Showing posts with label land. Show all posts
Showing posts with label land. Show all posts

Tuesday, April 14, 2020

CCDD 041420 - Shimmering Battlement

Magic has lots of lands that tap only for colorless and then activate with a specific color or combination of colors, like Academy Ruins or Blighted Woodland and their respective cycles. But the activated non-mana ability has to be pretty good to make a nonbasic Wastes playable. One way to narrow that gap: start from a land that's slightly better, like Shimmering Grotto.


Thursday, January 9, 2020

CCDD 010920 – Evolved Wilds

Core 2019 had a focus on eliminating as many tutor and shuffle effects as possible. It made me think: Is it possible to completely eliminate shuffling from Magic except for once at the start of each game?

Tuesday, October 30, 2018

CCDD 103018—Land of Memories

Cool Card Design of the Day
Lands that sacrifice to do something are of great utility, cycling from play when you no longer need so much mana, and providing something of use. They also tend to be a touch dangerous or wicked expensive. This one's free, limited in power, but still useful.

Monday, October 15, 2018

Eternal Analysis 002—Power Cards


Sigils are power cards that work exactly like basic lands. There are also three cycles of dual power cards in all ten faction pairs, three cycles of mono-colored power cards, and a few unaffiliated power cards.

Monday, October 8, 2018

CCDD 100818—Brass Once Land

Cool Card Design of the Day
Here's a slightly radical land design.

Monday, September 10, 2018

CCDD 091018—Gold Mine

Cool Card Design of the Day
What should a gold mine look like in Magic? We know what gold is, and we know the card's a land. The trouble is that gold can put players ahead on mana in a way we're not comfortable with our land doing, particularly not repeatedly (which is what we expect from a mine).

Sunday, April 29, 2018

CCDD 042918—Now or Later Land

Cool Card Design of the Day
4/29/2018 - Now or Later Land is a rare dual land cycle where you choose whether you can't use it the turn you play it or the turn after.

Friday, September 15, 2017

Weekend Art Challenge 091517—ReneAigner

Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Tuesday, September 5, 2017

CCDD 090517—Skymill

Cool Card Design of the Day
9/5/2017 - Exert and land can be friends. This is the tip of the iceberg.

Tuesday, August 29, 2017

CCDD 082917—Regal Bastion & Raider's Encampment

Cool Card Design of the Day
8/29/2017 - There are numerous ways to restrict when a land can best fix your colors, but one we've seen almost none of is the timing restriction. Today's card pairs a timing restriction with an event that you usually have no control over but can generally expect regardless:

Tuesday, July 4, 2017

CCDD 070417—Wandering Elf

Cool Card Design of the Day
7/4/2017 - I was surprised to realize this simple card has never been made, after seeing Pasteur's design in the last Weekend Art Challenge.

Thursday, April 20, 2017

CCDD 042017—The Place Foretold

Cool Card Design of the Day
4/20/2017 - Here's another kind of land that wants to be enchanted.

Wednesday, April 19, 2017

CCDD 041917—Enchanted Valley

Cool Card Design of the Day
4/19/2017 - If you really wanted to make land auras relevant to a set, you could make a land that wants to be enchanted.

Tuesday, April 18, 2017

CCDD 041817—land auras

Cool Card Design of the Day
4/18/2017 - Relevant to last weekend's design challenge.

Friday, April 14, 2017

Weekend Art Design Challenge 041417—land aura

Click through to see the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Friday, March 10, 2017

CCDD 031017—Virgin Territory

Cool Card Design of the Day
3/10/2017 - As a bonus CCDD, here's a City of Brass for players without access to a lot of dual lands.

Thursday, March 9, 2017

CCDD 030917—Vacant Mansion

Cool Card Design of the Day
3/9/2017 - We don't usually want to reward players for doing nothing (because if the reward is substantial enough, they will, and nothing ain't fun), but helping a player comeback from a position where they can't do anything seems reasonable.

Walk with me.

Wednesday, March 8, 2017

CCDD 030817—Amberfield Castle & Worldscorcher's Tomb

Cool Card Design of the Day
3/8/2017 - Here are two very powerful lands. Are they too powerful to print? (Probably, but let's discuss.)

Tuesday, March 7, 2017

CCDD 030717—City of Aspiration & City of Industry

Cool Card Design of the Day
3/7/2017 - Here's a simple take on a land that levels up after some use. You can use it immediately, and it starts fixing your mana later.