For a bottom-up design, this card went through a crazy number of templating iterations. I knew what I wanted it to do, but not how to do that in a clean and intuitive way. Finally I realized that I could get the text box down to four lines by reusing an existing set mechanic.
This is supposed to play like a cross between
Fireball effects and
Diabolic Edict effects. With enough mana it can wipe almost any board, but with only a few replications and some high-toughness creatures to soak it up it might do nothing. It's instant-speed mostly because I liked the crunchy complexity of casting it during combat-- but that might be a step too far for an already decision-intensive card.
I concur with your analysis about the instant speed.
ReplyDeleteI would also have some issues with the initital casting cost. I would prefer it to be 2R, but that is a playtest card if I have seen one. NWO would dislike it probably, so that might be one of the wordiest cards in the set.
I would make this a rare solely on the basis that it's going to result in many judge calls regarding whether or not it works the way it actually works. Very cool design!
ReplyDeleteOh right, I forgot how much this relies on state based actions getting checked before each instance of "chooses a creature". Rare is a good call.
DeleteYeah, fiddly to get people to actually understand how it works, but I really like the flavour here.
ReplyDelete