tag:blogger.com,1999:blog-5479847193762153273.post6247934845431347200..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Design Challenge 011218—color shiftUnknownnoreply@blogger.comBlogger56125tag:blogger.com,1999:blog-5479847193762153273.post-83311129569656662602018-01-16T03:40:20.746-05:002018-01-16T03:40:20.746-05:00Thank you!
"How do we decide which color Gre...Thank you!<br /><br />"How do we decide which color Green Knight has protection from?"<br /><br />My logic was, Blood Knight having protection from white just like Black Knight played up a white/black divide amongst all the colours, so for symmetry, a green knight was more a colour shift of white knight, not just another one in the cycle. If you already have W->B B->W and R->W, I'm not sure you can make U and G anything else without making the cycle unbalanced.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-30403902185044716802018-01-15T16:03:43.857-05:002018-01-15T16:03:43.857-05:00In a set that wants colored artifacts but not colo...In a set that wants colored artifacts but not colored artifact creatures, Mana Mine seems 100% plausible. We'll never see this over a druid or land-aura in a normal set because of how closely attuned green is to land and creatures, but in that artifact set, yeah, nice.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-2249972143423519042018-01-15T15:57:26.556-05:002018-01-15T15:57:26.556-05:00Auratouched Mage says this sure is white. Great sh...<a rel="nofollow">Auratouched Mage</a> says this sure is white. Great shift.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12621950395053182672018-01-15T15:43:02.925-05:002018-01-15T15:43:02.925-05:00Yup. Real solid.Yup. Real solid.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-78621666381553664912018-01-15T15:40:28.676-05:002018-01-15T15:40:28.676-05:00I like this destroy-to-be-indestructible ability, ...I like this destroy-to-be-indestructible ability, assuming it can be templated correctly. Feels more black than green to me, but I still think it's a groovy replacement for first strike in green.<br /><br />How do we decide which color Green Knight has protection from? Black seems fine. Should it blue if we're filling out the cycle (and the green knight has pro:green, rather than pro:knights)?Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-35639423895109483962018-01-15T15:28:38.569-05:002018-01-15T15:28:38.569-05:00Autumnnal Veil can just straight up grant indestru...Autumnnal Veil can just straight up grant indestructible.<br /><br />I like Roaring Brontodon a lot mechanically, but I worry that green isn't really one to tell others what they can and can't do philosophically.<br /><br />Roar of Refusal is certainly controversial. Again, in a world where we want to divy every unique mechanic between colors, I think green is a fine contender for certain sets of countermagic. One argument against spreading discard and counterspells around is that the game doesn't need more of these effects because they're not fun to play against.<br /><br /><a href="http://goblinartisans.blogspot.com/2016/06/ccdd-060316countermagic-in-other-colors.html" rel="nofollow">More thoughts on the subject.</a>Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67812317375548236182018-01-15T14:16:27.907-05:002018-01-15T14:16:27.907-05:00I guess we're shifting Omnath, Locus of Mana, ...I guess we're shifting <a rel="nofollow">Omnath, Locus of Mana</a>, but replacing the body that gets bigger as your store mana with a cost for storing mana. The upside being our enchantment is harder to deal with.<br /><br />I think Hoarded Power is entirely justifiable in black. As a mythic, I think we strike the downside.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48694135226345719612018-01-15T14:03:17.849-05:002018-01-15T14:03:17.849-05:00Blue humble defector is okay. It makes more sense ...Blue <a rel="nofollow">humble defector</a> is okay. It makes more sense in red, where such shenanigans feel appropriate, and increasing the variance from 2 cards to 3 makes me even more skeptical, but Trader to Enemies is still justifiable at rare.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-80476364381527336852018-01-15T13:55:58.311-05:002018-01-15T13:55:58.311-05:00On one hand, getting a 2/1 on top of Sorcerous Spy...On one hand, getting a 2/1 on top of <a rel="nofollow">Sorcerous Spyglass</a> for the same price seems dangerous, but spyglass doesn't always do something, and putting it on a creature makes it largely more answerable when it does. Assuming we want white looking at hands—and that's not the worst bleed in the world—this seems entirely reasonable. Since it's a rule-setting card, it even seems appropriate.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-65876926830837281812018-01-15T13:32:31.102-05:002018-01-15T13:32:31.102-05:00White gets discard of the answerable variety? Ther...White gets discard of the answerable variety? There's an argument that no mechanic should be solely the realm of one color (I'm not sure it's correct, but let's say it is for now), and from that philosophy, this makes a bunch of sense to me. Nonland permanent fits white a lot better than the fist list, since white can generally handle creatures but not spells.