tag:blogger.com,1999:blog-5479847193762153273.post4829576464882764960..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend [Art] Design Challenge 053114—Tesla Theme ExplorationUnknownnoreply@blogger.comBlogger83125tag:blogger.com,1999:blog-5479847193762153273.post-47110225966522993872014-06-03T15:00:20.510-04:002014-06-03T15:00:20.510-04:00In hindsight, the leveler layout probably isn'...In hindsight, the leveler layout probably isn't the best way to do this, as many people have been saying. For one thing, it comes with a lot of weird space and layout constraints; it also implies a linear progression, which is exactly what I'm trying to avoid. With my limited knowledge of MSE it's the best that I can do, but I definitely agree with the comments from Jay and everyone else.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-66166682963747027402014-06-03T11:12:19.293-04:002014-06-03T11:12:19.293-04:00We still can't use the euphemistic phrase &quo...We still can't use the euphemistic phrase "gets off [someone/some thing]" but this is much better.<br /><br />'Redundant' wasn't the best word. This card doesn't need both abilities to be good/interesting. They're doing very different things and could live on entirely separate cards. Instead, they're blurring the card's identity and pushing the text to 9 tiny lines.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-65210625649077304302014-06-03T11:07:36.966-04:002014-06-03T11:07:36.966-04:00I'm not backing this up with playtesting and c...I'm not backing this up with playtesting and could certainly be wrong, but I feel confident that the 8mm of difference between the placement of a counter on the 'A' versus the 'B' will be lost much of the time the card is tapped, untapped or moved about.<br /><br />The template could put the A on the left and the B on the right, which would help. Even better perhaps, the art could have a clear dichotomy between the two modes.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-73497885127187144442014-06-03T11:01:42.559-04:002014-06-03T11:01:42.559-04:00I'm fine with making all the automatons soldie...I'm fine with making all the automatons soldiers, or clerics, or rogues, so long as the meaning is consistent with the rest of Magic. If all the robots are sneaky, back-stabbing and/or thieving criminals, I fully approve. If they're just rebelling against their makers, that's something different. Rebel, to be precise.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-76838410321474253892014-06-03T09:53:59.251-04:002014-06-03T09:53:59.251-04:00A fair amount of Magic's Rogues come from Lorw...A fair amount of Magic's Rogues come from Lorwyn/Shadowmoor, the Land of Playful Mischief, hence that dichotomy.<br /><br />If we're to generalize the class-type as meaning "Criminal", than there's even less issue with Ben's suggestion. An underground network of criminal automatons may be bit too NetRunner, but I'm not sure our vision of mecha is the most pure Magic proposal to begin with.metaghosthttps://www.blogger.com/profile/18301191638894756414noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-76877351490136848232014-06-03T05:51:22.418-04:002014-06-03T05:51:22.418-04:00I think "Rogue" on Deranged Outcast is s...I think "Rogue" on Deranged Outcast is serving as the equivalent of creature type "Criminal". I think that's how it's usually used in Magic; the other meaning, associated with playful mischief, isn't really how it's been used in Magic at all.AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-46441215681922670782014-06-03T05:43:38.722-04:002014-06-03T05:43:38.722-04:00Circeus has suggested this exact mechanic before f...Circeus has suggested this exact mechanic before for the Suvnica project, calling it Voidmind:<br />http://multiverse.heroku.com/quicksearch?q=voidmindAlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-64641927337901677512014-06-02T20:46:45.972-04:002014-06-02T20:46:45.972-04:00Thanks for the feedback! You guys are probably rig...Thanks for the feedback! You guys are probably right that mode-switching is not desirable. So the new template for the ability could look like this:<br /><br />Develop 3 (3: Put an A or a B counter on this unless it already has one.)<br /><br />Or, monstrous-style:<br /><br />Develop 3 (3: If you haven’t developed this, develop it into A or B.)<br /><br />I imagine players could mark the option by putting the counter on the corresponding level arrow.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12857206736760340862014-06-02T19:47:48.696-04:002014-06-02T19:47:48.696-04:00I also don't think you should be able to switc...I also don't think you should be able to switch modes. Makes for a more meaningful decision.<br /><br />I think, like monstrosity, it won't be too hard to remember which card is in which mode. I could be wrong though. Warning: *Some playtesting required*Anonymoushttps://www.blogger.com/profile/11393054869276886509noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-19685844555175901882014-06-02T18:19:47.874-04:002014-06-02T18:19:47.874-04:00This is a very interesting idea.
I don't thin...This is a very interesting idea.<br /><br />I don't think it should be possible to switch modes.<br /><br />And I think the idea with the counter is that you put it on either the A section or the B section to indicate which version you're using.Sanctaphraxhttps://www.blogger.com/profile/17117418785914238427noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-80711708541164679102014-06-02T18:18:18.325-04:002014-06-02T18:18:18.325-04:00I guess I should post a revised version.
