Goblin Artisans
Showing posts with label experiential design. Show all posts
Showing posts with label experiential design. Show all posts
Monday, July 20, 2020

Impact Tremors

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My defining guideline for game design is impact . Broadly speaking, impact is how much a game sticks with you: How much you remember a game ...
2 comments:
Tuesday, February 19, 2019

Lenses for Friends: Making Mechanics Play Well and Tell Stories

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As some may know, I recently had the pleasure of being a guest on the Beacon of Creation custom Magic design podcast , discussing their co...
5 comments:
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