tag:blogger.com,1999:blog-5479847193762153273.post7382871158343293281..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Challenge 082214—Aaron MillerUnknownnoreply@blogger.comBlogger65125tag:blogger.com,1999:blog-5479847193762153273.post-24667110535801594812014-08-26T12:33:55.834-04:002014-08-26T12:33:55.834-04:00Yeah, that's the intention. Sorry it took me a...Yeah, that's the intention. Sorry it took me a while to respond, I have to jump through hoops to get Blogspot to let me comment.Czynskihttps://www.blogger.com/profile/06571024598754991621noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-81209127600831039112014-08-26T10:55:36.678-04:002014-08-26T10:55:36.678-04:00@lpaulsen I really like Rangestrike as a cleaner i...@lpaulsen I really like Rangestrike as a cleaner implementation except for the fact that it's a monster to develop. Power pumps are everywhere in Magic, which makes Rangestrike way overpowered. Strike Range 2's 2 damage and -2/-0 may be ugly, but it gives the mechanic a lot more flexibility in implementation and a safety valve for Development. No matter how big that creature gets, it's arrows are only going to be good for 2 damage.<br /><br />@zefferal The board complexity it creates is so fragile though that I'm skeptical it would boot it from Common. These are not Prodigal Pyromancers at all. They have to be in combat to do anything. That means if your opponent wants to take them out, it is well within their power to do so. Certainly newer players will see a creature with strike range under their opponent's control and choose not to attack for a while. But as soon as they play a bigger creature they will get over that fear. Conversely, they will probably attack with a range strike creature to kill an evasive threat, not even considering their opponent may cut off the option and not block. But hey, they're still getting damage in that way. So it's not a feel bad moment.<br /><br />@metaghost I have a lot of design ideas for Strike Range, certainly enough for keywording. Off the top of my head, an Uncommon equipment that gives a creature strike range 1. A rare 5/5 with strike range 2. A common flying 1/1 creature with strike range 1. A common with strike range 1 and haste. A creature with strike range and defender. A creature with strike range that must attack if able. Like any mechanic, it would have to fit the design of the set it's in. And though a creature with strike range interacts with up to two creatures in combat, your opponent can take it out of the equation by not blocking it, or by blocking with a creature that will certainly kill it. They can also choose not to attack into it, or only attack with evasive creatures. Plus, creatures with strike range can take out each other. I like the mechanic for a set with a strong "armies vs armies" theme.Nich Graysonhttps://www.blogger.com/profile/08686832423418814443noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-22095776220129839342014-08-25T12:07:06.067-04:002014-08-25T12:07:06.067-04:00jeah, I also thought about that, put it's a bi...jeah, I also thought about that, put it's a bit wierd to level up, before you did something xDLompe Luitenhttps://www.blogger.com/profile/00232072982510783952noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-79512924490964770742014-08-25T02:40:58.911-04:002014-08-25T02:40:58.911-04:00Reveal the top 1 is too swingy I think. It is lik...Reveal the top 1 is too swingy I think. It is like putting Cellar Door on steroids all over the place. <br /><br />If the deck wants to be consistent in draft, it has to be on reasonable commons (a lesson I don't think WOTC has completely learned yet). Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-70730112681276920912014-08-25T01:27:45.071-04:002014-08-25T01:27:45.071-04:00Mock-ups posted at this site .Mock-ups posted at <a href="http://mondaymorningmaro.blogspot.com/2014/08/ga-weekend-art-challenge-mock-ups-8-24.html" rel="nofollow"> this site </a>.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-63150445253038334782014-08-25T00:56:14.173-04:002014-08-25T00:56:14.173-04:00Oh, right. This should be totally fine, then.Oh, right. This should be totally fine, then.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-35997729861031163712014-08-25T00:00:28.976-04:002014-08-25T00:00:28.976-04:00Valley Searcher 2RG
Creature - Dwarf Scout
Cascade...Valley Searcher 2RG<br />Creature - Dwarf Scout<br />Cascade<br />3/2Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-90133810700575675732014-08-24T22:53:55.886-04:002014-08-24T22:53:55.886-04:00Banding Croc v2
Creature - Crocodile
