This design went through a bunch of iterations, if I remember correctly. I knew I wanted a card selection effect that gave players the option or maybe the obligation to stop at some point. As usual, the best way to do that turned out to be the simplest too.
Compared to Mirrodin Besieged, this is... card advantage? Not-card-disadvantage? But also not a modal spell that could potentially win the game. Seems pretty reasonable to me.
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