tag:blogger.com,1999:blog-5479847193762153273.post8817978378300445853..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Multiple Choice Magic Design Question of the Day 16, 17, & 18Unknownnoreply@blogger.comBlogger11125tag:blogger.com,1999:blog-5479847193762153273.post-72333820909684497442018-01-11T13:19:23.309-05:002018-01-11T13:19:23.309-05:00This is, I think, an actual problem with the rules...This is, I think, an actual problem with the rules, that could be closed ot make things work more intuitively. Tommy Occhipintihttps://www.blogger.com/profile/13495646355536064735noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-48324558155016334192018-01-10T09:50:50.882-05:002018-01-10T09:50:50.882-05:00At the beginning of the end step, the condition wi...At the beginning of the end step, the condition will fail to trigger because you haven't lost life this turn. Then the opponent can Shock you anytime during the end step and the card won't care. See rule 513.2 <a href="https://mtg.gamepedia.com/Ending_phase" rel="nofollow">here</a>.<br /><br />Of course, it's absurd that Magic has something called an "end step" which is distinct from the actual end of the turn! This is part of the legacy of the game being printed without a robust rules engine to make its mechanics precise. HavelockVhttps://www.blogger.com/profile/12698268009797139251noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-71268563989797577002018-01-10T07:24:12.303-05:002018-01-10T07:24:12.303-05:00Edit: OK, and for #3 I *also* missed that it only ...Edit: OK, and for #3 I *also* missed that it only triggered during your turn. Oops again :)Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-10796932793151687362018-01-10T07:22:33.017-05:002018-01-10T07:22:33.017-05:00I don't understand the timing issue for the la...I don't understand the timing issue for the last question. How is there now a window where they can deal damage to you without it triggering the counter?Carl Duzetthttps://www.blogger.com/profile/07786232615099927217noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-28455817039074200452018-01-10T05:29:25.196-05:002018-01-10T05:29:25.196-05:00Ah, interesting question, good test of knowledge o...Ah, interesting question, good test of knowledge of small but important considerations.<br /><br />I go #1, disagree about #2, but missed #3. Oops!<br /><br />For #1, I did hesitate. There *are* cards like <a rel="nofollow">Brass Gnat</a> that have an upkeep untap trigger, but it's not literally "At the beginning of your upkeep, untap CARDNAME", and alt-win cards are just rare overall even if most of them trigger at upkeep. But after a moment of hesitation I decided the question was clearly referring to the direct effect with no additional conditions.<br /><br />For #2, I'm still not sure I agree. What cards have opponent-lifegain? Something like "When this deals combat damage to an opponent, they gain 4 life. Whenever an opponent gains life, they lose twice that much life." Or something. That's possible, but fiddly.<br /><br />Conversely, I can imagine something like "Double Strike. Whenever ~ attacks for the first time each turn, untap it, and there's an additional main phase and additional combat phase after this phase. Whenever ~ deals combat damage to a player, it gets +3/+3 UEOT".<br /><br />I'm not sure, but I think the pump creature is more appropriate than the lifegain creature. The growing-ing definitely IS confusing, but I think having future combat damage events to come makes it a lot more obvious what happens, even though "+3/+0" is probably *better*. Whereas the lifegain one is really Melvin-y, I feel like there's usually going to be a better way of writing that than immediately undoing the combat damage. Even on an aura you put on an opposing creature, giving it -4/-0 makes more sense than giving it anti-life-link.<br /><br />For #3, I just missed the timing interaction.Jack (cartesiandaemon)https://www.blogger.com/profile/08258267965242039995noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-31074840904892673092018-01-09T14:52:57.023-05:002018-01-09T14:52:57.023-05:00Concerning the one I disagreed on: A set that has ...Concerning the one I disagreed on: A set that has a big enough damage-to-self or life payment theme wouldn’t care about the Shock at EOT loophole very much. But like the wins-the-game trigger, you gain some benefits for turning it into an upkeep trigger. I think both answers are “right” in the sense that an upkeep trigger is better for both.Anonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-61511064675434998922018-01-09T13:52:43.203-05:002018-01-09T13:52:43.203-05:00Thanks for sharing. Other perspectives are always ...Thanks for sharing. Other perspectives are always useful. "How would this be to judge at a tournament" is one I sometimes forget about that is pretty important.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-23841079830165016272018-01-09T13:36:13.765-05:002018-01-09T13:36:13.765-05:0016) E. Untapping literally just happened!
17) C. W...16) E. Untapping literally just happened!<br />17) C. Would lead to confusion for new players, who would want the additional 3 damage.<br />18) D. Win-the-game effects don’t happen at EOT, because it’s unfun - giving the opponent “one last chance” is much better gameplay. You could come up with a really convoluted trigger that works as an “end of turn”, but it should almost always work better as an upkeep trigger that requires a turn instead.Anonymoushttps://www.blogger.com/profile/15941977219304581236noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-41295798379382702702018-01-09T13:29:30.033-05:002018-01-09T13:29:30.033-05:00While reading n°16 answers, I first used a differe...While reading n°16 answers, I first used a different reasoning than you did to eliminate wrong answers : starting with the fact that upkeep triggers are prone to be forgotten, and this is not a "may" ability, which one is the least problematic to go back to later in the turn without affecting gameplay to much ? (in the context of casual play) Gaining life shouldn't be to impactful most of the time, but discarding strikes me as a potential problem (if you realise you missed it after drawing and playing cards). +3/+3 isn't problematic (as you can always re-play the combat step while accounting for the change), unless your opponent has a trick from their hand. Win the game, surprisingly enough, isn't problematic at all here since if you forget about it and remember later, well further actions don't have any consequences (but then since it's a major effect it should rarely be forgotten). <br /><br />Finally I read your last answer : "untap this creature", and I was like : "oh. I guess it's E then. I used the wrong approach." Still I liked my reflection so I wanted to share it.Anonymoushttps://www.blogger.com/profile/17282496615977507296noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-71461534694635126352018-01-09T12:39:55.000-05:002018-01-09T12:39:55.000-05:00Ha ha. I originally messed up why A was the answer...Ha ha. I originally messed up <i>why</i> A was the answer to #18 because the effect I was lifting from <a rel="nofollow">Paladin of Atonement</a> would trigger during your opponent's end steps not yours (in this hypothetical situation where the trigger isn't deferred to the next upkeep step to prevent the loophole). Fortunately, you're right, and A is still the best answer.Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-26518310633653746302018-01-09T12:17:03.491-05:002018-01-09T12:17:03.491-05:00Notes and answers, before clicking through:
16. E...Notes and answers, before clicking through:<br /><br />16. E. This is only relevant if the creature has an instant-speed tap ability.<br />17. C. This is only relevant if the creature has double strike or there are additional combat steps. A is close, though, since it weirdly undoes most or all of the damage to players-- kind of like reverse frenzy.<br />18. A. This is a closer call; all of them are possible, but A only works if you have some way to make yourself lose life (or the opponent plays instant-speed burn).lpaulsenhttps://www.blogger.com/profile/07772860908442278112noreply@blogger.com