tag:blogger.com,1999:blog-5479847193762153273.post6209692107277559712..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend (Art) Challenge - Digital to AnalogueUnknownnoreply@blogger.comBlogger35125tag:blogger.com,1999:blog-5479847193762153273.post-6112063917715525612016-09-13T11:55:04.894-04:002016-09-13T11:55:04.894-04:00I would make sure you only level up at sorcery spe...I would make sure you only level up at sorcery speed, or there's going to be a lot of on-board tricks here.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-30944568414521812072016-09-06T22:01:20.992-04:002016-09-06T22:01:20.992-04:00If possible I'd probably like my submission to...If possible I'd probably like my submission to be the Protagonist, with Yosuke being the template for how other legendary creatures in the set might be likeAnonymoushttps://www.blogger.com/profile/12122607277631189269noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-88323889058563650942016-09-06T21:59:55.750-04:002016-09-06T21:59:55.750-04:00I would suggest the ace of the archetype to be
Tr...I would suggest the ace of the archetype to be <br />True Name, Protagonist<br />WUBRG<br />2/2<br />~gets +1+1 for each legendary creature you control<br />~gains all abilities of other legendary creatures you control<br />If a legendary creature you control would die, you may sacrifice another legendary creature instead<br />Anonymoushttps://www.blogger.com/profile/12122607277631189269noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-55955935413774635552016-09-06T21:58:05.136-04:002016-09-06T21:58:05.136-04:00This was meant to reflect the Persona-users from t...This was meant to reflect the Persona-users from the Persona series. It is meant to be a cycle of creatures that get better from having another legendary creature on the battlefield, so similar to the Blade cycle from Alara they would all be able to boost each other. Assassin was selected just as a reference to Yosuke's character from Persona 4, as his persona and fighting style is based on that of a ninja (although the Ninja type is sort of discontinued now). Anonymoushttps://www.blogger.com/profile/12122607277631189269noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-81635973787865799722016-09-06T08:07:34.146-04:002016-09-06T08:07:34.146-04:00It moves further away from the source, but it'...It moves further away from the source, but it's clean enough! I like it. Same stats, change text to:<br /><br />When CARDNAME enters the battlefield, create an 0/1 Cannon artifact creature token with “T: This deals damage equal to its power to target creature.”<br />T: Put a +1/+1 counter on target artifact creature you control.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-81720819113838072542016-09-06T07:58:51.443-04:002016-09-06T07:58:51.443-04:00Of these, I would go with the Creeper.Of these, I would go with the Creeper.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-63340368703669254552016-09-05T21:58:41.232-04:002016-09-05T21:58:41.232-04:00Neat.
You don't have to tap the equipped creat...Neat.<br />You don't have to tap the equipped creature?Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-37601030743591595052016-09-05T21:57:35.053-04:002016-09-05T21:57:35.053-04:00Make the whenever ability EtB?Make the whenever ability EtB?Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-64541655258865794392016-09-05T21:54:15.535-04:002016-09-05T21:54:15.535-04:00Thematically, I want them to have to tap a guy to ...Thematically, I want them to have to tap a guy to take/hit he she'll back, but this seems like better play.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-79740471835352506132016-09-05T21:52:18.293-04:002016-09-05T21:52:18.293-04:00The 15+ part feels extraneous and less blue.
Could...The 15+ part feels extraneous and less blue.<br />Could just tap all players with more life than you.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-14209249874564382602016-09-05T21:50:25.184-04:002016-09-05T21:50:25.184-04:00Maybe it just makes a cannon on EtB? Or ,ahke the ...Maybe it just makes a cannon on EtB? Or ,ahke the card the cannon?Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-72080111006233625772016-09-05T21:48:39.293-04:002016-09-05T21:48:39.293-04:00Equip 1Equip 1Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-91528715554338980352016-09-05T14:56:17.689-04:002016-09-05T14:56:17.689-04:00An alternative that's actually blue:
Blue She...An alternative that's actually blue:<br /><br />Blue Shell (U)<br />Instant (R)<br />Choose target player with the highest life total who has 15 or more life more than you do as you cast Blue Shell. Tap all permanents that player controls. They don't untap during his or her next untap step.<br /><br />This might actually be more in the spirit of Blue Shell, since it doesn't *kill* you - it just makes it easier for all your opponents to catch up.Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-74388396900329597062016-09-05T13:00:42.396-04:002016-09-05T13:00:42.396-04:00Finest Hour, but in reverse! Seems fair and evocat...Finest Hour, but in reverse! Seems fair and evocative - though the name might be magic-ified a little.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-3292566496142334332016-09-05T11:01:47.606-04:002016-09-05T11:01:47.606-04:00I missed this over the weekend. I like the mechani...I missed this over the weekend. I like the mechanic a lot, as "may fight" is basically a way of saying "creatures stats matter for something other than dying".Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-63600868912793772432016-09-05T10:24:36.071-04:002016-09-05T10:24:36.071-04:00Maybe defender and first strike instead of pinging...Maybe defender and first strike instead of pinging the creatures? That's safer, and mechanically there's a small difference in how it actually plays out, but reading the card that sells the idea of "cannon turret" so much worse.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-16721550156934569622016-09-05T08:17:22.564-04:002016-09-05T08:17:22.564-04:00I couldn't stop at just one
