tag:blogger.com,1999:blog-5479847193762153273.post6218501889516075722..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Challenge 111315 - Maaria Laurinen and Nikola AnchevUnknownnoreply@blogger.comBlogger27125tag:blogger.com,1999:blog-5479847193762153273.post-85873407730130852832015-11-16T20:34:26.398-05:002015-11-16T20:34:26.398-05:00Art #1
Aerial Maneuver 1W
Instant (C)
Target crea...Art #1<br /><br />Aerial Maneuver 1W<br />Instant (C)<br />Target creature gets +1/+1 and gains flying and first strike until end of turn.Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-49804442923244201802015-11-16T14:04:38.891-05:002015-11-16T14:04:38.891-05:00I've updated the due date if anyone wishes to ...I've updated the due date if anyone wishes to submit their entry today!Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-3130884150400402812015-11-16T06:40:46.934-05:002015-11-16T06:40:46.934-05:00(Golem Art)
Advantaged Negotiatior {3}{R}{R}
Artfa...(Golem Art)<br />Advantaged Negotiatior {3}{R}{R}<br />Artfact Creature - Golem (unommon or rare)<br />At the beggining of combat on your turn, target opponent may choose one:<br />*Your artifact spells cost {2} to play this turn.<br />*You may destroy target creature with defender.<br />If he does, CARDNAME cannot attack this turn.<br />6/5<br /><br />Telling a story for me is using a mechanic that makes you reinterpret the image you see.A.Charantonishttps://www.blogger.com/profile/14764287128554364197noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-21723520337768533332015-11-15T22:07:27.642-05:002015-11-15T22:07:27.642-05:00If you use Chrome or Firefox, I recommend "La...If you use Chrome or Firefox, I recommend "Lazarus Form Recovery", which helps me when I accidentally lose huge comments and articles and such. :)<br /><br />I was working on a similar breakdown and for self-contained stories, some other good examples that are a bit more clear: Doomed Traveler, Glacial Crasher, Alchemist's Apprentice.Inanimatehttps://www.blogger.com/profile/13739701478436262740noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-29396149446071756342015-11-15T20:25:54.787-05:002015-11-15T20:25:54.787-05:00I wrote out a bunch of stuff about "telling a...I wrote out a bunch of stuff about "telling a story" with cards and then accidentally closed my browser :(<br /><br />Basically they main groups of story cards are in order of effectivness:<br />Self contained stories, have a temporal component. (Demonic Pact, Return from the Underworld.)<br />Paired Cards to show change. (Xenagos, DFCs, The Khans in DTK.) <br />Single Events. (Diecide, Gruesome Slaughter.)<br />Worldbuilding Snippets (Shrine of the Foresaken Gods, KTK Fetchlands.)<br /><br />My card cleanly falls into the last category.<br /><br />Art#1<br />Hitch a Ride U<br />Instant (C)<br />Target creature you control gets +1/+1 and gains flying until end of turn. If you control another creature with flying, draw a card.<br />"The consul seek to restrict our movements, little do they know they provide all our transport needs."<br />--Armir Sar, Rebel lieutenantAnonymoushttps://www.blogger.com/profile/05070477543367469910noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-77978322981482942492015-11-15T20:21:12.416-05:002015-11-15T20:21:12.416-05:00Catch a Lift, {1}{U}{U}
Chance art
Enchantment, un...Catch a Lift, {1}{U}{U}<br />Chance art<br />Enchantment, uncommon<br />Whenever a creature with flying attacks, creatures you control gain flying UEOT.<br /><br />Was originally going to be "Whenever a creature *you control* with flying attacks", but the artwork spoke to me more of the birdship's occupants being oblivious to their passenger, so I let it trigger off the opponents' attacks too. That makes it better than Gravity Well, but it's still not quite as good as Levitation.<br /><br />It's not as much "tells a story" as I might like. The story here is pretty obvious, to the point of being dull or just "the flavour". AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-89482886953262484832015-11-15T20:10:01.372-05:002015-11-15T20:10:01.372-05:00I certainly saw Wizards' take on experience co...I certainly saw Wizards' take on experience counters with recognition rather than surprise, based on all the discussion we've had about progress counters and suchlike :)AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-51242394477071249112015-11-15T16:37:26.765-05:002015-11-15T16:37:26.765-05:00@inanimate- I meant that I wasn't happy with m...@inanimate- I meant that I wasn't happy with my submission, not the challenge :) you did good, keep it up.<br /><br />@zach: the counters had crossed my mind. I was hopeful that it wouldn't need it. <br /><br />Data-Lore Golem. 