<br /><br />Practically speaking, I'm not sure it's worth cluttering the board with this card and what it snags, since the chances of further interaction there are relatively low.<br /><br />Black has a ton of different flavors of discard, and divvying those out must surely be the way to spread discard into other colors. Should white get look-and-choose? It certainly doesn't get random-discard (red would). There's an argument for white getting owner-chooses ala <a rel="nofollow">Mind Rot</a>. As white is xenophobic and paranoid, there's also an argument for white getting name-a-card-first discard. Maybe that's blue slice of discard because it's a riddle. I feel like we could do a whole post this topic...Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-43695363357853962552018-01-15T12:35:00.956-05:002018-01-15T12:35:00.956-05:00Lashing back at those who've hurt us is very r...Lashing back at those who've hurt us is very red, philosophically, so this seems like a fine vein to explore. I like the damage-dealing Lover's Requital more than the destroying one. I'd rather it focus on its story and purpose than support a second mode that players would never run on its own.<br /><br />It bothers me that these effects punish creature that dealt damage, rather than just those that damaged you or your buddies. In practice, it doesn't matter because you wouldn't choose to target your creatures the same way you don't with <a rel="nofollow">Shock</a>, but if the point of this effect is to pursue a red flavor, let's not go half-way:<br /><br />Lover's Requital (Common)<br />R<br />Instant<br />~ deals 3 damage to target creature that dealt damage to you or a permanent you control this turn.<br /><br />(I also want to choose just things that damaged you or just things that damaged your stuff, so that the mechanic has more focus and generates gameplay ramifications, but I'm not sure either of those is particularly justifiable in contrast with white's protective/reactive nature.)Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-3792962481605801682018-01-15T12:24:56.643-05:002018-01-15T12:24:56.643-05:00White has a little bit of history in creature stea...White has a little bit of <a href="http://gatherer.wizards.com/Pages/Search/Default.aspx?text=+%5B%22gain%20control%22%5D&color=%5BW%5D" rel="nofollow">history</a> in creature stealing, but hasn't done it since Time Spiral (*stares*) and isn't rostered to have in the 2017 Mechanical Color Pie.<br /><br />I do think that a white <a rel="nofollow">Threads of Disloyalty</a> is very close to the ideal way that white <i>would</i> do it, because it is both answerable and focused on low CMC creatures. But I ultimately have to conclude that white doesn't need any amount of <a rel="nofollow">mind control</a>.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-39069633785615496172018-01-15T11:34:55.239-05:002018-01-15T11:34:55.239-05:00How about this:
Lover's Requital (Common)
R
I...How about this:<br /><br />Lover's Requital (Common)<br />R<br />Instant<br />Choose one:<br />-Deal 1 damage to target creature.<br />-Deal 3 damage to target creature that dealt damage this turn.salmonofdoubthttps://www.blogger.com/profile/00697956519448765291noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-8380628424033237112018-01-15T11:33:44.372-05:002018-01-15T11:33:44.372-05:00This comment has been removed by the author.salmonofdoubthttps://www.blogger.com/profile/00697956519448765291noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-21987494937766103402018-01-15T11:30:07.451-05:002018-01-15T11:30:07.451-05:00Seal of Cantrip isn't red because it requires ...Seal of Cantrip isn't red because it requires patience for the future. But only the most shallow inspection would says Frenzied Ransack is that. What we have here is an engine that lets us rummage as often as we want, with the decidedly short-sighted and red option to give up that engine for one more card (when our hand is empty, or has no cards we're willing to pitch left).<br />So I love this in red. It's great. Might be a touch strong in environments with any synergy, but that doesn't mean it's not red.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-66333478525111930662018-01-15T11:20:36.480-05:002018-01-15T11:20:36.480-05:00I'd expect this to be rare at this cost, but o...I'd expect this to be rare at this cost, but otherwise, yeah: This is a perfectly green creature. Nice one.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-84377021674933782432018-01-15T09:34:11.979-05:002018-01-15T09:34:11.979-05:00Nice. I wonder if the name could get a "meet ...Nice. I wonder if the name could get a "meet inherit the earth" reference or something.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67563106657353857712018-01-15T08:41:22.267-05:002018-01-15T08:41:22.267-05:00Unearth!