Ballista...I guess I should post a revised version.<br /><br />Ballista Platform 3<br />Artifact - Vehicle (U)<br />Creatures aboard Ballista Platform have Reach and First Strike.<br />Tap all creatures aboard Ballista Platform: Ballista Platform deals X damage to target player, where X is the number of creatures aboard Ballista Platform.<br />Board 2 (2: Target creature you control gets off all other Vehicles and boards Ballista Platform. Board only as a Sorcery.)<br /><br />I kinda miss the longer version, but it was just too many words. It was either this or say "attack and block together" which is not very clear.Sanctaphraxhttps://www.blogger.com/profile/17117418785914238427noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25896886233919428332014-06-02T18:09:16.847-04:002014-06-02T18:09:16.847-04:00A sorta "Primal Clay" mechanic I suppose...A sorta "Primal Clay" mechanic I suppose then, haha? I like the idea, not sure if you should be able to switch around though. Once you've made your choice, I think you should be stuck with it (if you can find space, that is).Aurahttps://www.blogger.com/profile/06816809721370349172noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-51931819745914452402014-06-02T17:51:56.717-04:002014-06-02T17:51:56.717-04:00If Deranged Outcast was given the type rogue becau...If Deranged Outcast was given the type rogue because the adjective describes him and not because he is a rogue, then it was a mistake. Mixing definitions in a game destroys their meaning.<br /><br />If the word 'elf' also meant 'necromancer' in the English language, would we put make necromancers with the type Human Elf, just for the pun? Then I can put the necromancer in my Elf tribal deck even though it's not the kind of Elf that deck was built for. It's a lie, and so is using 'rogue' to mean two different things.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-55008001779837840872014-06-02T17:28:08.550-04:002014-06-02T17:28:08.550-04:00Question on all these "greatest power" m...Question on all these "greatest power" mechanics: does this wording only check your creatures, or does it look at the whole board? It would stink to have a bunch of 2/2s against a 3/3 on the opposite side that stops you from using your stuff. My assumption is it only looks at your stuff but it seems vague to me.Anonymoushttps://www.blogger.com/profile/11393054869276886509noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48914101463362837172014-06-02T17:27:50.303-04:002014-06-02T17:27:50.303-04:00What was the mistake?What was the mistake?metaghosthttps://www.blogger.com/profile/18301191638894756414noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-40407301780662100312014-06-02T17:24:54.051-04:002014-06-02T17:24:54.051-04:00I don't see it as a mistake. I think being wil...I don't see it as a mistake. I think being willing to push the boundaries of what words mean in order to deliver a concept is worth it. That said, I didn't consider Rebel which is also a good flavor hit. <br /><br />I think having someone open Skynet, Destroyer of Humans and seeing either "Construct Rogue" or "Construct Rebel" and saying "That's awesome!" is more than fine. I still prefer Rogue here because Network is meant to be a tribal mechanic and Rogue is a currently supported type whereas Rebel is not.Anonymoushttps://www.blogger.com/profile/11393054869276886509noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-31565369341980258992014-06-02T17:22:43.404-04:002014-06-02T17:22:43.404-04:00Does the counter indicate mode A or B?Does the counter indicate mode A or B?Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-28495892813889126532014-06-02T16:22:54.651-04:002014-06-02T16:22:54.651-04:00Staunch Supporter 1W
Creature-Human Soldier (C)
Fo...Staunch Supporter 1W<br />Creature-Human Soldier (C)<br />Follow the Leader (Whenever ~ attacks, a creature you control with the greatest power gets +1/+1 until end of turn.)<br />1/1Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-64177020531596212892014-06-02T16:15:44.614-04:002014-06-02T16:15:44.614-04:00Isn't one of our major goals here to show what...Isn't one of our major goals here to show what we would do better than Wizards currently is? What do we gain from looking at their mistakes and emulating them doublefold?Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-37945505138746308912014-06-02T16:00:39.221-04:002014-06-02T16:00:39.221-04:00It should be easy to track modes with a counter. I...It should be easy to track modes with a counter. I tried to put that in the rules text explicitly, but 2 lines doesn't leave a lot of extra space. I'm not sure whether swapping between A and B should be allowed; I ended up allowing it, but you could assume that it doesn't work and still get most of the play value out of the card. Instant speed is mostly to save space.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-56166077179883357392014-06-02T15:30:40.759-04:002014-06-02T15:30:40.759-04:00Jay, why do you think Deranged Outcast is a Human ...Jay, why do you think Deranged Outcast is a Human Rogue?<br /><br />Do you think it's because his cannibalistic tendencies seem playfully mischievous? Or is it because they decided to apply Rogue in its adjectival sense to tell a story about how this creature has deviated from the moral expectations of his fellow humans?<br /><br />If the world of Tesla is one in which we have less need for the noun "rogue" and more for the adjective, it seems silly to reject that usage out of concern that it devalues a traditional Fantasy application of the term.<br /><br />I mean, WotC is naming real, honest-to-God Magic cards "Hot Soup". They're clearly willing to use the English language however they like to achieve something truly evocative, so why can't we?metaghosthttps://www.blogger.com/profile/18301191638894756414noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-3813105804283716852014-06-02T14:06:22.412-04:002014-06-02T14:06:22.412-04:00I thought that'd be the case. My original idea...I thought that'd be the case. My original idea was it was essentially scry, "When a land etbs, pay [G/U] to look at the top of your library then put it back or on the bottom", but after Theros, I worried it might be too weak. I should've gone with my original thought.Basshttps://www.blogger.com/profile/14796834860620921124noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-50331615575967074492014-06-02T13:26:04.773-04:002014-06-02T13:26:04.773-04:00It's a pun. The noun 'rogue' and the a...It's a pun. The noun 'rogue' and the adjective 'rogue' have nothing to do with each other in this context. You might as well use 'goblin' to describe a terrible person and put it on a bunch of humans. It /devalues/ the type.<br /><br />Rebel Construct, on the other hand, is perfect.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-4557044290013952482014-06-02T12:42:50.600-04:002014-06-02T12:42:50.600-04:00I like the use of a pre-existing creature type app...I like the use of a pre-existing creature type applied to a different setting to create a new creature type. It's an efficient use of resources and creates a fascinating overlap for players to create rogue Rogue tribal decks.metaghosthttps://www.blogger.com/profile/18301191638894756414noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-76334790750510400842014-06-02T11:21:07.559-04:002014-06-02T11:21:07.559-04:00What about Construct Rogue?What about Construct Rogue?Anonymoushttps://www.blogger.com/profile/11393054869276886509noreply@blogger.com