tag:blogger.com,1999:blog-5479847193762153273.post6504386286943721823..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Spotlight Challenge 1 Final Review—Zeno RageUnknownnoreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5479847193762153273.post-87697890552701606502016-01-15T10:39:19.029-05:002016-01-15T10:39:19.029-05:00Thanks for your effort and coordination, Zeno. You...Thanks for your effort and coordination, Zeno. You made for a solid first Spotlight.<br /><br />I didn't notice that Tiersa's haste ability is symmetrical. Not sure the "bard flavor" is strong enough to make that the better choice.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-69465057647512583472016-01-14T17:54:59.081-05:002016-01-14T17:54:59.081-05:00Thanks for the fantastic feedback! Sorry that I...Thanks for the fantastic feedback! Sorry that I'm responding five days late, but I had finals this week.<br /><br />Id'e like to thank everyone who gave me feedback and proposed ideas. I couldn't have gotten this far without you all!<br /><br />Corriach was probably the most difficult design, and I'll admit that he's probably not finished. Like you said, vigilance isn't very red, and him adding more defense than offense isn't very red either. Remember that red isn't all fire, it also has the element of earth on its side. It might not justify the vigilance, but I think it does justify the huge toughness <br /><br />As you probably noticed, Faire has flash so she could come in on your opponents turn, after they board wiped or such.<br /><br />Not sure if you noticed this, but Tiersa affects both sides of the board, because bard flavor.<br /><br />I don't have much to say about the rest of them, other than playtesting would help to see where and how far this ability can go. And Devin's right that development can always push this either way.Zeno Ragehttps://www.blogger.com/profile/03364010535833286615noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-28716944061317709522016-01-12T15:21:22.253-05:002016-01-12T15:21:22.253-05:00Emailed you.Emailed you.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67001279003933786952016-01-12T10:59:54.562-05:002016-01-12T10:59:54.562-05:00I liked this challenge, but I felt that it would b...I liked this challenge, but I felt that it would be cool to have a "sanctioned" google doc where the cards live and are commented upon in addition to the comments space.<br /><br />I also believe that Promote could probably be limited to once per game, or changed to "if you have no creature in the command zone, put target creature card from your hand into the command zone. It becomes a commander." and the rest of tax and commander damage would be in the comprehensive rules.<br /><br />By the way, I would still love to also see the WADC come back. I am willing to help, as stated before, if you are interested for that to return, by providing images and challenges, as well as a rendering and judging the submissions.A.Charantonishttps://www.blogger.com/profile/14764287128554364197noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-67462580739272796382016-01-12T10:17:38.001-05:002016-01-12T10:17:38.001-05:00Agreed.Agreed.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-91088938936779185842016-01-12T01:10:49.928-05:002016-01-12T01:10:49.928-05:00Echoing the praise and the concerns.
But the fac...Echoing the praise and the concerns. <br /><br />But the fact is, that we can count on Dev to pressure this ability in both directions. If the final design was more conservative (with a mana cost, or some targeting restrictions, or weaker bodies on the promoter) then Dev would push it at some point to see how strong it could be. There is nothing wrong with starting with a design that might be too strong in order to emphasize the cool-factor.Devin E. Greenhttps://www.blogger.com/profile/09216945116878064817noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-28204075703967244852016-01-11T23:32:10.649-05:002016-01-11T23:32:10.649-05:00Nice work Zeno Rage! These look very legit. I love...Nice work Zeno Rage! These look very legit. I love how you solved the problem of strictly-better commander options by requiring both creatures to be on the battlefield.<br /><br />I agree with Jay about the balance issue, though. Promote would still be plenty interesting and powerful, and arguably more flavorful, if it was limited to one use per game. What you have now is pretty bonkers-- though that's not always a bad thing in Commander.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.com