tag:blogger.com,1999:blog-5479847193762153273.post3793360951443083820..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Challenge Review 041018 — David AlvarezUnknownnoreply@blogger.comBlogger27125tag:blogger.com,1999:blog-5479847193762153273.post-60991561097384316532018-04-13T00:09:28.623-04:002018-04-13T00:09:28.623-04:00Thanks so much for the feedback! These are super ...Thanks so much for the feedback! These are super cool designs.<br /><br />I'm curious about why Heat Sickness should read "up to two target creatures can't block." Practically speaking, Heat Sickness will never get stranded in a player's hand. Barring corner cases with Skulking Ghost style cards, there are no situations to cast this spell without two creatures on the battlefield: one you're attacking with, and one you want to stop from blocking this turn. Will new players strand it in their hand THINKING they can't cast it because their opponent doesn't have two creatures? Does that come up often enough to be worth the extra six characters? (Not that six characters is much to add!)SilverJesuhttps://www.blogger.com/profile/12610380780481158516noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12955004727756654462018-04-12T23:55:53.451-04:002018-04-12T23:55:53.451-04:00Cantripping was a thing I thought of, too. Threate...Cantripping was a thing I thought of, too. Threatening is, in its essence, something you want to do while you're ahead, so in order to make it something you want to do during development, you need to tack something onto the card.<br /><br />What about a card like this:<br /><br />Sabotage<br />2R<br />Sorcery<br />Gain control of target creature with power 4 or less. Until end of turn, it gains haste and "whenever this creature deals combat damage to a player, it deals 1 damage to any target."<br /><br />I'm not at all convinced this is the proper costing or triggered effect, but grafting a sabateur ability onto the creature would definitely incentivize it as an early play. <br /><br />Or, a designer could be even more blunt about it:<br /><br />Early Access<br />2R<br />Sorcery<br />Gain control of target creature until end of turn. It gains haste until end of turn. If this spell was cast on turns three, four, or five, create a 1/1 red Goblin creature token.SilverJesuhttps://www.blogger.com/profile/12610380780481158516noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-71200555875037302852018-04-12T19:54:38.589-04:002018-04-12T19:54:38.589-04:00Even a piece of paper with the number 1 or 2 on it...Even a piece of paper with the number 1 or 2 on it also works. Doug Kenthttps://www.blogger.com/profile/11099708938705613144noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-1737485766211132322018-04-12T18:02:46.970-04:002018-04-12T18:02:46.970-04:00I like Chaos Knight better than Dominaria's Tw...I like Chaos Knight better than Dominaria's <a rel="nofollow">Two-Headed Giant</a>.<br /><br />I don't generally have coins with me but I still love this coin-tracking mechanic. We can totally use the ad cards from the booster packs.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-22681655640776002362018-04-12T17:58:17.468-04:002018-04-12T17:58:17.468-04:00If you read Ecstasy of the New's "either&...If you read Ecstasy of the New's "either" as "one but not both," than it normally can't net you card advantage. The only exception I see is when multiple creatures ETB simultaneously (probably via token creation) and it triggers multiple times. (That can also be solved with a few words.)Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38506764298097906832018-04-12T17:38:54.802-04:002018-04-12T17:38:54.802-04:00I might play Overawe early if it was a cantrip (fo...I might play Overawe early if it was a cantrip (for +2 mana, or more likely, +1 mana but only hitting 2cc cards).Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-84530303496940128812018-04-12T17:36:12.031-04:002018-04-12T17:36:12.031-04:00I think Free Range could be uncommon. It's not...I think Free Range could be uncommon. It's not casting anything larger than you could cast on your own.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-46954881364303088922018-04-12T15:55:50.547-04:002018-04-12T15:55:50.547-04:00Require Suspicion is promising. There are three mo...Require Suspicion is promising. There are three modes:<br />• They've got no other creatures so they can't combat.<br />• They've got other creatures they don't want to combat with.<br />• They've got other creatures they were going to combat with anyhow.<br /><br />The first makes this worth playing, the second makes it fun, and third makes it dead. That ignores the cantrip, but if it's possible to find a solution where it always does something without that kind of hack, that would be ideal.<br /><br />I Called You A Coward {R}{G}<br />Instant<br />Choose one:<br />• Target creature can't block or attack alone this turn.<br />• Target creature must attack or block this turn if able.