tag:blogger.com,1999:blog-5479847193762153273.post5754363682489541700..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Multiple Choice Magic Design Questions of the Day 28-31Unknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5479847193762153273.post-2933624209585186682018-01-24T23:46:24.250-05:002018-01-24T23:46:24.250-05:00My answers were the same - A, C, A, E. I think tha...My answers were the same - A, C, A, E. I think that bearing the longevity of the game in mind, these are the *best* answers, namely E for 31.Anonymoushttps://www.blogger.com/profile/13322123729607575081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-45889804428174286712018-01-24T11:36:53.444-05:002018-01-24T11:36:53.444-05:00Well done!
I will say that 30C is a double red he...Well done!<br /><br />I will say that 30C is a double red herring because it's the meanest way to express something that really does draw in some gamers, and that 30D—while unusual and a bit sad—is a very real thing.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-53718162950261953742018-01-23T22:10:56.383-05:002018-01-23T22:10:56.383-05:00Notes and answers before clicking through:
Compre...Notes and answers before clicking through:<br /><br />Comprehension, board, and strategic complexity are defined in Maro's New World Order article. I assume "Rules Complexity" (not a term Maro has personally used AFAICT) refers to the rules details that make a mechanic work and how it behaves in edge cases, and "Format Complexity" (ditto) is like strategic complexity, but for a metagame. <br /><br />The NWO article makes clear that Comprehension and Board are the ones that Maro's worried about as issues for beginners. Board seems like the secondary issue, both because R&D ran into it after addressing Comprehension, and because with Board you at least get to play the cards. So I'd say Comprehension is the most problematic. 28-A.<br /><br />The NWO article also implies that pro players are all about strategic complexity. Board complexity and format complexity are also potentially compelling for experienced players, but less so, and I'd rather go with the one that Maro's picked out. 29-C.<br /><br />For question 30, B, C, and D are such mean-sounding answers that I eliminate them immediately. (Write better red herrings, Jay!) A and E are both true; A is more of a Spike take, E more of a Timmy/Johnny take. But "see what happens" is not a description of why most players are there, so the better answer is 30-A.<br /><br />Question 31 has better quality red herrings. The answers I eliminate first are C (complexity is not always wordiness) and D (yes, it grants an advantage, but not an unfair one). A and B are saying the same thing, which has a grain of truth to it but doesn't apply to most experienced players. E best captures the rationale of the NWO article, so I go with 31-E.<br />lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.com