-28T00:14:17.760-04:002018-03-28T00:14:17.760-04:00Right! I was focusing mostly on the spell mode in ...Right! I was focusing mostly on the spell mode in my evaluation as that's the weirdest bit. As I noted, most of the time this is going to be used as a Pacifism, so evaluating how often we use it as a Counterspell is important in determining whether the weirdness is worth it.<br /><br />And yes, it remains a legal target, but it changed zones, no? A creature changing zones causes an enchantment to fall off, so shouldn't this fall off when the spell resolves into a permanent, too?Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-50314930387110098682018-03-28T00:05:34.397-04:002018-03-28T00:05:34.397-04:00I now recognize it should probably have been "...I now recognize it should probably have been "You , spells and permanents you control" so it woudl stop countermagicJim Harborhttps://www.blogger.com/profile/15420559252122305117noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-42189213854161030112018-03-28T00:02:57.050-04:002018-03-28T00:02:57.050-04:00Mortal Adversary was worded as such so that you co...Mortal Adversary was worded as such so that you could enchant a bolt and then make it do nothing OR enchant a creature and super pacify it. Basically a Pacify/Counterspell. My understanding of how auras falling off is that if a spell resolves and becomes a permanent, the aura stays on because while the card changed what it is its still a legal enchant targetJim Harborhttps://www.blogger.com/profile/15420559252122305117noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-49295525987701540712018-03-27T23:39:03.034-04:002018-03-27T23:39:03.034-04:00I am very sorry! I misinterpreted it completely be...I am very sorry! I misinterpreted it completely because of that. <br /><br />What you're looking for is the following:<br /><br />"Reveal ~ from your hand: Put ~ from your hand onto the battlefield tapped and transformed. You can't play other lands this turn. Activate this ability only during your upkeep."<br /><br />I'll review it again later with this consideration in mind!Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-36588367028977098272018-03-27T23:08:00.116-04:002018-03-27T23:08:00.116-04:00Clearly the wording of what I am trying to get acr...Clearly the wording of what I am trying to get across with this mechanic still is not playing correctly. The purpose for the living forest is to activate it from your hand, what is the correct way to word this? The original design I had made was play as your land drop but was hard to tell if that even worked within the rules. 0: Activate this ability, while CARDNAME is in your hand and only during your upkeep. Put CARDNAME into play tapped and transformed. You cannot play lands this turn. Does that work? Doug Kenthttps://www.blogger.com/profile/11099708938705613144noreply@blogger.com