<br /><br />Irony: I added green to justify the "must block", but now the effect costs too much, and we need to add a cantrip or something.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-53045824933730915862018-04-12T15:45:58.993-04:002018-04-12T15:45:58.993-04:00Secondary doesn't imply that much frequency. L...Secondary doesn't imply that much frequency. Look at how much green gets vigilance or black gets haste, for example.<br /><br />In addition, it's secondary for a mechanic that just doesn't show up often in the first place. Tutoring is more and more infrequent nowadays and so this specific form of tutoring will, naturally, be really infrequent by extension.<br /><br />Set themes can occasionally push stuff down in rarity, but tutoring produces such negative gameplay at lower rarities that it's unlikely to see it there. Transmute burned Wizards bad.Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-74290730683120452932018-04-12T15:44:17.146-04:002018-04-12T15:44:17.146-04:00Yeah, it's very easy to build around in red. I...Yeah, it's very easy to build around in red. I like that! :)Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-30760514963272475282018-04-12T05:12:50.853-04:002018-04-12T05:12:50.853-04:00My experience is that the most common implement pe...My experience is that the most common implement people bring to Magic events, besides their decks, for randomization/tracking purposes is a bag of dice. More than coins, phone, or even pen/paper (the official tournament rules say you're supposed to have the latter; most people don't care).<br /><br />Dice is fine for tracking binary states (just agree with your opponent which one's assigned to "odds" and "evens"), but could get confusing if there are other cards in the format that put counters on things.<br /><br />Riffing:<br /><br />Fateful Looting R<br />Sorcery<br />Draw two cards, then discard two cards unless you discard a card at random.<br /><br />Gambliric Tutor BR(?)<br />Kicker [something big]<br />Look at the top five cards of your library. If this spell was kicked, look at your library instead.<br />Exile a card from among them. You may play that card this turn. Put the rest on the bottom of your library in a random order.Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-7352171760797014742018-04-12T02:29:40.562-04:002018-04-12T02:29:40.562-04:00*power, not price :P*power, not price :PSkyehttps://www.blogger.com/profile/00329168455575789365noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-53852812354024196502018-04-12T02:29:13.981-04:002018-04-12T02:29:13.981-04:00For Foster, I pretty much assumed in the average r...For Foster, I pretty much assumed in the average red limited deck that your lowest price creature would be 1, and occasionally 2. I definitely wanted it to feel like a common, but I haven't got to playtest it and see how it works. Thanks for the kind words!Skyehttps://www.blogger.com/profile/00329168455575789365noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-64261694616015199482018-04-12T01:11:21.074-04:002018-04-12T01:11:21.074-04:00Yeah but being secondary in the ability I would ex...Yeah but being secondary in the ability I would expect it a little more. I know if it is a set theme you can push down rarity, any way that tutoring could be common?<br />Doug Kenthttps://www.blogger.com/profile/11099708938705613144noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-33215849616350939402018-04-12T00:50:13.199-04:002018-04-12T00:50:13.199-04:00Chaos is my favorite description of red but we hav...Chaos is my favorite description of red but we have few cards that show them well/play well.Doug Kenthttps://www.blogger.com/profile/11099708938705613144noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-11520029474179754332018-04-12T00:47:21.530-04:002018-04-12T00:47:21.530-04:00I would love a coin flip set. I also had cards wh...I would love a coin flip set. I also had cards where you track coin flip results to determine abilities. <br />Chaos Knight-1R<br />Creature-Human Knight<br />2/2<br />When CARDNAME enters the battlefield flip two coins.<br />2 Heads: First Strike, Haste<br />1 Heads: Haste<br />0 Heads: First Strike<br /><br />I actually have not playtested the coin flip mechanic but depending on the effect you might hold it. <br />Chaotic Time-RRR<br />Sorcery<br />Flip a coin, if you win the flip take an extra turn, if you lose the flip discard up to 2 cards and draw cards equal to the number discarded. When you cast CARDNAME you may pay an additional 2 and you win the flip.Doug Kenthttps://www.blogger.com/profile/11099708938705613144noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-42478378802875912392018-04-12T00:05:43.552-04:002018-04-12T00:05:43.552-04:00Also, not sure if this can be accurately gleaned, ...Also, not sure if this can be accurately gleaned, but it feels this would avoid the kavu titan problem kicker mechanics have, since you aren't getting anything extra by saving it. That's a very interesting bonus if true.Enziohttps://www.blogger.com/profile/10155129964324823831noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67931010111759918832018-04-11T23:54:16.933-04:002018-04-11T23:54:16.933-04:00I actually prefer dice rolls, asaI actuskly dislik...I actually prefer dice rolls, asaI actuskly dislike coin flips (I find them too finnicky in actusl play, and even when asked to flip I usually roll a dice for odds or evens) and the primary mechanic I'd been thinking of was building aup a dice pool you could use when rolling dice to influence wins or losses (usually not scaling effects as those are tough to balance in black border).