tag:blogger.com,1999:blog-5479847193762153273.post553899920293393575..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Introduction to SuvnicaUnknownnoreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5479847193762153273.post-52971020626665014102013-04-29T06:57:37.835-04:002013-04-29T06:57:37.835-04:00What Chah described above, and then that's how...What Chah described above, and then that's how the plane of Suvnica, or Reverse-nica was forever lost from the multiverse, which is why Magic: The Gathering will never see a set like this see print!<br /><br />Hello, Jay Zeffren! Awesome post here! I'm excited by this potential project concept. Great stuff!bradleyrosehttps://www.blogger.com/profile/05284973109981113059noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-33428900449467827562013-04-28T03:46:00.196-04:002013-04-28T03:46:00.196-04:00Nice. Jumping the gun a little bit (we'll be d...Nice. Jumping the gun a little bit (we'll be doing 2 a week for 5 weeks), but I like a lot of these visions.zefferalhttps://www.blogger.com/profile/13845251416516553492noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48193498498696298372013-04-27T10:58:17.887-04:002013-04-27T10:58:17.887-04:00Lots of good stuff here.
I would argue that the Si...Lots of good stuff here.<br />I would argue that the Simic have green goals and blue means, and that the new green-blue guild described has blue goals and green means.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38237420725920776992013-04-27T04:00:47.016-04:002013-04-27T04:00:47.016-04:00This looks like a really fun project.
After the ...This looks like a really fun project. <br /><br />After the cards are made, I would love it if some Vorthos people got together and created a reverse storyline or flavor setting where the events and characters are all opposite, like the flavor text on some Future Sight cards.<br /><br />For example, the guild champions cooperate to bury the one ruler of Ravnica underneath a maze so that ten Guilds can split the rule Ravnica. The Dragon weaves a spell to un-discover the maze.Chahhttps://www.blogger.com/profile/15574587448667619081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-53535865645404993902013-04-27T00:17:29.445-04:002013-04-27T00:17:29.445-04:00So here's my attempt to define the goals/means...So here's my attempt to define the goals/means split for each guild:<br />Selesnya: Goals G, Means W<br />Gruul: Goals R, Means G<br />Rakdos: Goals R, Means B<br />Dimir: Goals B, Means U<br />Azorius: Goals W, Means U<br />Orzhov: Goals B, Means W<br />Golgari: Goals G, Means B<br />Simic: Goals U, Means G<br />Izzet: Goals U, Means R<br />Boros: Goals W, Means R<br />...Actually, that worked out pretty nicely on the first try. (Each list has each color twice.) So now we just need to reverse these:<br />New Selesnya- Goals W, Means G. To me this evokes Zen, meditation, etc. So we probably get a guild that is less focused on token armies and more about expensive creatures and the very long game, especially with damage prevention / life gain effects.<br />New Gruul- Goals G, Means R. They want natural growth and prosperity in the end, so they can't be warring clans anymore. I think they're more like travelling merchants-- less about creature aggro, more about removal, "panic", and other utility spells. Design could play up the synergy between looting and green's graveyard-matters.<br />New Rakdos- Goals B, Means R. The new Rakdos are even more nasty than the old-- they're all about power and will use very violent means to get it. They work like secret police or a criminal gang. Very aggro-focused with lots of life-loss spells.<br />New Dimir- Goals U, Means B. The new Dimir are less like spies and more like Izzet or Simic-- unscrupulous researchers that are obsessed with learning arcane secrets by any means necessary They're especially interested in necromancy. Card advantage/hand rather than milling/library is the focus, so this could get lots of tricky card draw effects (e.g. Sign in Blood) too.<br />New Azorius- Goals U, Means W. They're the opposite of the Dimir-- very academic and knowledge-focused but within a tightly organized community. They're less about keeping their opponents under control and more about keeping their own ideas under control. A good way to represent this might be ETB creatures with flickering effects.<br />New Orzhov- Goals W, Means B. The new Orzhov take over the role that the Azorius used to play-- the people who keep order and whom everyone hates-- except that the Orzhov have demonic power to back them up. Very totalitarian, with lots of sacrifice effects (including costs to make their own creatures better).<br />New Golgari- Goal B, Means G. The old Golgari were merely creepy; these are actively sinister. They want to take over everything and they are using nature (e.g vines, insects, decomposition, etc.) to do it. Infect and -1/-1 counters would be a great way to represent this. Death triggers could also be a design focus.<br />New Simic- Goal G, Means U. As James suggested, the new Simic don't want to create higher forms of life, they want to understand life as it is. So they breed and train animals, create gardens, and so on-- they're the agricultural guild. Design could represent this with a switch from +1/+1 counters to Auras or even lands as as a focus. Or maybe having creatures of many different types could be encouraged somehow?<br />New Izzet- Goal R, Means U. No more mad scientists-- the new Izzet are thieves and tricksters. They're also the entertainment guild (somewhat taking over the role of Rakdos). Lots of small, evasive creatures, combat tricks, and P/T switching; less removal and card draw.<br />New Boros- Goal R, Means W. As Alex suggested, this is a group that believes the city is decadent and works as a religiously motivated guerrilla force to attack the forces of evil. They are still the weenie color, but they are more about tokens and then using effects that boost their whole army, rather than individually efficient units-- so more like the current Selesnya.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-86858748972609381802013-04-26T19:58:47.648-04:002013-04-26T19:58:47.648-04:00The "reverse Boros" is something I'v...The "reverse Boros" is something I've long been interested in, conceptually. A faction whose goal is chaos and freedom and which uses organization and teamwork to achieve that goal. Basically, a highly organized terrorist/vigilante/guerrilla organization. Maybe they are this world's counterpart to the Gruul and (old) Dimir, acting as a check against the excesses and overreach of the other guilds. And of course, they'd be perfectly willing to make calculated "sacrifices" of the citizens they claim to be protecting.<br /><br />"Reverse Golgari" could be very similar to the elves of Lorwyn; stewards of nature and beauty (taking that role from Selesnya) but with a very cruel and ruthless edge. Basically the Orzhov, but with nature and gardening as their "front" instead of religion and banking.<br /><br />This is a really fun exercise!Alex Spaldinghttps://www.blogger.com/profile/03747145070824848773noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-484059262222334132013-04-26T17:51:42.497-04:002013-04-26T17:51:42.497-04:00Reverse-nica? I've thought about this a little...Reverse-nica? I've thought about this a little bit before (e.g. what if Simic were naturalist researchers like Darwin/Jane Goodal, instead of mad scientists?), that sounds interesting to develop a new cohesize structure for all 10 guilds.James Bartolottihttps://www.blogger.com/profile/14429344295256063879noreply@blogger.com