3<br />Leg art cre- golem (rare)<br />Whenever you cast a spell that doesn't share a color with CARDNAME, put a +1/+1 counter on CARDNAME.<br />CARDNAME has indestructible as long as it has five or more +1/+1 counters on it.<br />2/2Anonymoushttps://www.blogger.com/profile/14773403569389449877noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-22525997739599024352015-11-15T16:25:00.843-05:002015-11-15T16:25:00.843-05:00Oh, agreed that this is definitely green, Jack. Wa...Oh, agreed that this is definitely green, Jack. Was just noting that Underdog as a mechanic would probably be in white/red. On a single card it could of course be in any color, depending on the rest of the card.Inanimatehttps://www.blogger.com/profile/00440653491352410437noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-16645532769720454892015-11-15T16:23:56.977-05:002015-11-15T16:23:56.977-05:00Ah, sorry to hear neither of the illustrations did...Ah, sorry to hear neither of the illustrations did it for you. I knew 'tell a story' would be pretty illustration-inspired so that's why I tried to find two illustrations that felt different in tone and story to me. Hopefully you still had a fun time with the challenge though!Inanimatehttps://www.blogger.com/profile/00440653491352410437noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-68297659659102049352015-11-15T15:50:38.979-05:002015-11-15T15:50:38.979-05:00A couple suggestions/questions:
Maybe make this sc...A couple suggestions/questions:<br />Maybe make this scale with each spell, so it's not just a sudden activation (and is more memorable) - CARDNAME gets +1/+1 for each of its colors. <br />Does it gain one color for each new spell or does one 5 color spell turn this on?<br />Don't make it cost 5, since lots of good spells exist at that mana slot for the 5 color deck (almost every 5 color spell). Maybe shrink everything for that?Zachhttps://www.blogger.com/profile/14318011531403551812noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-5439106900908205422015-11-15T15:45:04.204-05:002015-11-15T15:45:04.204-05:00Wording it like Savage Punch seems to make more se...Wording it like Savage Punch seems to make more sense; right now I kinda thought it did nothing unless the creature is CMC <= 1Zachhttps://www.blogger.com/profile/14318011531403551812noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-9660394899140662462015-11-15T12:03:11.536-05:002015-11-15T12:03:11.536-05:00Reading the comp rules slowly, it looks to me like...Reading the comp rules slowly, it looks to me like 509.1a, choose creatures, happens firs,t then 509.1b check restrictions, and only then 509.1g "Each chosen creature still controlled by the defending player becomes a blocking creature."<br /><br />However, maybe its something like, "if a creature is blocked by cardname, other creatures can block it as though they had reach"?Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67865086742327016762015-11-15T11:46:41.152-05:002015-11-15T11:46:41.152-05:00All the existing pump+fight cards are green, so I ...All the existing pump+fight cards are green, so I went with that. I agree there's also a lot of white in it, but I don't want to automatically make all cards that could be multicolor multicolor.<br /><br />Underdog makes lots of sense as a mechanic, I agree it would be white and maybe one or two other colours. If so, maybe the mechanic would also be in G or R, or this card would be in W despite fight not usually being W.<br /><br />Not sure on rarity. Existing pump+fight cards are mostly common, but this is a bigger pump than most of them, so it has a greater chance of taking out an opposing creature only, so I'll play safe and say uncommon for now.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-88543924384518843832015-11-15T10:10:54.817-05:002015-11-15T10:10:54.817-05:00There's a serious memory concern over this typ...There's a serious memory concern over this type of effect. Maybe this should be legendary so that it doesn't get confusing in multiples. In that case, the stats would need to be tweaked.<br /><br />Anonymoushttps://www.blogger.com/profile/14773403569389449877noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-19192686581494809742015-11-15T09:34:48.236-05:002015-11-15T09:34:48.236-05:00Art #2
Data-lore Golem. 5