Band (Wheneve...Banding Croc v2<br />Creature - Crocodile<br />Band (Whenever a player blocks a creature with band, he/she blocks all creatures with band. You may redistribute combat damage between all blocked creatures.)<br />3/2<br /><br />I also like the original version I submitted, but it does work different from existing banding. Zachhttps://www.blogger.com/profile/14318011531403551812noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25500730201857316842014-08-24T22:51:21.801-04:002014-08-24T22:51:21.801-04:00The two aspects of banding are basically the "...The two aspects of banding are basically the "one creature blocking multiple" and the damage redirection to make that powerful. I was thinking together they would be too confusing, but poor execution (and lack of reminder text) probably didn't help the original version. Maybe just this addition to Lompe's version:<br /><br />Band (Whenever a player blocks a creature with band, he/she blocks all creatures with band. You may redistribute combat damage between all blocked creatures.)Zachhttps://www.blogger.com/profile/14318011531403551812noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-56153184504950308532014-08-24T20:08:05.442-04:002014-08-24T20:08:05.442-04:00Whoops! I had it as a 2/3
I imagined there would ...Whoops! I had it as a 2/3<br /><br />I imagined there would be a rare card with "X, T: Reveal the top X..."<br />I like uncommons with fixed numbers (some at 5 or 6 or others like "top X where X is the number of creatures you control" or something)<br /><br />As for commons, I could see having a few small searchers ("Reveal the top card of your library"), but that potential for lots of free creatures is something I don't think belongs at common. Certainly there would be lots of common Rebels/Mercenaries/what-have-you, but in type only.Anonymoushttps://www.blogger.com/profile/11393054869276886509noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-36492512928087477622014-08-24T18:43:53.942-04:002014-08-24T18:43:53.942-04:00I think 2BG for a 3/1 First Strike, Deathtouch is ...I think 2BG for a 3/1 First Strike, Deathtouch is already pretty terrifying!Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-6754307557455473532014-08-24T18:42:11.221-04:002014-08-24T18:42:11.221-04:00ImmerwolfImmerwolfTommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-75847128563549481562014-08-24T18:39:59.843-04:002014-08-24T18:39:59.843-04:00I think this lives in the nether region between co...I think this lives in the nether region between common and uncommon where ti could really be either. I'll go with common and let pushing it up to uncommon be one of the first things development does with the set.Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-539305656207621872014-08-24T17:29:44.151-04:002014-08-24T17:29:44.151-04:00So:
Combustible X (X, Sacrifice CARDNAME: CARDNAM...So:<br /><br />Combustible X (X, Sacrifice CARDNAME: CARDNAME deals X damage to target creature.)<br /><br />Keywording a subset of sacrifice effects seems bit strange to me. I guess it's just that I can't think of abilities other than Vanishing/Fading that merely define a permanent's transient existence. While something like Combustible may not truly be a keyworded drawback, it can certainly read like one.metaghosthttps://www.blogger.com/profile/18301191638894756414noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-75492380282174853692014-08-24T17:08:03.879-04:002014-08-24T17:08:03.879-04:00So... flanking meets soulbond? I like how it has a...So... flanking meets soulbond? I like how it has a better 'flanking' flavor than the original ability, but it sounds like a nightmare for combat math.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-22140446820912683602014-08-24T17:00:42.549-04:002014-08-24T17:00:42.549-04:00I'm going to re-template the hunts ability so ...I'm going to re-template the hunts ability so that it triggers on attack and grants +1/+1 until end of turn. That prevents the 2/1 Ruin Crawler from dying if it attacks a nonbasic land controller and gets blocked by a 1/1 creature, which I assume is the intention.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-91969603646533671242014-08-24T16:51:51.344-04:002014-08-24T16:51:51.344-04:00I'd definitely consider keywording the Mogg Fa...I'd definitely consider keywording the Mogg Fanatic functionality (maybe with a mana cost to make it easier to balance). I seem to remember that something along those lines was suggested as a BR mechanic in the Suvnica project.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-4889954355694070652014-08-24T16:00:05.266-04:002014-08-24T16:00:05.266-04:00Karst Combatant 2BG
Creature - Human Scout (U)
So...Karst Combatant 2BG<br />Creature - Human Scout (U)<br /><br />Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)<br /><br />Karst Combatant can't be paired with Humans.<br /><br />As long as Karst Combatant is paired with another creature, each of these creatures has "Whenever an unpaired creature blocks this creature, the blocking creature gets -1/-1 until end of turn."<br /><br />3/2Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-84252300750486508542014-08-24T15:50:18.421-04:002014-08-24T15:50:18.421-04:00Right.