Enderman 3BB
Cr...I couldn't stop at just one<br /><br />Enderman 3BB<br />Creature- Horror<br />Phasing<br />When an effect controlled by an opponent reveals CARDNAME from your hand or library, you may cast CARDNAME. If you do, CARDNAME can't phase out.<br />5/4<br /><br />Creeper 2BR<br />Creature- Horror<br />Haste<br />When Creeper deals combat damage, sacrifice it and it deals 4 damage to target creature in combat or to the defending player.<br />4/1<br /><br />Spawner 5<br />Artifact<br />When CARDNAME enters the battlefield, choose one at random:<br />• 2/2 black Zombie<br />•1/3 green Spider with reach<br />• 3/1 red Pig Soldier with "this creature attacks each turn if able."<br />At the beginning of your end step, create a creature token of the chosen type.<br />Anonymoushttps://www.blogger.com/profile/14773403569389449877noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12476325667678203612016-09-05T07:23:59.420-04:002016-09-05T07:23:59.420-04:00I love this. :) I love this. :) Anonymoushttps://www.blogger.com/profile/14773403569389449877noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-51047211175843940812016-09-05T06:58:10.177-04:002016-09-05T06:58:10.177-04:00Disgaea Sword 4
Artifact-Equipment-Rare
Level Up T...Disgaea Sword 4<br />Artifact-Equipment-Rare<br />Level Up Tap a creature you control. Equip 2<br />Level 2-5. Equiped creature gets +3/+3 and first strike.<br />Level +6. Equiped creature gets +6/+6 and double strike.<br /><br />Based of off the Disgaea games, where your player can go into items to level them up and make them stronger. <br />Zeno Ragehttps://www.blogger.com/profile/03364010535833286615noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67320108188339281192016-09-05T00:49:18.036-04:002016-09-05T00:49:18.036-04:00Legendary and sometimes-haste means this could pro...Legendary and sometimes-haste means this could probably be a 3/3, or boost the other-legend, and be on-par. (I'm assuming this is legendary as well). <br /><br />Any reason why you chose assassin?Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-85936842189387967492016-09-05T00:46:31.330-04:002016-09-05T00:46:31.330-04:00Thanks! I was thinking about a setting with heavie...Thanks! I was thinking about a setting with heavier bodies and more common artifact removal, but even easier access to wipes doesn't change the fact that this can lockdown a board and be too unfun. Doing weird things with legendary tokens is one option but maybe just slowing this down would help:<br /><br />Ironbelly Mate {2}{R}<br />Creature - Dwarf Pirate Artificer (u)<br />T: Create an 0/2 Cannon artifact creature token and “T: This deals damage equal to its power to target creature.”<br />T: Put a +1/+1 counter on target artifact creature you control.<br />2/2<br /><br />Not in love with this - I really do like the timing of "at the beginning of combat on each opponent's turn, deal damage" because it simplifies the combat math for everyone by making the choice before attacks and blocks are declared. But this gives a large text size and clean abilities, which is worth a lot.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-81309795434237192632016-09-05T00:22:01.957-04:002016-09-05T00:22:01.957-04:00Yosuke, Ninja Assassin
1RW
Creature- Human Assassi...Yosuke, Ninja Assassin<br />1RW<br />Creature- Human Assassin<br />2/2<br />First Strike<br />Whenever you control another legendary creature, ~ gains haste<br />"I'm counting on you, partner!"Anonymoushttps://www.blogger.com/profile/12122607277631189269noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12896781167685931442016-09-04T17:48:51.747-04:002016-09-04T17:48:51.747-04:00Machine Wand {1}
Artifact-Equipment (unc)
Equipped...Machine Wand {1}<br />Artifact-Equipment (unc)<br />Equipped creature has "{1}, {T}: Tap target creature. Its controller may have it fight this creature."<br />Equip {2}Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-66963592254459341782016-09-04T17:32:20.233-04:002016-09-04T17:32:20.233-04:00Funny how banana peels are literally white, mechan...Funny how banana peels are literally white, mechanically blue, and creatively green or red. This implementation is a clever way to get the literal and mechanical aspects to align.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-86302272317252306302016-09-04T17:30:04.493-04:002016-09-04T17:30:04.493-04:00The first ability seems redundant, considering wha...The first ability seems redundant, considering what the second ability does. Otherwise, awesome top-down design.<br /><br />If you want an effect that's literally "blue" and still on-flavor, you could do a bounce-all-creatures or tap-all-permanents effect.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.com