tag:blogger.com,1999:blog-5479847193762153273.post710366521888888156..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Suvnica Week 12 Review, Part 2: The Last Horizons I Can See Are Now Resigned to Memory (Rimid Keywords)Unknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5479847193762153273.post-91389145924475337252013-09-12T14:58:32.707-04:002013-09-12T14:58:32.707-04:00I was ludicrously busy while these challenges were...I was ludicrously busy while these challenges were going, but I thought I'd throw out a couple of mechanic ideas now:<br /><br />Extract (Whenever ~ deals damage to a player, look at that many cards from the top of your library. Put one on top of your library and the rest on the bottom in any order.)<br /><br />Certainly more blue than black, and I think I prefer assimilate, but here are some cards anyway.<br /><br />Stuff of Nightmares {3}{B}<br />Creature-Vampire Horror (C)<br />Extract<br />4/2<br /><br />Thoughthief {3}{U}<br />Creature-Vampire Rogue (C)<br />Flying<br />Extract<br />2/2<br /><br />Crazed Torturer {2}{B}<br />Creature-Vampire Rogue (R)<br />Extract<br />{B}: ~ deals 1 damage to each player.<br />1/3Juleshttps://www.blogger.com/profile/13784920130399590671noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-8899513992333599442013-09-11T13:16:23.901-04:002013-09-11T13:16:23.901-04:00Yes, I think voidmind or a more restricted subset ...Yes, I think voidmind or a more restricted subset of it is a pretty good idea.AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-91837315784222094222013-09-10T11:22:06.700-04:002013-09-10T11:22:06.700-04:00I like the voidmind ability a lot, using morph in ...I like the voidmind ability a lot, using morph in a different way... however I can easily see the mechanic done uniformly like voidmind apprentice. simply permanents with an ability to turn themselves face down as part of the cost. you can then have cards that separately care about face down cards or cards that turn cards back over (for an extra activation). hogwash with some spells turning the target face down and some themselves, some offensively and some defensively is too broad but I think there is plenty of design space in just that one card.TehWERRhttps://www.blogger.com/profile/05796150712853674684noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25836264027080528242013-09-10T10:44:44.245-04:002013-09-10T10:44:44.245-04:00Milling-based keyword are going to be significantl...Milling-based keyword are going to be significantly parasitic in-block (see also the issues they generated in RTR block), hence why I strayed as far away from them as possible.<br /><br />Voidmind was done with the presumption that there might be support for a colorless/colored opposition. I too <a href="http://multiverse.heroku.com/cards/26702" rel="nofollow">had made a support card</a>:<br /><br />Zhavi Riffraff Dealer {2}{b}<br />Creature -- Thrull (U)<br />{w/b}, {t}, Sacrifice a creature: You gain 2 life. If a colorless creature was sacrificed this way, draw a card.<br />1/3<br /><br />I was envisioning cards like Voidmind Lieutenant and Memory Sipper as guys that could turn lowly cmc1-2 cards into colorless bears, especially in limited.<br /><br />On cognizance, my goal, in addition to making a noncreature keyword that fit the "incremental advantage" philosophy behind Transmute and Cipher, was to try to engineer a mechanic that was hard to splash outside {u}{b}, since I had the impression we were trying to push toward 2-color play, especially for limited.Circéushttps://www.blogger.com/profile/09840777830724271371noreply@blogger.com