Saturday, May 22, 2021

Weekend Design Challenge 052121 - Modern Horizons 2 Text

Hey Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom Magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.

It's spoiler season again and the usual preview post is up for Modern Horizons 2! Choose a line of rules text from that post and design a card with it. For bonus points, make it a creature with one of the creature types listed.

Good luck and have fun!


  1. The first idea that really poped into my head was for me to use the one with the corruption counters. First thing that came to mind; a {W}{B} cleric that was protected from the “corrupted”, but were the one actually corrupting others. Secondarily came an idea of a {W}{B} planeswalker that for a +1 put corruption counters on thing, and had a -1/0 ability for affecting things with corruption counters.

    But those ideas just came to me too easy. The “ Protection from permanents with corruption counters on them” line of text feels to easy to make a card out of, so I wanna try some other mechanic.

    This brings me a problem, as maro does try to make all the spoilers represent separate cards, meaning the creatures listed doesn’t necessarily have the mechanics of the above listed cards. But I’ll try anyways.

    Fleshburner ritualist || {2}{B}{B}
    Creature — Skeleton Shaman
    Whenever you cast your third spell each turn, you may sacrifice [CARDNAME]. If you do, draw two cards, each opponent loses 4 life and you gain 4 life

    1. Black is an interesting color for "third spell each turn". It's not unheard of (see: Kaldheim WB theme) but I tend to think of "cast lots of spells" as a UR theme.

      I really like the way the Ritualist is set up. Seems like it would create fun gameplay dynamics. My only comment is that I'd like it to make opponents discard two cards, for complete symmetry and a meatier payoff.

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  3. When I saw this I knew I wanted to play with one of Future Sight's unused mechanics, so here we go:

    Karmic Infusion {1}{W}{W}
    Enchantment - Aura
    Enchant creature
    Enchanted creature has absorb 3. (If a source would deal damage to it, prevent 3 of that damage.)
    Whenever damage that would be dealt to enchanted creature is prevented, put that many karma counters on it.
    When there are ten or more karma counters on enchanted creature, sacrifice it, then destroy all creatures.

    My rationale for costing the card is that Indestructibility (which is pretty much what this card does, although not to the full extent) costs 3W, and the boardwipe effect is way too conditional and might allow for the low CMC.

    1. This is a really cool design. The only part of it I don't like is the absorb. If it instead said "prevent all damage" I'd be sold!

      I do like that this tries to make absorb relevant in ways that "+0/+X" wouldn't be. That's always been the main obstacle to more absorb seeing print.

  4. Iad Myr {2}{U}{U}
    Artifact Creature - Myr (R)
    If an ability of a Myr or another artifact you control triggers, that ability triggers an additional time.

    1. Any triggered ability? That's new territory-- exciting and possibly broken, though I don't immediately see any cards that break it.

      I do think using this to match "a or another you control" is incorrect. I would expect something where neither CENSORED is a subclass of the other and only the second one applies to the permanent it's written on. For example, "a planeswalker or another creature you control", or "a Skeleton or another Zombie you control".