A truly wonderful find, and an on point s...<a rel="nofollow">Unearth</a>!<br />A truly wonderful find, and an on point shift.P for Pizzahttps://www.blogger.com/profile/05000340281390449308noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-61297798692322293192018-01-15T01:43:33.769-05:002018-01-15T01:43:33.769-05:00Glorious Memory {W}
Sorcery -Uncommon
Return targe...Glorious Memory {W}<br />Sorcery -Uncommon<br />Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.<br />Cycling {2}Anonymoushttps://www.blogger.com/profile/03728704016985622244noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-14776450178332691272018-01-14T23:56:02.575-05:002018-01-14T23:56:02.575-05:00{1}{G} Mana Mine
Artifact -C
~ enters the battlefi...{1}{G} Mana Mine<br />Artifact -C<br />~ enters the battlefield tapped.<br />{T}: Add one mana of any color to your mana pool.<br /><br />Making a Green Manalith taps into two states wotc design goals.<br /><br />1. Being less conservative with colored artifacts.<br />The color pie is very important and wotc gets burned a lot in heavy artifact sets due to a lot of colorless effects (Smugglers Copter for example should have been blue)<br />2. Cutting down on shuffling. Green ramp is a classic part of its pie but fetching out lands adds a lot of shuffling which slows down gameplay. Giving green mana rocks lets them acheive a very similar ramp effect.<br /><br />Power level wise this card may be a bit close to Rampant Growth which is why I see it showing up in say an EDH deck (where cutting down on shuffles hits even harder)<br /><br />You could also do it at 2G and give it a minor upside in the vein of the 2G ramp auras Green gets at common now adays, perhaps a lifegain rider or giving a creature +N/+N until eotJim Harborhttps://www.blogger.com/profile/15420559252122305117noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-90921011458746379812018-01-14T20:23:44.652-05:002018-01-14T20:23:44.652-05:00Autumnnal Veil G
Instant
If target instant or sorc...Autumnnal Veil G<br />Instant<br />If target instant or sorcery spell would destroy a creature you control, that creature gains indestructible until end of turn.<br /><br />Technically the rules have space for this (via Equinox), and it's defense against singular and mass "destroy" spells, but I don't know if it's worth the rules baggage? It kind of helps green against everything other than blue.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-56056646676984411582018-01-14T18:51:46.820-05:002018-01-14T18:51:46.820-05:00Still not convinced, sorry. I agree that Binding B...Still not convinced, sorry. I agree that Binding Bishop is a step in that direction, but it seems more like 20% than 80%. Copying and/or gaining control of enemy creatures feels like "stealing" which is flavorfully and mechanically not white. Doesn't matter how temporary it is.<br /><br />That being said, I really like the idea of Rehabilitatory Prison re-flavored as a blue "imposter" creature-- once you get rid of the copy, you get your original creature back!lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-4681112001423573562018-01-14T18:47:56.190-05:002018-01-14T18:47:56.190-05:00Yep, that works very well!Yep, that works very well!lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-40872890207724603642018-01-14T18:46:45.478-05:002018-01-14T18:46:45.478-05:00Yep, totally works in red. (See also: Goblin Diplo...Yep, totally works in red. (See also: Goblin Diplomats.)lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-38536795014569777832018-01-14T15:12:25.623-05:002018-01-14T15:12:25.623-05:00Interestingly, this ability is already primary in ...Interestingly, this ability is already primary in white https://magic.wizards.com/en/articles/archive/making-magic/mechanical-color-pie-2017-2017-06-05<br /><br />Academy researchers were /really/ pushed developmentally (thanks Urza block) so I could really see this design, just probably not for 3 Mana.Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.com