tag:blogger.com,1999:blog-5479847193762153273.post7769370354962891336..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: To Alaska and Back Again 2Unknownnoreply@blogger.comBlogger9125tag:blogger.com,1999:blog-5479847193762153273.post-11430275996678636222012-06-15T12:42:01.089-04:002012-06-15T12:42:01.089-04:00Checked it out. Interesting.
How do you remember ...Checked it out. Interesting.<br /><br />How do you remember which suit is weighted toward which rank? IE: Here's an Orange card, bet what rank it is. Here's a 1/full moon, bet what suit it is.<br /><br />Added my distribution to the file so you can see how I answer that question.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-40132834773494761662012-06-15T12:35:18.758-04:002012-06-15T12:35:18.758-04:00It has eight named phases, yes. We wouldn't us...It has eight named phases, yes. We wouldn't use the names and would divide by thirds instead of quarters.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-55784265201782858052012-06-15T12:20:59.176-04:002012-06-15T12:20:59.176-04:00Doesn't the moon have eight phases?Doesn't the moon have eight phases?HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-84705994851594654732012-06-15T11:54:08.234-04:002012-06-15T11:54:08.234-04:00Using a bell curve makes sense - the card distribu...Using a bell curve makes sense - the card distribution I had imagined would be (hypothetically):<br />12 red, 10 orange, 8 yellow, 12 green, 10 blue, 8 violet.<br />And opposite that, ten cards for each of the six ranks.<br /><br />This means that there are 36 unique card-identities, and every card appears either once or twice. (if you're interested, I uploaded a quick spreadsheet to the M13 dropbox). I hadn't thought about tying a suit to a particular rank with that much weight - this is unfamiliar but interesting territory.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-58024422033620211612012-06-15T11:37:30.052-04:002012-06-15T11:37:30.052-04:00I considered a lot of different configurations. Ha...I considered a lot of different configurations. Having six suits and six ranks in a 60 card deck lets me skew each suit to a rank and vice-versa either drastically (1 1 1 1 1 5) or in a bell-curve (1 2 3 2 1 1) which is my first choice. <br /><br />I could also make six suits with ten ranks and now duplicates or skewing, but that wouldn't support games with symmetrical play.<br /><br />There could be five suits and five ranks but that reduces distinct game entities from 36 to 25 which I fear will make possible games too simple. It also pushes a reduced deck size* or stranger distributions (1 1 1 1 8 or 1 2 3 4 2).<br /><br />*What makes 60 such a magical deck size is that it is the smallest number divisible by 2, 3, 4, 5 and 6—making it the only option for 2-6 player games that divide the deck evenly.<br /><br />As you point out, keeping words off the cards makes the deck both multilingual and more modular, allowing it to support multiple games. My aim is to create a deck of cards that can be used for many different games, much like a regular poker deck (with relatively limited potential). Like playing card decks, I'm also very interested in the potential for functionally-identical re-themes. While you can play any game in the family with your moon deck, it would be more fun to play the witch- and werewolf-themed games with that one, while you might want the lifecycle-themed deck for your farming game and your clock-themed deck for factory-manager-themed game. <br /><br />Similarly, the suits while always red/orange/etc could be styled to match the other side. The arcane/moon deck might have spell components like red=blood, orange=gold, yellow=sunlight, etc while the nature/lifecycle deck might have seasons like orange = fall, yellow = summer, green=spring, blue=winter or the factory/clock deck might have work orders or something.<br /><br />I would love to use elements, but as Alex points out, the sequence might not be clear. We could define it as Nature->Fire->Water->Metal->Air->Nature or something, but it's arguable and not intuitive. <br /><br />When you consider that the simplest presentation is the theme-neutral deck, it would clearly just be straight up colors and the numbers 1-6, with the understanding 6->1. Probably every theme deck has those numbers in some form, even if only presented graphically (this moon phase is 4 of 6, highlighting the fourth moon in a circle of six).<br /><br />I'm looking at several games for this deck already, but if you have ideas or want to create your own game for the deck, please do. If I do end up kickstarting the deck, I'd happily grant credit for ideas or entire games.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-61017540413338798062012-06-15T10:47:20.370-04:002012-06-15T10:47:20.370-04:00I'm really intrigued by this idea, and I don&#...I'm really intrigued by this idea, and I don't have a perfect solution, but here's an idea. For a set of six numbers that sequence together in an order and cycle intuitively, try printing a face of a clock on the back of each card and have them be set to 2, 4, 6, 8, 10, and 12 o'clocks. <br /><br />Depending on how you'd like to sell the premise of the deck, each iteration of the back has a slightly different impact. A rainbow of colors opposite a lunar cycle is interesting and plays into the opposite nature of the two sides- day/night is probably the first thing, but also color vs. monochromatic/black and white. The tree cycle allows you to go with a "nature" or "springtime" vibe for the whole deck, which is at least a concrete concept for pitching. Either way allows you the option of textless cards with distinct identities, which is *cool*. I'm fascinated by this set-up overall, and if it's not prying, I'd be very curious to hear where you've gone with it so far.Pasteurhttps://www.blogger.com/profile/02058331124653341978noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-85071020498480079142012-06-15T09:15:18.294-04:002012-06-15T09:15:18.294-04:00The order of elements is always tricky to remember...The order of elements is always tricky to remember, though.<br /><br />I think it'd be fine to go with just numbers from 1 to 6, and make sure people know that 5,6,1,2,3 is a straight. But maybe that's not as elegant as you like.<br /><br />I'm very glad M13 went down so well, especially Bond. You guys did a great job with that set. Pity about the job, but nonetheless, sounds like you had a great trip - and thanks for the report!AlexChttps://www.blogger.com/profile/05674122775216494431noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-32364993931399932922012-06-15T02:19:54.789-04:002012-06-15T02:19:54.789-04:00Bummer about not getting the offer; the trip does ...Bummer about not getting the offer; the trip does sound amazing though, and I'm sure there will be other opportunities for you.<br /><br />For your game, is there any reason you strictly need cycles of 6s? I ask because 5 is also a divisor of 60 that might be easier to think of cycles for.<br /><br />Classical elements make for easy cycles; you can use either a modified Occidental or Oriental set as a cycle of either 5 or 6. You got Air, Fire, Water, Earth, Metal, Wood, or Spirit to work with.<br /><br />Another option would be expanding the suites from a Tarot deck, and use something like Cups, Crowns, Swords, Staves (and/or Wands), and Pentacles.Danielhttps://www.blogger.com/profile/10417959233780755818noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-37368577916761903782012-06-14T16:41:09.525-04:002012-06-14T16:41:09.525-04:00Fantastic photos! Sounds like a pretty sweet trip...Fantastic photos! Sounds like a pretty sweet trip. Sorry to hear you didn't get the job.HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.com