Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.Friday, June 30, 2017
Weekend Art Challenge 063017—JohnStoneArt
Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.Thursday, June 29, 2017
CCDD 062917—A Still Moment
Cool Card Design of the Day6/29/2017 - Proactive Fog with hints of Congregate.
I'd guess this is too good for turbo-fog, if only that deck ran creatures.
Wednesday, June 28, 2017
CCDD 062817—Voodoo Bonfire
Cool Card Design of the Day6/28/2017 - Here's a cheaper, more damaging Lava Axe, thanks to a delayed effect, and the chance for your opponent to prevent some of the damage.
Labels:
burn,
CCDD,
enchantment,
red
Tuesday, June 27, 2017
CCDD 062717—Casting Ordinance
Cool Card Design of the Day6/27/2017 - You know what's more fun than 'no?' "Me too."
Labels:
CCDD,
enchantment,
rule making,
white
Friday, June 23, 2017
Weekend Art Challenge 062317—samice
Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.Thursday, June 22, 2017
CCDD 062217—Stensia Hotelier (& Steal Mana)
Cool Card Design of the Day6/22/2017 - I think we can handle a more aggressive Stensia Innkeeper at higher rarities.
Labels:
CCDD,
creature,
land destruction,
red
Wednesday, June 21, 2017
CCDD 062117—Industrious Hermit
Cool Card Design of the Day6/21/2017 - Bounty of the Luxa's use of homarid technology got me thinking about new ways to implement homarids. Is there a solution that doesn't require counters on multiple permanents (which can get out of sync)?
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