tag:blogger.com,1999:blog-5479847193762153273.post7645159875613717033..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Eternal Analysis 001—WarpUnknownnoreply@blogger.comBlogger8125tag:blogger.com,1999:blog-5479847193762153273.post-7996741107958765612018-12-21T11:12:37.381-05:002018-12-21T11:12:37.381-05:00Not being able to draw warp cards functionally dec...Not being able to draw warp cards functionally decreases the size of your deck. Want to play with a 50 card deck? just jam 20 warp cards in. That seems super susceptible to abuse.Anonymoushttps://www.blogger.com/profile/03728704016985622244noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-23860767359650752622018-10-16T17:57:36.910-04:002018-10-16T17:57:36.910-04:00I like both, although I'd worry that 2b would ...I like both, although I'd worry that 2b would be more of a development challenge because it negates the natural balancing mechanic of warp cards costing more. Or it gets baked in and now those cards cost 2 more normally instead of 1. The +1/+1 solution doesn't fit on spells, which is unfortunate, but it does put those cards on a more consistent curve which helps their balance. Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-78453518476958805262018-10-16T17:32:19.791-04:002018-10-16T17:32:19.791-04:00I'd love to get playtest data on Praw. It migh...I'd love to get playtest data on Praw. It might feel bad both ways because you never get it all, or it might help a ton. It only helps with units which leads to…<br /><br />Pawr (You may play this card from the top of your deck. If you draw this card, it costs 1 less.)<br /><br />I guess that's option 2b from the post, but writing it out feels pretty good.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-56161166046782551062018-10-15T14:44:49.135-04:002018-10-15T14:44:49.135-04:00I wonder if there are other "random cantrip&q...I wonder if there are other "random cantrip" designs out there. Red's impulse draw often has that effect, although the fact that say Abbot exiles the card helps reduce the feel bad impulse. Needing the extra mana also really reduces the kinds of designs you can put it on. There's also Explore, which is a conditional cantrip that gives you a potential draw or a minor upside. One potential help for warp would be something similar:<br /><br />Praw (You may play this card from the top of your deck. If you draw this card, it gets +1/+1.) Wobbleshttps://www.blogger.com/profile/11494097707732649864noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-7103328873537607192018-10-15T14:31:39.325-04:002018-10-15T14:31:39.325-04:00The Praxis stranger is probably involved here.The Praxis stranger is probably involved here.Addison "The Fox" Foxhttps://www.blogger.com/profile/04703341837091018873noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-5484591213397496962018-10-12T15:09:21.530-04:002018-10-12T15:09:21.530-04:00Warp cards that you can't play off the top are...Warp cards that you can't play off the top are the nut worst. I still think there should be some added cost for the flexibility (otherwise you'd never play the base version of the card), but I like your change of making them cheaper to hardcast than to warp. Right now it feels like if you fail to warp, your deck is mocking you with a dead draw next turn, so making the draw less dead would be an improvement. Incidentally this isn't the case for effects like miracle (another stupidly swingy mechanic) that are supposed to be a pleasant surprise.<br /><br />Did you know there's a secret achievement for warping eight units in a single turn? (They MUST come off the top, and they MUST be units, so no cheating with Waystone Infuser or Brilliant Discovery, i.e. cards that would actually help you hit your warp cards on-curve.) I have to wonder what kind of masochistic dev actually pulled off that one.Jenesishttps://www.blogger.com/profile/05356037137564501914noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-68856642979768542572018-10-12T14:57:12.970-04:002018-10-12T14:57:12.970-04:00I'm not sure the best way to balance a really ...I'm not sure the best way to balance a really swingy mechanic is to print cards that are so good even the worst case feels borderline unfair, but that seems to be their current strategy.Jade Phoenixhttps://www.blogger.com/profile/13986265829174960972noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-88486427516727993422018-10-12T14:55:14.854-04:002018-10-12T14:55:14.854-04:00It's hard to decide how I feel about your firs...It's hard to decide how I feel about your first change, because obviously warp cards would look totally different if you couldn't draw them, but at the moment, the warp cards the actually get played are the ones that are a good deal even from your hand, and the last thing I'd want is not to be able to draw my Hearts of the Vault.Jade Phoenixhttps://www.blogger.com/profile/13986265829174960972noreply@blogger.com