tag:blogger.com,1999:blog-5479847193762153273.post5464090279967010742..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: CCDD 101714—Prototype & BlueprintUnknownnoreply@blogger.comBlogger13125tag:blogger.com,1999:blog-5479847193762153273.post-55403111010818576992014-10-08T08:46:59.772-04:002014-10-08T08:46:59.772-04:00I don't get the flavor behind the prototype. A...I don't get the flavor behind the prototype. A protoype is a test object, and if it succeeds it's tests, then the main product is going to released. So it needs the have "if [condition] you may pay [an amount of mana], flip [cardname] or "[pay amount of mana], flip [cardname]. You may only activate this ability if [condition]". Now you have the flavor right with not a bad machanic.Lompe Luitenhttps://www.blogger.com/profile/00232072982510783952noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-54519329314762461152014-10-08T08:41:50.921-04:002014-10-08T08:41:50.921-04:00You could also make it flipcards, as it is first j...You could also make it flipcards, as it is first just an artifact, and then a creature.Lompe Luitenhttps://www.blogger.com/profile/00232072982510783952noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-65262238841684230662014-10-08T08:40:14.172-04:002014-10-08T08:40:14.172-04:00I agree with you completlyI agree with you completlyLompe Luitenhttps://www.blogger.com/profile/00232072982510783952noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-58763839560546940812014-10-08T00:01:56.462-04:002014-10-08T00:01:56.462-04:00I think one of the most profound things I've l...I think one of the most profound things I've learned from Mark Rosewater is that "interesting is overrated."Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-27569774491880146662014-10-07T18:29:58.585-04:002014-10-07T18:29:58.585-04:00Certainly making any design choice because it'...Certainly making any design choice because it's interesting to you as the designer is misinformed. Everything has to be interesting to the players in the final product.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-45417697338302620002014-10-07T18:19:49.680-04:002014-10-07T18:19:49.680-04:00I think you should be careful as a game designer w...I think you should be careful as a game designer whenever your reason for doing something is that it is "interesting." <br /><br />As for Industrial Spy, I think it seems fun, but I can't help but think it would be more fun if it keyed off something that other than duplicate cards, like duplicate converted mana costs or power toughness or card type or... Just anyway to make it a little more broadly applicable.Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-43884563803281850812014-10-07T17:13:56.025-04:002014-10-07T17:13:56.025-04:00Making one really good rare/mythic card with somet...Making one really good rare/mythic card with something like unkeyworded prototype might actually be interesting. When do you put it in your deck? When do you play it?<br /><br />We can also flip this disadvantage upside down:<br />Industrial Spy {2}{U}<br />Creature-Rogue (rare)<br />Whenever an opponent casts a spell, if CARDNAME is tapped, you may search your library for a card with the same name and put it into your hand. Shuffle your libary.<br />2/2Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-47585819604680714972014-10-07T16:43:58.868-04:002014-10-07T16:43:58.868-04:00Exactly. It is renown that players, by large, don&...Exactly. It is renown that players, by large, don't like giving opponents stuff or similar with their own cards. I feel this type of mechanic has no place in modern Magic, not as named mechanic.<br />I could envision it on some small number of cool rare/mythics.<br />I like more the second card (not on a common for me).P for Pizzahttps://www.blogger.com/profile/05000340281390449308noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-79564967601941020402014-10-07T15:23:27.487-04:002014-10-07T15:23:27.487-04:00By and large, people don't put cards in their ...By and large, people don't put cards in their deck for the purpose of letting their opponents do stuff. Giving your opponent a choice between two bad options is feasible (though not great; Tribute was pretty poorly received, if I remember correctly) but giving them any options that are actually better than yours seems completely undesirable.HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-70674278372451390742014-10-07T14:59:56.955-04:002014-10-07T14:59:56.955-04:00The second version is playing into the same design...The second version is playing into the same design space as the Rhystic mechanic, which is not a great pedigree. <br /><br />The first creates really odd metagame things in constructed that I don't think sound fun, and envisioning the limited experience isn't thrilling me either.<br /><br />I could certainly see something like:<br /><br />Prototype Golem 4<br />Creature - Construct (M)<br /><br />When ~ enters the battlefield you get an emblem with "4: Put a 3/3 artifact construct token onto the battlefield."<br /><br />3/3<br /><br />(Yes I know they don't currently use emblems for non-planeswalkers, but I think this is horribly inelegant if you don't.)Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-76263191304214866202014-10-07T14:53:17.584-04:002014-10-07T14:53:17.584-04:00Communal Killbot {1}
Artifact Creature (rare)
At t...Communal Killbot {1}<br />Artifact Creature (rare)<br />At the beginning of each player's upkeep, he or she may pay {X}. If X is greater than the number of +1/+1 counters on ~, that player gains control of ~ and puts +1/+1 counters on it until there are X.<br />1/1Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-87258914451673212632014-10-07T14:43:49.363-04:002014-10-07T14:43:49.363-04:00These sure do read like downside mechanics, but I ...These sure do read like downside mechanics, but I wonder if they can be reworked to look more like symmetrical-effect cards, like Heartbeat of Spring or Howling Mine:<br /><br />Golem Blueprints 2<br />Artifact<br />At the beginning of each player's upkeep, that player may pay 4. If he or she does, that player puts a 3/3 Golem Artifact Creature token onto the battlefield.<br /><br />Making different tokens for each Blueprint Card could lead to a lot of bookkeeping, in which case tokens that you sacrifice at end of turn might work better.James Bartolottihttps://www.blogger.com/profile/14429344295256063879noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-40402367288686634732014-10-07T14:04:56.702-04:002014-10-07T14:04:56.702-04:00Strictly Vorthos Comment:
For Juggernaut Blueprin...Strictly Vorthos Comment:<br /><br />For Juggernaut Blueprint:<br /><br />Make it an artifact that you T, sac CARDNAME: put a 5/3 artifact creature onto the battlefield with "must attack each turn if able"?<br /><br />That way it feels like you are using the blueprint to create a dude. <br />Anonymoushttps://www.blogger.com/profile/00635539352914988972noreply@blogger.com