Artifact creature- Gole...Art #2<br />Data-lore Golem. 5<br />Artifact creature- Golem<br />Whenever you cast a spell that doesn't share a color with CARDNAME, CARDNAME becomes that color in addition to its other colors.<br />As long as CARDNAME is all five colors, it gets +7/+7 and has indestructible.<br />3/3<br /><br />The illustrations didn't really speak to me, so I'm not completely happy with this. I wanted to capture a machine tasked with "learning about the human heart" like Data from Star Trek TNG.<br />Anonymoushttps://www.blogger.com/profile/14773403569389449877noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-78923675011531554402015-11-15T06:08:42.935-05:002015-11-15T06:08:42.935-05:00(Also: I was going to say "creatures that blo...(Also: I was going to say "creatures that block with ~" but that seemed too vague, rules-wise)droqenhttps://www.blogger.com/profile/08860172898365406291noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-44950193005230856342015-11-15T06:05:52.301-05:002015-11-15T06:05:52.301-05:00I took a look at the rules on this and I think it ...I took a look at the rules on this and I think it checks out. I know it's weird-lookin' but you assign all blockers in one step, then the next step checks to see if your assignment was illegal.droqenhttps://www.blogger.com/profile/08860172898365406291noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-6357595248250076842015-11-15T04:17:25.087-05:002015-11-15T04:17:25.087-05:00I don't think this wording works, because they...I don't think this wording works, because they can't be blocking a creature blocked by First Grapnel unless they already had reach.Inanimatehttps://www.blogger.com/profile/00440653491352410437noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-35491497280208456412015-11-15T04:16:36.413-05:002015-11-15T04:16:36.413-05:00Mm, certainly white. If I had to pick another colo...Mm, certainly white. If I had to pick another color it'd be red, I think?Inanimatehttps://www.blogger.com/profile/00440653491352410437noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-10625444559281345072015-11-15T00:29:38.420-05:002015-11-15T00:29:38.420-05:00I think this is really neat. In the right set, giv...I think this is really neat. In the right set, given the focus on small creatures, this could be white-green. What rarity?<br /><br />Also makes me think of Mistmeadow Skulk, and makes me wonder if we can do<br /><br />spell<br />something<br /><i>Underdog</i>--If that creature's converted mana cost is 2 or less, BONUS.<br /><br />which I suppose would be a white mechanic.Anonymoushttps://www.blogger.com/profile/11393054869276886509noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-74748274655804735752015-11-14T10:52:23.363-05:002015-11-14T10:52:23.363-05:00David and Goliath
First art
2G
Sorcery
Choose targ...David and Goliath<br />First art<br />2G<br />Sorcery<br />Choose target creature you control. If its converted mana cost is 1 or less, it gets +3/+3 until end of turn. It fights target creature.<br />Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-8854156008188624302015-11-14T10:39:49.200-05:002015-11-14T10:39:49.200-05:00Actually, this version might be more fun
Ancient ...Actually, this version might be more fun<br /><br />Ancient Colossus [4]<br />Artifact Creature — Golem [rare]<br />Defender<br />Creatures with defender you control get +1/+0 for each experience counter you have. <br /><br />As long as you are advanced, creatures you control lose defender. (You are advanced if you have 10 or more experience counters.)<br />0/10Basshttps://www.blogger.com/profile/14796834860620921124noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-68647228760226061832015-11-14T10:36:42.899-05:002015-11-14T10:36:42.899-05:00Ancient Colossus [5]
Artifact Creature — Golem
Def...Ancient Colossus [5]<br />Artifact Creature — Golem<br />Defender<br />As long as you have five or more experience counters, creatures you control lose defender.<br />Standing guard for eons over an empire whose name was lost in legend, its heart began to reignite, and it found someone to fight for.<br />8/8<br /><br />My thinking is this is basically the Iron Giant or some such trope. But, I was looking over Tesla's advance mechanics and it seems to me that a threshold mechanic like counting the number of permanents and so forth is a bit bitty, but I liked the idea of "once you reach advancement, you're advanced" and I thought experience counters could work. The flavour is you're building your civilisation or machines or whatever, and you have something that can say if *you* are advanced or not.Basshttps://www.blogger.com/profile/14796834860620921124noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-21525283260038137002015-11-14T07:02:06.758-05:002015-11-14T07:02:06.758-05:00Golem art.
Trinket Scrapper 4
Artifact Creature -...Golem art.<br /><br />Trinket Scrapper 4<br />Artifact Creature - Golem (R)<br />Whenever an artifact is put into your graveyard from the battlefield, put a +1/+1 counter on Trinket Scrapper.<br />4, Sacrifice Trinket Scrapper: Return up to X target artifact cards from your graveyard to the battlefield, where X is the number of +1/+1 counters on Trinket Scrapper.<br />2/2Aurahttps://www.blogger.com/profile/06816809721370349172noreply@blogger.com