tag:blogger.com,1999:blog-5479847193762153273.post4280994595780342401..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Designing Duel DecksUnknownnoreply@blogger.comBlogger10125tag:blogger.com,1999:blog-5479847193762153273.post-63177093472768932672018-11-05T14:59:12.623-05:002018-11-05T14:59:12.623-05:00A debt of gratitude is in order for giving late re...A debt of gratitude is in order for giving late reports with respect to the worry, I anticipate read more. <a href="http://www.fastdigitizer.com/" rel="nofollow">Fast Digitizer - Embroidery Digitizing</a><br />Rimsha alihttps://www.blogger.com/profile/12237797743841225875noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-58364695293748290382018-07-19T08:16:32.325-04:002018-07-19T08:16:32.325-04:00This blog aware me about different programs which ...This blog aware me about different programs which can become very useful for our friends and kids. Few websites provide combined courses and few of the are separately for single subject. Glad to get this information.<br /><a href="http://samcharoen.com/index.php/services/sticker/" rel="nofollow">โรง พิมพ์ สติ๊กเกอร์</a><br />Anonymoushttps://www.blogger.com/profile/03232514786784520146noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-35336219233790616222018-07-19T07:28:03.946-04:002018-07-19T07:28:03.946-04:00Sometime it becomes very hard to find a well writt...Sometime it becomes very hard to find a well written and well established bog which give you correct and useful information. However, I found this blog and got some relevant information which are really helpful for me.<br /><a href="http://samcharoen.com/index.php/services/sticker/" rel="nofollow">ฉลาก ติด สินค้า</a>Anonymoushttps://www.blogger.com/profile/03232514786784520146noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-10857784879924154842017-04-04T13:14:37.023-04:002017-04-04T13:14:37.023-04:00Very interesting concept of actually designing due...Very interesting concept of actually designing duel decks from the ground up rather than as reprints. It would be a cool exercise for something like a 24-hour comic challenge.<br /><br />Great piece. zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-40604820380233699852017-03-30T14:59:09.076-04:002017-03-30T14:59:09.076-04:00Great list.
Much of this applies to Magic and gam...Great list.<br /><br />Much of this applies to Magic and games in general.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-1904706662397666902017-03-30T01:50:11.991-04:002017-03-30T01:50:11.991-04:00This is my favorite topic! I made a (moderately) w...This is my favorite topic! I made a (moderately) well-received set called Duel Decks Starcraft (http://imgur.com/a/weFrT) and have learned that the needs of a duel deck are VERY different from a normal set.<br /><br />Jake already pointed out the most important thing - you're working with a VERY LIMITED design space, so it's an amazing puzzle to squeeze out as much as you can from each card to maximize the set's "discovery time", or time before things become repetitive. Generally, anything which INCREASES variability is good, anything which REDUCES it is bad.<br /><br />After iterating and playtesting for a very long time, I've seen a bunch of card archetypes which contribute to increasing the fun-per-card quotient.<br /><br />Bad: Tutor-style effects, no matter how narrow (Enlightened Tutor, Ranger of Eos)<br /><br />Bad: Repeatable effects (Lord of the Undead)<br /><br />Good: Cards which can make an impact at any part of the game. (Ravenous Rats, Cancel, Scroll Thief, Fiery Hellhound). The home runs are these kinds of cards that are as simple as possible.<br /><br />Bad: The kind of card that is either totally useless, or annoyingly unstoppable to beat, depending on luck and topdeck: (Vinelasher Kudzu)<br /><br />Good: Cards whose power level varies depending on the board situation. (Oxidda Golem, Siege Wurm, Synod Centurion, Maro.)<br /><br />Good: Cheap cards with expensive alternate or activation costs (Ghost-Lit Stalker, Mulldrifter).<br /><br />Good: Cards with multiple purposes, even if the alternate usage is rarely used or obscure. (Beast Within, Path to Exile, charms, Sign In Blood)<br /><br />Good: Cards that allow one to "push through" stalled boards (flyers, gas like Harmonize)<br /><br />Bad: Cards which have very few answers in the opposing deck (Hexproof dudes without sacrifice effects, big untouchable flyers)<br /><br />Good: Cards that scale, whether automatically with time (Mutilate), or manually (Fireball).<br /> <br />Good: Cards that test your skill in converting one resource to another, or just have an insane amount of usage permutations. (Wild Mongrel, Carrion Feeder, Pentavus, planeswalkers). Duel decks usually have a higher complexity threshold so these are ok.<br /><br />Good: Cards that make "minigames" happen. (Fecundity, Hunted Wumpus, Fact or Fiction)<br /><br />Good: Cards that reduce mana screw or flood. ([[[Chartooth Cougar, Barren Moor, mana sinks)<br /><br />Good: VERY important: Cards that allow surprise, drama, sudden reverals, and "OH FUCK NAW"... moments (Willbender, alternate costs like Fireblast, haste and flash creatures). An very good design space are those cards which can scale in power from low to haymaker, DEPENDING on the context - such as Aetherize. <br /><br />Good: "Answer cards" to the other decks' hard-to-deal with threats. The good thing about duel decks is that cards' powers vary wildly depending on the environment they're in (e.g. Faerie Macabre for Garruk's Rancor and Genju of the Cedars, Reminisce against Golgari)Jameshttps://www.blogger.com/profile/04805893536497858410noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-29919829010642004872017-03-29T15:05:34.140-04:002017-03-29T15:05:34.140-04:00Thanks! My most recent project is a duel deck fram...Thanks! My most recent project is a duel deck framed around the Brother's War. Not sure what the best way is to share a list here, but I'd be happy to share where it's at so far. There's only been preliminary testing done with them, but the mechanics seem promising.<br /><br />Another relevant aspect of duel decks is that there's inherently less replayability involved, since there's not room for players to make changes to their decks/card evaluations like designing a limited format. In a sense that's freeing though. I'm not opposed to the inclusion of haymakers, especially if they match up in interesting ways or if answers to said haymakers are included in the opposite decks. Haymakers are a quick way to get Timmy excited - the effect wears off quickly, but if you aren't terribly concerned with making the 20th game exciting it's fine to use them to ensure exciting 1-3rd games.Piarhttps://www.blogger.com/profile/09645152629596509434noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-73249083853329516862017-03-29T07:41:45.290-04:002017-03-29T07:41:45.290-04:00Yeah, very persuasive.Yeah, very persuasive.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-50578835990259863852017-03-28T23:26:56.306-04:002017-03-28T23:26:56.306-04:00Nice article! Do you have any lists you'd like...Nice article! Do you have any lists you'd like to share? My hardest part is balancing the decks so that they aren't repetitive. It's easy enough to get a "fast/slow" balance where the two decks trade off winsl enough, but hard to get back and forth game play that's more interesting without coming down to a handful of haymakers.Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-64851551389687595932017-03-28T18:18:59.756-04:002017-03-28T18:18:59.756-04:00Hi everyone, I'm the author of this piece. Hap...Hi everyone, I'm the author of this piece. Happy to answer any questions or hear any comments about duel decks or designs.Piarhttps://www.blogger.com/profile/09645152629596509434noreply@blogger.com