tag:blogger.com,1999:blog-5479847193762153273.post6909093869206033263..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Multiple Choice Magic Design Question of the Day 19-24Unknownnoreply@blogger.comBlogger17125tag:blogger.com,1999:blog-5479847193762153273.post-59416651551656156652018-01-15T00:02:34.135-05:002018-01-15T00:02:34.135-05:00I see Jays getting a bit lazy in his old age. This...I see Jays getting a bit lazy in his old age. This was a classic "copied from the text book" exam in this case pulled from Melissa DeTora's article on Play design for digital.<br /><br />A goid topic all the same recognizing digital concerns is an often overlooked aspect of custom mtgJim Harborhttps://www.blogger.com/profile/15420559252122305117noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-66023229852794339932018-01-12T10:01:43.908-05:002018-01-12T10:01:43.908-05:00Ah, cool, I hadn't noticed that wording was no...Ah, cool, I hadn't noticed that wording was now ok.<br /><br />If it's standard enough, "Whenever you attack, target attacking creature gets..." definitely seems to hit all the good notes: it's intuitive, doesn't have unnecessary triggers, doesn't have gratuitous triggers, works like most players expect, etc.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-49245082337938200282018-01-12T09:42:52.375-05:002018-01-12T09:42:52.375-05:00Apparently both templates are acceptable, but &quo...Apparently both templates are acceptable, but "you attack with a creature" is preferred to "you attack"? <br /><br />https://twitter.com/EliShffrn/status/951660583018840064?ref_src=twcamp%5Eshare%7Ctwsrc%5Em5%7Ctwgr%5Eemail%7Ctwcon%5E7046%7Ctwterm%5E1<br /><br />Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-82662935160851346522018-01-12T08:45:16.561-05:002018-01-12T08:45:16.561-05:00That's fair and I'll correct it to clarify...That's fair and I'll correct it to clarify D is the next best answer. When it's strong enough, today's non-standard wording is tomorrow's standard. As designers, it falls us to see not just what is, but what could be.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-16845145325154961652018-01-12T08:42:43.030-05:002018-01-12T08:42:43.030-05:00"Whenever you attack, target attacking creatu..."Whenever you attack, target attacking creature gets +2/+0 until eot " seems great.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-65334374346118068452018-01-11T22:51:15.658-05:002018-01-11T22:51:15.658-05:00I agree, C is better tech if we start with no prec...I agree, C is better tech if we start with no preconceptions. I got thrown by the fact that D has been the standard wording forever.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48489246814544549662018-01-11T21:14:21.953-05:002018-01-11T21:14:21.953-05:00^^ This is a neat change and SUPER awkward now tha...^^ This is a neat change and SUPER awkward now that they just finshed an entire block with Raid's "you attacked with a creature" wording. Why aren't they errataing those cards?Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-62297040084902831042018-01-11T20:16:45.997-05:002018-01-11T20:16:45.997-05:00Actually according to Eli Shiffrin's article t...Actually according to Eli Shiffrin's article today, players can attack, and can be referred to in that way. See Fire and Brimstone for a reference.Anonymoushttps://www.blogger.com/profile/03728704016985622244noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-71394122550710365362018-01-11T19:27:03.914-05:002018-01-11T19:27:03.914-05:00The later is off because "you" don't...The later is off because "you" don't attack, just your creatures attack. The former could work in Magic with some rule changes. Right now abilities either need a trigger condition or an activation cost. <br /><br />I agree: 0 cost abilities are awkward. That and the timing restriction text are why triggered abilities exist. I could certainly imagine a version of the game where you have something like:<br /><br />§: Target creature gets +2/+0 until end of turn. (§ represents an ability you can activate only when you could cast a sorcery and only once each turn.)Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-2713269013321888732018-01-11T18:52:11.597-05:002018-01-11T18:52:11.597-05:00C is bleeding edge tech.C is bleeding edge tech.Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-82239362215354911112018-01-11T18:14:41.341-05:002018-01-11T18:14:41.341-05:00I agree that D is better for 24. C reads very conf...I agree that D is better for 24. C reads very confusingly.HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-77050849302473643882018-01-11T18:07:00.799-05:002018-01-11T18:07:00.799-05:00Various ideas:
"Once per turn, during your m...Various ideas:<br /><br />"Once per turn, during your main phase, you may have target creature get +2/+0 until end of turn."<br /><br />"Whenever you attack, you may have target creature get +2/+0 until end of turn."lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-13765767293617404402018-01-11T17:59:50.888-05:002018-01-11T17:59:50.888-05:00I like an activated ability in some ways, but I th...I like an activated ability in some ways, but I think wizards are right to avoid "0:". An activated ability you can only use once at a certain time would be a better replacement for triggered abilities where there's any significant choice involved. But I can't think of a good templating.<br /><br />I'm not sure about "Whenever one or more..." In principle it does everything required, but I think people might be confused about exactly what it means.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-16820507307729338922018-01-11T17:37:01.193-05:002018-01-11T17:37:01.193-05:00I like the activated ability (harder to miss than ...I like the activated ability (harder to miss than triggers) but that would be a good option too;<br /><br />Whenever one or more creatures you control attack, target creature gains +2/+0 until end of turn.<br /><br />This has the added advantage of not triggering if you aren't attacking.Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-15577888294794466282018-01-11T17:28:00.643-05:002018-01-11T17:28:00.643-05:00Ah, cool. Another good question!
I got most of th...Ah, cool. Another good question!<br /><br />I got most of the questions. I wasn't sure about 22 -- I hadn't realised they'd updated the tournament rules to remove as much need for "may", that is a good improvement.<br /><br />And I missed what was up with 23; I had that article before, but didn't remember the problems with battle rattle. I feel like there must be a slightly better way of implementing that ability but I'm not sure what it is. I wonder if it could trigger after you declare attackers (and target an attacking creature)? Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-58565840073096633222018-01-11T14:55:04.025-05:002018-01-11T14:55:04.025-05:00Notes and answers, before clicking through:
19. B....Notes and answers, before clicking through:<br />19. B. Much more convenient for MTGO (just the one trigger) *and* clearer for paper players.<br />20. A. Power does not (usually) matter outside of combat, and there's no trigger to worry about on MTGO.<br />21. These are functionally different because of the "you control" specification, but assuming that's a mistake then I prefer B. Plays better in multiplayer and more convenient on MTGO because you don't have to target.<br />22. A. There is no reason to use "may" in this context.<br />23. B. A is going to make players very sad if all their possible targets have shroud and they have to choose an opponent's creature. Though specifying "you control" and removing the "may" could be even better.<br />24. Toughness needs to stick around post-combat, so it's either C or D. C avoids a trigger, but it's nonstandard and could be confusing. I'm going to go with D. The trigger is manageable and avoids confusing players who are used to seeing it this way.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-28350165506485802792018-01-11T14:51:26.776-05:002018-01-11T14:51:26.776-05:00Thanks for the shout out!
I'd say 23 skills b...Thanks for the shout out!<br /><br />I'd say 23 skills be "none of the above". This ability is awkward in it's timing and problematic at competitive levels. Battlerattle Shaman should be worded:<br /><br />0: Target creature gains +2/+0 until end of turn. Activate this ability only any time you could cast a sorcery and only once each turn.<br /><br />This avoids the timing confusion, avoids extra clicks, and prevents miscommunication at competitive RELs. I just wish there was better graphic design to communicate sorcery speed abilities, because that is a block of text.Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.com