Goblin Artisans
Showing posts with label player psychology. Show all posts
Showing posts with label player psychology. Show all posts
Monday, April 12, 2021

Don't Make Me Think

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Part of being a good game designer involves knowing when to do things your players don't like. Sometimes this is because your responsibi...
Monday, January 4, 2021

Designing for Spike

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This is the third article in my series of designing for player psychographics. I encourage you to read my articles about Timmy/Tammy and Jo...
2 comments:
Monday, December 21, 2020

Designing for Johnny and Jenny

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This article is the second of my three-part article series about designing for the Magic  player psychographics. Check out the one about Tim...
1 comment:
Monday, December 7, 2020

Designing for Timmy and Tammy: Reloaded

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A couple years ago (gross, I can't believe it was a couple years ago) I wrote an article about designing for the player psychographic Ti...
Monday, July 20, 2020

Impact Tremors

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My defining guideline for game design is impact . Broadly speaking, impact is how much a game sticks with you: How much you remember a game ...
2 comments:
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