Monday, February 11, 2019

The 8 Kinds of Fun

Understanding our audience is one of the holiest grails of game design. Mark Rosewater's psychographics are famous in this community, but he's not the only one thinking about this. A couple years ago, BGG users will remember Quantic Foundry's motivation profile going around. There's the Bartle taxonomy of players types. And I recently encountered another older analysis called The 8 Kinds of Fun.

Here's the oldest post I've found about it, the firstest, and the bestest.

Friday, February 8, 2019

Weekend Design Challenge 020819 - Faction Ascendency

Hey, Artisans! Click through to see this weekend's design challenge, submissions due Monday morning. Every submission warrants feedback, so after you've come up with your idea, tell people what you like or dislike about theirs. Also listen to what they had to say about your card, and armed with that critique, revise your submission any number of times. I haven't been the best about reviewing recently, but I will attempt to review the most recent submission from each designer sometime at the beginning of next week.

Thursday, February 7, 2019

Of Other Multiverses


By lpaulsen

Hi everyone! I'm Luke. I comment on Goblin Artisans as lpaulsen and occasionally post my own custom Magic design projects at mondaymorningmaro.blogspot.com.

Here's a little known fact about me, though: I have a fictional alter ego who's a planeswalker.


CCDD 020719 - Slivers of Tarkir

It looks like I may have inadvertently backed myself into a tribal theme this week. Oops. Anyway, here's the very beginnings of an idea I had last night. May I present, the Slivers of Tarkir:


Tuesday, February 5, 2019

CCDD 020519 - Distortion Sentinel and Eldrazi Design Principles

Good morning, Artisans. I was thinking about Eldrazi today, so I decided to come up with one. Unfortunately, I've internalized a number of Eldrazi design principles, some of which I extrapolated from Rise/Battle for/Oath/Eldritch, some of which I just made up, but they do make our friendly unfathomable extraplaner weirdos difficult to make.

Monday, February 4, 2019

CCDD 020419 - Goblin Mail Carrier

So we did the Goblin Game a couple weeks ago on Twitter. The first round every year is to design a common Goblin, and this year I offered up this art:


Friday, February 1, 2019

Eternal Analysis 016—Spark


Spark is Eternal's bloodthirst/spectacle mechanic, opened up to do anything when your opponent has taken damage. What it does most often is suck.