Saturday, November 13, 2021
Weekend Design Challenge 111321 - Faction Mechanic
Saturday, November 6, 2021
Weekend Design Challenge 110621 - Cleave
Saturday, October 30, 2021
Weekend Design Challenge 102921 - Crimson Vow Teaser
Saturday, October 23, 2021
Weekend Design Challenge 102321 - Randomizer v3
Saturday, October 16, 2021
Weekend Design Challenge 101621 - Blood Lust
Wednesday, October 13, 2021
MOXTOBER - Thirteen: Luck and Solitaire Games
#wotcsafe
1 Swamp1 Godless Shrine1 Orzhov Basilica1 Scoured Barrens1 Dross Harvester1 Cloistered Youth1 Tavern Swindler1 Death Grasp1 Sign in Blood1 Renewed Faith1 Fountain of Youth1 Mana Crypt1 Triskaidekaphobia
Tuesday, October 12, 2021
MOXTOBER - Bones: A Google Sheet Template for Set Skeletons!
#wotcsafe
What do people think about when they think of Bones? Skeletons! And what is the scariest kind of Skeleton? Set Skeletons!
Today, instead of designing a new Skeleton card, I’ve created a new tool for looking at and designing your own set skeletons in a Google Doc: https://docs.google.com/spreadsheets/d/1G5E_Klct4tyHn2eKvgU_5zoCfzWpyaNWpCkkq_cSRKE/
The previous top link for “Set Skeleton Google Sheet” pointed at this template from Flying__Penguin, which this is based on. It’s really useful! However, that template was made 6 years ago for 150 card sets. The updated version reflects the feedback from Maro’s Nuts and Bolts article from last year and the larger size of modern sets, which is far more detailed that the previous version. You can copy this template to use for your own sets
I’ve also included at additional tab that uses Cube April’s brilliant Scryfall google sheets plug in to (more or less) automatically populate a set skeleton that you can view along side the skeleton template provided in the article. This helps you to see where recent sets have deviated from the skeleton in creative ways!
This document is certainly a work in process, so please let me know how else I can improve the design or how you’re tweaking it to be more useful!
You can find me on Twitter @wobbles
or in the Beacon of Creation discord https://t.co/WXoiKIC1qf?amp=1
Saturday, October 9, 2021
Weekend Design Challenge 100921 - Night // Day
Friday, October 8, 2021
Five Design Challenges for GDS4
Wednesday, October 6, 2021
MOXTOBER - Plot: Uncovering Caverns
For a long time, Steamflogger Boss was the go to example of a White Whale of Magic design. A bit of trinket text that was alluring because it was so impossible. But Joke Problems require Joke Solutions, and Unstable provided a way to solve the issue while avoiding any rules unpleasantness. While this was an elegant solution, it had the unfortunate side effect of resolving the most tantalizing design hooks that WotC had provided casual designers. So it was quite nice of them to include a new one when they released Mystery Boosters
Now, plot boosters still need to answer the same questions that Ari posed about Contraptions:
- Does it create fun gameplay?
- Does it work within the rules?
- Is it comprehensible and intuitive?
- Does it have sufficient design space, especially at common?
- Does it mesh well with the other themes of the set?
- Does it have resonance with the world's flavor?
- Does it appeal to many different kinds of players?
- Can it be templated with a sufficiently small word count?
- Is it novel?
When you open a Plot Booster, remove the first card and shuffle the rest face down. Perform the actions of the first card, then uncover the next card and perform its ability. Then you may either empty your mana pool and retreat, or uncover the next card and activate its ability. You may only activate plot abilities and mana abilities during the resolution of the plot.
This steals a tried and true push your luck mechanic from games like Incan Gold or Mark Rosewater’s own game of scantily clad miners Gold Digger. Here’s what I’m picturing for the first card of Uncovered Canyon
From there, exploration of the pack is random. That means that while you could use a sealed pack for the mechanic, you could also replay it using those cards because the order would be different. For this implementation, the packs would be the start card, 4 commons, two uncommons and a rare. A common could look like:
Big impact, high price, high cost of failure. If this is the first card you flip, it’s a big upside, but if not, you’ll need to withhold a lot of potential payouts to dig deep to find it.
This doesn’t seem like an implementation that would work easily in a standard legal set, but in a dedicated supplemental like Jumpstart that could include a sealed pack of these it seems like a lot of fun!
So that’s my pitch for Plot Boosters. What are your thoughts? Will we see an actual implementation of Plot Boosters? What other themes could be interesting for Plots or cards that launch them? Let me know!
You can find me on Twitter @wobbles
or in the Beacon of Creation discord https://t.co/WXoiKIC1qf?amp=1
Sunday, October 3, 2021
MOXTOBER - Pawn: Changing Game Pieces
Nich designed around the idea of pawning as in Rishadan Pawnshop, but I was thinking more along the lines of Pawns as game components in Chess:
Lots of tiny text there:
If there 0 or 1 pawns on the board, place a pawn on each colored square when a player becomes the Monarch.
The Monarch may move any Pawn diagonally at the end of their turn.
When you move a Pawn to an occupied square, remove a pawn there and claim the reward.
And the rewards are:
- Create three 1/1 white soldier tokens
- Draw two cards
- Destroy a creature
- Fetch a basic land
- Deal 4 damage to each opponent
Saturday, October 2, 2021
Weekend Design Challenge 100221 - Green Curse
Friday, October 1, 2021
Amonkhet, Rebirth and Desert Cubes
It’s #MTGMoxtober! A month of design prompts for the Magic creatively inclined. I love a good design prompt, and this first one “Rebirth” has me excited for the upcoming return to Kamigawa. I love when media properties return to existing worlds and show how they’ve changed and developed over time.
What could be scarier than a cube where your only lands are Gold Mines?
You can find me on Twitter @wobbles (check out the #MTGMoxtober hashtag for more designs from this year or last year. It’s more popular than ever thanks to TikTok(!?!))
or in the Beacon of Creation discord https://t.co/WXoiKIC1qf?amp=1
Saturday, September 25, 2021
Weekend Design Challenge 092421 - Disturb
Tuesday, September 21, 2021
Questions I Can't Answer
I considered several possibilities for what to write about here- what words of wisdom I could bring back to the design community that gave me the skills to work in R&D. Ultimately, I decided the most interesting thing I can offer is not any advice (19 Ways To Get Your Commons In Shape For Set Design Handoff- #6 Will *Shock* You!) but questions. Hard questions. Questions that I don't know the answer to.
Wednesday, September 8, 2021
Cubelets - Mini Cubes!
Saturday, September 4, 2021
Weekend Design Challenge 090421 - Average Card
Thursday, September 2, 2021
CCDD 20210902 - Harmonic Hydra
Wednesday, September 1, 2021
CCDD 20210901 - Simic Mutagen
Friday, August 27, 2021
Weekend Design Challenge 08272021 - Built for Commander and also Power Level Analysis
Happy Friday Artisans! Click through to see this weekend's design challenge. Once you've gone and made your own card for submission, go ahead and offer some feedback on your fellow Artisans' cards. Throughout next week I'll try to offer some feedback of my own (no promises).