tag:blogger.com,1999:blog-5479847193762153273.post9093543172415471495..comments2024-03-11T02:32:15.295-04:00Comments on Goblin Artisans: Weekend Art Challenge Review 051514—GameFan84Unknownnoreply@blogger.comBlogger8125tag:blogger.com,1999:blog-5479847193762153273.post-80024574126109003782014-05-21T17:48:35.166-04:002014-05-21T17:48:35.166-04:00I'd be on-board with Ben's version, but a ...I'd be on-board with Ben's version, but a sorcery clause is certainly necessary, I hadn't even thought of that.James Bartolottihttps://www.blogger.com/profile/14429344295256063879noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-54783222782100874492014-05-21T17:45:55.866-04:002014-05-21T17:45:55.866-04:00I don't think the crew wording needs to or sho...I don't think the crew wording needs to or should be able to remove a creature from a crew. Equipment only gets unequipped if the creature dies. I don't think the extra words and functionality are worth it. <br /><br />In other words, I feel it should be this:<br /><br />Crew 2 (2: Remove a creature you control from any crews it's in and add it to this one. Crew must attack or block together.)<br /><br />Do we want a sorcery clause on this?Anonymoushttps://www.blogger.com/profile/11393054869276886509noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-32735502698204027332014-05-21T16:29:05.408-04:002014-05-21T16:29:05.408-04:00I wanted to use Equip because I dislike reinventin...I wanted to use Equip because I dislike reinventing the wheel, but I can see where you're coming from there.<br /><br />I think we should keep the crew limit. A 2-mana common artifact probably shouldn't make your whole team fly.Sanctaphraxhttps://www.blogger.com/profile/17117418785914238427noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-91446055826846867422014-05-21T15:18:32.342-04:002014-05-21T15:18:32.342-04:00We may want to limit crew for some effects. Imagin...We may want to limit crew for some effects. Imagine a Rare gunship with:<br /><br />Borhian Gunship's crew has "T: This creature deals 1 damage to target creature or player."Nich Graysonhttps://www.blogger.com/profile/08686832423418814443noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-12289667149409227952014-05-21T11:29:57.351-04:002014-05-21T11:29:57.351-04:00Needing to attack and block together seems like en...Needing to attack and block together seems like enough of a push against huge crews that I don't think it needs a limit at all.<br /><br />Crew {2} ({2}: Remove a creature you control from any crews it's in and add it to this one, or remove a creature from this crew. Crew must attack or block together.)<br /><br />Alternative wording:<br />Crew {2} ({2}: Remove a creature from this crew, or add a creature you control to this crew if it's not in another crew. Crew must attack or block together.)James Bartolottihttps://www.blogger.com/profile/14429344295256063879noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-689869453362385082014-05-21T10:22:37.130-04:002014-05-21T10:22:37.130-04:00Good stuff.
Do we even need to specify how many cr...Good stuff.<br />Do we even need to specify how many creatures can board a vessel? Is it interesting that some take 2, some 3 and some 4?<br /><br />Jay Treathttps://www.blogger.com/profile/09428861685923241850noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-7133282677410321112014-05-21T09:59:20.941-04:002014-05-21T09:59:20.941-04:00Jay may have been consfused that vehicle 3 wasn...Jay may have been consfused that vehicle 3 wasn't a cost, but he's right that the mechanic would be cleaner if it didn't have an equip cost and a vehicle wording as two separate things. Anyway, I think using the Equipment subtype isn't a great fit for vehicles. Consider Mike George's use of vessel as a creature type. What if Vessel were a new artifact type instead? Then we could try something like:<br /><br />Bohrian Skyship<br />2<br />Artifact - Vessel<br />Bohrian Skyship's crew has flying.<br />Crew 3—{2} (You may add crew by paying {2}. Crew must attack or block together. Only three creatures may crew this vessel at once.)<br /><br />I took a lot of rules text out of the reminder text here, like whether you need to control the creatures you're adding as crew (I'd say yes,) whether a creature can crew multiple vessels at once (I'd say no) and what happens if you try to add crew past a vessel's crew limit (I'd say you can, but it will move one of your other crew out of the vessel when you do.) These sorts of questions are inherent to any vehicle designs and I don't think there's a clean way to spell it all out each card. In a post-Planeswalker design world, not every aspect of a card's rules needs to be included on the card.Nich Graysonhttps://www.blogger.com/profile/08686832423418814443noreply@blogger.comtag:blogger.com,1999:blog-5479847193762153273.post-65760816701014662362014-05-20T22:15:37.313-04:002014-05-20T22:15:37.313-04:00Whoops, looks like I screwed up my attempt at clar...Whoops, looks like I screwed up my attempt at clarity.<br /><br />Vehicle X isn't meant to be an activated ability. It's meant to mean that you can equip to up to X creatures at once, using the normal equip ability. So an Equipment with Vehicle 1 would just be an ordinary equipment.<br /><br />Sorry about that.<br /><br />The bit about only letting a creature ride one vehicle is probably a good call. More text, but clearer and more flavourful in play.Sanctaphraxhttps://www.blogger.com/profile/17117418785914238427noreply@blogger.com