There is distinctly a power-level issue wh...Right.<br /><br />There is distinctly a power-level issue when applying this concept to Magic, especially with regards to how such an effect could facilitate deck-building practices. The Militant (and whatever other designs may fit at rare) likely aren't as powerful as a traditional manland, but extending the mechanic to lower rarities may prove detrimental to historical ideals of variance.<br /><br />Something like:<br /><br />Efreet a la Modality<br />2RR<br />Creature - Efreet (C)<br />2/3<br />R: CARDNAME gets +1/+0 until end of turn.<br />One with Nature (Instead of casting this card from your hand, you may play it transformed. This counts as playing a land.)<br />///<br />Cantankerous Cavern<br />Land (C)<br />~ enters the battlefield tapped.<br />T: Add {R} to your mana pool.<br /><br />To a certain extent it'd be like giving Forgotten Cave a form of creature-cycling, minus the search & shuffle. I don't know that you'd play it every Red deck in its limited format, but you'd probably play it in every controlling Red deck in its limited format.metaghosthttps://www.blogger.com/profile/18301191638894756414noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-65493438056640301652014-08-24T15:14:34.933-04:002014-08-24T15:14:34.933-04:00I think you'd need to fiddle the wording so it...I think you'd need to fiddle the wording so it still counted as a land drop, but the basic idea is something I've messed around with before. I tried a variant of morph where you could play the creature as a CITP colorless land, then "unmorph" it later in the game for a cost if you drew too many real lands. i.e <br /><br />Rakhara Guardian 4<br />Artifact Creature - Construct (C)<br />Primordial 4 (You may play this face down as a land any time you could play a land. It enters the battlefield tapped and has “T: Add 1 to your mana pool.” You may turn it face up for its primordial cost.)<br />3/3<br /><br />Bit wordy for common though, I think using transform cards is a much more elegant way of doing it. One with Nature "lands" are so much better than almost any other lands in Magic though, since you have a color-producing land in a land slot that can be cast as a body without taking either land drops or creature slots, so you'd likely have to really watch out for what creature halves could go on these.Aurahttps://www.blogger.com/profile/06816809721370349172noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-25912446367326451322014-08-24T15:08:25.804-04:002014-08-24T15:08:25.804-04:00I'd really like to see this effect in a format...I'd really like to see this effect in a format with some emphasis on CMC=6 (a la Scourge).metaghosthttps://www.blogger.com/profile/18301191638894756414noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-7077493804494420112014-08-24T15:06:46.299-04:002014-08-24T15:06:46.299-04:00I've only played a little bit of Duel Masters ...I've only played a little bit of Duel Masters (and apparently it's now dead, for the most part), but the basics of the resource system are:<br /><br />1. Any card can be played face-down as a "land".<br />2. Any card that demands multiple colors of "land" will also function as a multi-land of those colors that ETBs tapped.<br /><br />I think that's basically it.metaghosthttps://www.blogger.com/profile/18301191638894756414noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-36066046863723621392014-08-24T15:01:16.674-04:002014-08-24T15:01:16.674-04:00Rarity?Rarity?lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12182744474165914682014-08-24T15:00:58.392-04:002014-08-24T15:00:58.392-04:00Kudos on finding a truly obscure mechanic and comi...Kudos on finding a truly obscure mechanic and coming up with an interesting twist on it. I wonder how this would affect Limited play styles. We should generally be suspicious of abilities that punish opponents for playing normally-- and especially for playing lands-- but this one seems pretty plausible.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-42888553599853954042014-08-24T14:57:20.117-04:002014-08-24T14:57:20.117-04:00Interesting concept! I don't know the Duel Mas...Interesting concept! I don't know the Duel Masters system very well, but I bet this would be very powerful in the context of Magic. Surprisingly, I can't think of any Magic cards or mechanics that work even close to like this; landcycling is probably the one that comes the closest.lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.com