<br /><br />That being said, I actually really really like that coin flip mechanic where you can pay extra to win the flip. That's definitely a a good choice for such a mechanical theme at first blush. I kind of like the play pattern that early game you might get weaker effects, but later in the game you can pay to guarantee the sronger result. Just great.Enziohttps://www.blogger.com/profile/10155129964324823831noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-56802830679453171152018-04-11T23:42:48.222-04:002018-04-11T23:42:48.222-04:00I liked an ability that was talked about in one of...I liked an ability that was talked about in one of the GDS where you could pay more to guarantee the coin would result as you want. This way the card would be both spikey and timmy. Quick Bolt-R<br />Instant<br />Flip a coin, if you win the flip deal 4 damage to target creature or player, if you lose the flip deal 2 damage to target creature or player. You may pay an additional 2 when casting CARDNAME, if you do, you win the flip.Doug Kenthttps://www.blogger.com/profile/11099708938705613144noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67769675265638844562018-04-11T20:10:40.349-04:002018-04-11T20:10:40.349-04:00Enzio, luckily we are custom designers. Part of th...Enzio, luckily we are custom designers. Part of the fun of making unofficial sets is that we can design for more niche audiences and not for business sense. :)Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38625027428631723062018-04-11T20:08:52.856-04:002018-04-11T20:08:52.856-04:00They've gotten a few (Flamekin Harbinger, Fore...They've gotten a few (Flamekin Harbinger, Forerunner of the Empire, Sarkhan's Triumph) but tutoring for specific types (as red does) only happens at uncommon and above, like most tutoring.Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-6201972021164283132018-04-11T20:07:36.777-04:002018-04-11T20:07:36.777-04:00Youthful Rebellion is definitely my favorite desig...Youthful Rebellion is definitely my favorite design, as marking status with a coin seems brilliant to me. Most people might use a phone app to actually check the result, but people can still find a coin and use it afterwards, I think. Definitely surprised it had a bad and a good result, as I feel the more obvious would be a good and then a less good result. If that can be fixed I think this would make an excellent card. I've personally been interested in a set with the theme of "luck matters", but that's a very hard sell, especially as someone who personally dislike things like that. It's mostly in the realm of an interesting thought eaoeriment. And not much else. Great standalone cards anyway.Enziohttps://www.blogger.com/profile/10155129964324823831noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-21147577812811386112018-04-11T19:55:55.254-04:002018-04-11T19:55:55.254-04:00Red is secondary in creature search, weird they do...Red is secondary in creature search, weird they do not get more of it. Guidgates were a theme of a set and so were deserts I think supporting the dino search would not be too hard, but yeah probably uncommon and probably deserves an effect without a desert.Doug Kenthttps://www.blogger.com/profile/11099708938705613144noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-30371946460985389622018-04-11T18:24:20.663-04:002018-04-11T18:24:20.663-04:00I'd guess that most of the 'generated'...I'd guess that most of the 'generated' coin flipping isn't done at the kitchen-table or FNM level. Youthful Rebellion certainly wasn't an attempt at making a card that was competitively playable in constructed or even limited, but rather a fun little card for more casual settings. If you're lacking a coin, you can always use a scrap of paper with H/T written on it - or literally anything flat with two sides.<br /><br />I personally don't even think it's likely to cause big memory issues, as the results are drastically different and the outcome is impactful. You're not likely to forget that you gave your opponent's creature a buff when you meant to pacify it.Sagehttps://www.blogger.com/profile/02090253014943762842noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67676894150251817862018-04-11T17:40:29.654-04:002018-04-11T17:40:29.654-04:00Ahhh! Indeed! Thank you so much for the correction...Ahhh! Indeed! Thank you so much for the correction!Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.com