Tuesday, January 29, 2019
Eternal Analysis 015—Endurance & Stun
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Endurance is Eternal 's vigilance, and stun is its super-tap, but their implementation and relationship are worth talking about.
2 comments:
Tuesday, January 22, 2019
Announcement: Goblin Game 2019
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Hey Artisans. Tomorrow (Wednesday, Jan. 23) I'll be running my annual Goblin Game on Twitter . It'll kick off some time around noo...
Wednesday, January 16, 2019
Eternal Analysis 014—Ambush and fast spells
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Eternal avoided making Magic's mistake of taxonomically dividing sorceries and instants: They're all spells, but some are fast and...
8 comments:
Friday, January 4, 2019
The Emperor's New Clothes & Activity Analysis
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Years ago, just as KickStarter was realizing its potential in the board games market, a concept game full of blank components funded and I ...
4 comments:
Tuesday, January 1, 2019
What I've Learned from Guilds of Ravnica's Mechanics (Part 5)
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Please enjoy the third in a series of five guest posts from Larcent about the mechanics of Guilds of Ravnica. —Jay Treat Lesson Five: Und...
13 comments:
Monday, December 31, 2018
What I've Learned from Guilds of Ravnica's Mechanics (Part 4)
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Please enjoy the third in a series of five guest posts from Larcent about the mechanics of Guilds of Ravnica. —Jay Treat Lesson Four: Sur...
6 comments:
Friday, December 28, 2018
What I've Learned from Guilds of Ravnica's Mechanics (Part 3)
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Please enjoy the third in a series of five guest posts from Larcent about the mechanics of Guilds of Ravnica. —Jay Treat Lesson Three: Me...
8 comments:
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