tag:blogger.com,1999:blog-5479847193762153273.post651687114705350880..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: What Should Removal in Green Look Like?Unknownnoreply@blogger.comBlogger8125tag:blogger.com,1999:blog-5479847193762153273.post-81386589741327977162011-06-18T04:12:02.774-04:002011-06-18T04:12:02.774-04:00@AlexC
Animalize is very cool and nifty. I wish it...@AlexC<br />Animalize is very cool and nifty. I wish it was a cantrip, though.<br /><br />I think it needs reminder text that the resolved creature will also have no abilities. (If that is how it works.)<br /><br />@Duncan<br />Hunt looks good. In the GDS2, some people were saying that there should be creatures that can attack other creatures, now that people are used to attacking things other than players due to the planeswalker rules.<br /><br />Some players might be confused about whether the attacked creature deals damage back. (My understanding is that the attacked creature should try to block the attacker if it wants to deal damage back.) Maybe it could be mentioned in the reminder text. Maybe, ("That creature only deals damage back to creatures it's blocking, if any.")Chahhttps://www.blogger.com/profile/15574587448667619081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-32912774325404258502011-06-18T04:04:09.964-04:002011-06-18T04:04:09.964-04:00@Nick Grayson
The eggsack is creepy, in a nice way...@Nick Grayson<br />The eggsack is creepy, in a nice way. Having a reach token could be more balanced than a flying token.<br /><br />I prefer the flexibility of casting it on your own creature or the opponent's.<br /><br />I think it's totally ok if it doesn't occur to beginning players to cast the token punishment Auras on opponent's creatures at first.<br /><br />I believe Magic is a game where players can keep discovering things step by step. This card would be low-hanging fruit, in terms of accessible lessons. All it takes is for the opponent to cast it on their creatures once, and they will realize that it can be done. It would be an experience of discovery, and it would be better than knowing right from the start due to a "enchant creature opponent controls" clause.<br /><br />If they don't know how to play the card at all, or if it worked differently than expected due to some arcane ruling, that would be a problem. But with this card, they can still cast it on their own creature for a legitimate benefit.Chahhttps://www.blogger.com/profile/15574587448667619081noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-58236542268135102622011-06-17T22:00:28.264-04:002011-06-17T22:00:28.264-04:00Animalize is fun, but was probably just until end ...Animalize is fun, but was probably just until end of turn.<br /><br />Hunt 1G<br />Sorcery C<br />You may attack target creature this turn. (Unblocked creatures attacking that creature deal their damage to it.)<br /><br />Half the new players I teach think you can do this anyway, but it feels very greenWobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-91201282317835431962011-06-17T12:35:17.860-04:002011-06-17T12:35:17.860-04:00I still think one of the best pieces of green remo...I still think one of the best pieces of green removal I've ever seen was from the custom set Verdia, by fallingman. It was simple enough that I can recite it from memory:<br /><br />Animalize<br />Instant, rare, G<br />Target creature spell loses all abilities.<br /><br />It's beautifully simple and can function something like a counterspell against a utility creature. <br /><br />It may have problems with the issue metaghost points out, about CDAs. There isn't a very good solution; perhaps "and becomes X/X, where X is its converted mana cost". But nonetheless, you have to admire fallingman for coming up with the design.AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-33221731773992125412011-06-16T13:24:49.394-04:002011-06-16T13:24:49.394-04:00On Token Punishment cards:
Should we maybe consid...On Token Punishment cards:<br /><br />Should we maybe consider the "Enchant creature you don't control" option? I have often thought about this as an easy fix for designs that were meant to target opponent's permanents. Here are the pluses:<br /><br />Betrayal from Visions had “Enchant creature an opponent controls” to prevent the card from being used on your own guys to busted effect. But in a time with alternative multiplayer choices like Archenemy and Two-Headed Giant, I think the restriction could be relaxed to allow you to target other non-opponent players.<br /><br />The next benefit is for new players. Printing instructions on the card to help point out that it has a negative effect helps them learn the game a bit quicker. I have seen new players target their own creatures with Pacifism and Ice Cage because it didn’t occur to them that they could target another player’s creatures. So having some Auras that actually spell out the design attempt are good for the game. It removes one level of decision from the card.<br /><br />Here’s an tweak on Insect Pheremone:<br /><br />Eggsac Injection (Uncommon)<br />1GG<br />Enchantment – Aura <br />Enchant creature you don’t control<br />Whenever enchanted creature becomes tapped, you may put a 1/1 green Spider creature token with reach onto the battlefield.Nich Graysonhttp://community.wizards.com/magicthegathering/wiki/Gds/gds2/Nichnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-5532424179660060812011-06-14T12:10:31.441-04:002011-06-14T12:10:31.441-04:00Nice article. I enjoyed the brainstorming, but I ...Nice article. I enjoyed the brainstorming, but I think my favorite mechanic was the first one - Tracked Prey. It's the most interactive of the bunch (the same reason Jay doesn't like it). I would suggest giving it a better reward, however, such as your "draw two cards". Alternatively, if you're trying to design a nasty rare, you could add "When enchanted creature dies, return this to your hand."Jonathan Woodwardhttps://www.blogger.com/profile/02594128890226676164noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-8898074321671861322011-06-14T10:55:27.572-04:002011-06-14T10:55:27.572-04:00Good stuff. I like a lot of what you did here.
I ...Good stuff. I like a lot of what you did here.<br /><br />I vastly prefer Worthy Prey to Tracked Prey, partly because of the much better bonus, but mostly because it makes it much harder for your opponent to protect the quarry.<br /><br />I think there's a simpler solution than Succulent Prey and Webbed Prey: "Enchanted creature can't attack and its abilities can't be activated." We can add "must block" but 95% of the time the defender will want to block anyhow since the creature will have no other purpose.<br /><br />Gift of Acorns seems imminently printable. For some reason, I still don't love it, but I very much respect it. That said, I see it being used on your own creatures (particularly tappers) much more often than your opponents. "Whenever x becomes tapped" penalty effects are universally underwhelming unless the result is as bad or worse than a full unit of card advantage.<br /><br />I love the idea of a one-off lure/provoke effect as Master Tracker presents. I'd rather add the "no activated abilities clause" than the "untap it" clause though.<br /><br />I was a bigger fan of Tower Above than Irresistible Prey because it was good whether the defender actually ended up blocking or not.<br /><br />I also love the path you mentioned of removing trickiness from creatures and making them fight straight up. Here's (another) possibility in that realm:<br /><br />Man Up (cmn)<br />1G (or possibly R/G)<br />Instant<br />~ has Split-Second if you cast it during a main phase.<br />Target creature loses all keywords and activated abilities and must attack or block this turn if able.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-83707063459652203922011-06-14T10:32:47.335-04:002011-06-14T10:32:47.335-04:00I think the lesson from every discussion regarding...I think the lesson from every discussion regarding ability-removal is that you should always set a P/T just in case.<br /><br />Regardless, another solid essay, Chah. While I will continue to push my belief that Green deserves primary ownership of the half-Arrest, I recognize that tracker-effects are the other form of logical green removal. With recent cards like Wing Puncture, I think designers can feel more comfortable distancing tracker-effects from Arena-style forced combat, assuming the flavor is on point.metaghosthttps://www.blogger.com/profile/18301191638894756414noreply@blogger.com