Friday, September 30, 2016

Weekend Design Challenge 093016—Countermagic

Weekend Design Challenge
Click through to see this design requirements for your single card submission, due Tuesday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer some time on Tuesday, in the comments below.

Thursday, September 29, 2016

CCDD 092916—Wizard's Claim

Cool Card Design of the Day
9/29/2016 - Countermagic week continues.

"How much is that spell worth to you?"

Wednesday, September 28, 2016

CCDD 092816—Dismantle Magic

Cool Card Design of the Day
9/28/2016 - Countermagic week continues. The vast majority of counters let you pay less than your opponent to counter their spell. Spell Blast costs more. That's a good thing, but it's so much worse than other options, who would consider it (except against a deck with important 0- or 1-cc spells)?

Is this not fair?

Tuesday, September 27, 2016

CCDD 092716—Challenge Expertise

Cool Card Design of the Day
9/27/2016 - Countermagic week continues. Challenge Expertise counters any spell you don't have a full playset of, or else acts like a blue Cranial Extraction to prevent further castings of the spell. Top-down from the name.

Monday, September 26, 2016

Tesla: Come into Play - Playtest, Prerelease, and the Future of Tesla

Hi everybody. This weekend, something big happened: Kaladesh came out! That doesn't mean our project is over, though we're certainly nearing the end. This week, I'm going to discuss what it means for the future of our project, and also compare my experiences with the prerelease and with playtesting Tesla.

CCDD 092616—Exceed Your Grasp

Cool Card Design of the Day
9/26/2016 - Its countermagic week on Goblin Artisans. Cancel/Counterspell are such clean and effective cards, but are they fun for both players? It's nice when there's a cat and mouse game where either you're playing around a specific kind of counter, or you've got a counter that you need to optimize based on your opponent's deck/plays.

Friday, September 23, 2016

Weekend Art Challenge 09232016 -- Lozanox

Weekend Art Challenge
Greetings, Artisans! Go ahead and click through to see this weekend's art and the design requirements for your submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though if there's any ambiguity as to what your final submission is, I'll make my best guess when doing the renders.

CCDD 092316—Ceaseless Assault

Cool Card Design of the Day
9/23/2016 - When this thought occurred to me two nights ago, I thought it was apropos of nothing but raid, but having just written up yesterday's dedicate, it's clearly related. It's sort of "raid goes hellbent."

Thursday, September 22, 2016

CCDD 092216—Dedicate

Cool Card Design of the Day
9/22/2016 - Inspired by yesterday's discussion of rebound, I wondered about a version that you can cast every turn, provided you're willing to pay for it. As soon as you choose to save your mana for something else, the option to keep re-casting it ends.

Wednesday, September 21, 2016

CCDD 092116—Take In the Scenery

Cool Card Design of the Day
9/21/2016 - So this isn't a very green effect (though no bleedier than Survival Cache), but it's clean and simple and fits green's meditative nature.

Monday, September 19, 2016

CCDD 091916—Eternal Torment

Cool Card Design of the Day
9/19/2016 - In Limited, the ability to shuffle a card into your deck after you've used it can be a big deal. I tried to make a mechanic out of this and it was awful. One good rare, though, maybe even a cycle…

Friday, September 16, 2016

CCDD 091616—Reliable

Cool Card Design of the Day
9/16/2016 - Here's the reverse of yesterday's elusive, inspired by a comment from Jack a while back.

Weekend Art Challenge 091616 -- CristianAC

Weekend Art Challenge
Greetings, Artisans! Go ahead and click through to see this weekend's art and the design requirements for your submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though if there's any ambiguity as to what your final submission is, I'll make my best guess when doing the renders.

Thursday, September 15, 2016

CCDD 091516—Elusive

Cool Card Design of the Day
9/15/2016 - Revisiting the first CCDD posted to this site. I'm still attracted to cards that can help players get real games of Magic, in this case by smoothing out their opening hand. Elusive (originally gamecycling) gives you more chances to draw the cards you need in the early game, by helping you save the cards you want in the late game until later.

Wednesday, September 14, 2016

CCDD 091416—Flood, Scrub Fire & Firewatch Tower

Cool Card Design of the Day
9/14/2016 - More designs to help alleviate land flood.

Tuesday, September 13, 2016

CCDD 091316—Diffracting Pool

Cool Card Design of the Day
9/13/2016 - The opposite of Reflecting Pool is nearly as broken. Or more. It really depends on your deck.

Monday, September 12, 2016

CCDD 091216—Modular Cockatrice and friends

Cool Card Design of the Day
9/12/2016 - 'Modular' is the wrong word because it already means something in Magic. Ignore that. (Although these do play well with modular creatures.)

The concept applies though. Well, okay, the normal English version of the concept does; the Magic meaning is also already taken and means something else (although this is a somewhat modular mechanic).

I'm not helping. It's a weird mechanic, so I'll just show you. Then we'll talk.

Weekend (Art) Challenge - Digital to Analogue Review

Weekend Art Challenge Review
Translate an iconic mechanic from a video game into something cool for Magic rules.

Friday, September 9, 2016

Weekend Art Challenge 090916 -- Ooze, the Boss (88grzes)

Weekend Art Challenge
Greetings, Artisans! Go ahead and click through to see this weekend's art and the design requirements for your submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though if there's any ambiguity as to what your final submission is, I'll make my best guess when doing the renders.

CCDD 090916--Flesh-Eating Ooze

Cool Card Design of the Day
9/9/2016 - Finishing out Ooze Week, I present three top-down design attempts at this sweet MattDeMeno illustration. Let's go through the possibilities...

Thursday, September 8, 2016

CCDD 090816--Slime Whelp

Cool Card Design of the Day
9/8/2016 - Today for Ooze Week, Slime Whelp asks you to feed it creatures from your deck, and it's up to you how many cards to gamble to make that happen. If you can feed it four times (or Titanic Growth it), it becomes a dragon. Flying in green?! Yeah. When you work for it through creatures.

Wednesday, September 7, 2016

CCDD 090716--Eremitos

Cool Card Design of the Day
9/7/2016 - Today for Ooze Week, we've got a Spawnwrithe that more easily duplicates, but never logarithmically. It also cares about power ala Miming Slime, giving you a dream to dream.

Tuesday, September 6, 2016

CCDD 090616--Ravenous Mass

Cool Card Design of the Day
9/6/2016 - Today for Ooze Week, we've got a sort of reverse-Necroplasm. I'm pretty pleased with this concept, though we may be better off removing 'nonbasic' from the list.

Monday, September 5, 2016

CCDD 090516--Warroid

Cool Card Design of the Day
9/5/2016 - It's Ooze Week for CCDD. Why? Because I made a bunch of oozes recently. They just kind of bubbled up.

First up is this simple raid-trigger ooze.

Friday, September 2, 2016

Weekend (Art) Challenge - Digital to Analogue

Weekend Art Challenge

What up, Artisans! Click through to see this weekend's design requirements and lack of art because there is none. Submissions are due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though if there's any ambiguity as to what your final submission is, I'll make my best guess when doing the renders.