tag:blogger.com,1999:blog-5479847193762153273.post8524258179373823543..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: M13 Playtesting Has Limits?Unknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5479847193762153273.post-22594111056342622642011-11-28T18:00:52.017-05:002011-11-28T18:00:52.017-05:00Hey, look over there - a whole new article was pos...Hey, look over there - a whole new article was posted. I did not see it when I replied to this. Looks like it addresses most of my concerns so thanks!Nich Graysonnoreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-1488294221065919072011-11-28T17:50:17.515-05:002011-11-28T17:50:17.515-05:00Thanks, Nich. I appreciate your effort.
While I /...Thanks, Nich. I appreciate your effort.<br /><br />While I /am/ saying an executive decision needs to be made, I'm very much /not/ saying it needs to be made by me alone. I'm saying we need to talk it out as a group and make the decision based on everyone's feedback.<br /><br />I'm not married to the idea that Forest lair will always be +1/+2 and nothing else. I'm curious about it, because there's a chance it's right but I'm well aware there's a somewhat larger it's not. I just want to make sure we think it through and make an informed decision rather than take a gut decision for granted.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-23799864599978312972011-11-28T17:06:37.744-05:002011-11-28T17:06:37.744-05:00Good article. I also feel like I’ve learned a lot....Good article. I also feel like I’ve learned a lot. This is one of the first times I’ve designed cards with a larger group. I don’t want to let Jay down, so I’ve put more effort into M13 then I would have for a personal set design. I’ve made entire sets where I never actually playtested the cards. (I famously made a homebrew years ago where I printed out hundreds of color copy cards for a sealed prerelease with my friends and learned AT THE EVENT that many of the cards were just horribly undeveloped.) It’s easy to look at those sets and feel like they are finalized. But without playtesting, it’s just not the same thing. From my perspective, here are some of the pros and cons of playtesting.<br /><br />Pro: You can identify broken cards quickly. <br />Con: You won’t always see a card gets its proper due.<br />Pro: You can identify limited warping cards quickly.<br />Con: Playtesting doesn’t address all formats.<br />Pro: You can get a feel for how a card plays versus how it looks like it would play.<br />Con: You get a lot of data from playtesting and not all of it is captured.<br />Pro: You see a pet card, warts and all, for a more objective analysis.<br />Con: Not every cards gets equal playtest time.<br />Pro: You get to see people with no connection to the card designs react to them. <br />Con: It’s time consuming to make cards, design playtest decks and play sample games.<br />Pro: You get a better sense of what your set is missing and what it needs. <br />Con: Assumptions and previous experience can let cards slip in when they shouldn’t.<br /><br />Jay, can you say more about what you mean when you say we have to be designers and design the answer. Are you saying an executive decision on the direction we take must be made and then it’s our job to make cards that work for that direction? The reason I ask is that you were discussing the idea that Lair effects would be the same not just at common, but across other rarities (IE Forest lair always gives +1/+2.) And I’m afraid that if that direction is decided upon, the cards we design will not be very deep or engaging. So if it’s something I can try to talk you out of, I will. But if it’s a decision I need to just design around I need to know so I can stop worrying about the basis of my argument. (Similar to common Lair auras.)Nich Graysonnoreply@blogger.com