Showing posts with label land. Show all posts
Showing posts with label land. Show all posts
Thursday, June 24, 2021
Tuesday, April 14, 2020
CCDD 041420 - Shimmering Battlement
Magic has lots of lands that tap only for colorless and then activate with a specific color or combination of colors, like Academy Ruins or Blighted Woodland and their respective cycles. But the activated non-mana ability has to be pretty good to make a nonbasic Wastes playable. One way to narrow that gap: start from a land that's slightly better, like Shimmering Grotto.Thursday, January 9, 2020
CCDD 010920 – Evolved Wilds
Core 2019 had a focus on eliminating as many tutor and shuffle effects as possible. It made me think: Is it possible to completely eliminate shuffling from Magic except for once at the start of each game?
Tuesday, October 30, 2018
CCDD 103018—Land of Memories
Cool Card Design of the DayLands that sacrifice to do something are of great utility, cycling from play when you no longer need so much mana, and providing something of use. They also tend to be a touch dangerous or wicked expensive. This one's free, limited in power, but still useful.
Monday, October 15, 2018
Eternal Analysis 002—Power Cards


Sigils are power cards that work exactly like basic lands. There are also three cycles of dual power cards in all ten faction pairs, three cycles of mono-colored power cards, and a few unaffiliated power cards.
Labels:
design,
dual lands,
Eternal Card Game,
land,
WotC safe
Monday, October 8, 2018
CCDD 100818—Brass Once Land
Cool Card Design of the DayHere's a slightly radical land design.
Labels:
CCDD,
cycling,
land,
mana fixing
Monday, September 10, 2018
CCDD 091018—Gold Mine
Cool Card Design of the DayWhat should a gold mine look like in Magic? We know what gold is, and we know the card's a land. The trouble is that gold can put players ahead on mana in a way we're not comfortable with our land doing, particularly not repeatedly (which is what we expect from a mine).
Labels:
CCDD,
gold counters,
land,
mana fixing
Sunday, April 29, 2018
CCDD 042918—Now or Later Land
Cool Card Design of the Day4/29/2018 - Now or Later Land is a rare dual land cycle where you choose whether you can't use it the turn you play it or the turn after.
Labels:
cycle,
dual lands,
land,
rare
Friday, September 15, 2017
Weekend Art Challenge 091517—ReneAigner
Click
through to see the illustration and design requirements for your single
card submission, due Monday morning. Every submission warrants
feedback, which you may use to revise your submission any number of
times. I will aim to review the most recent submission from each
designer.Tuesday, September 5, 2017
CCDD 090517—Skymill
Cool Card Design of the Day9/5/2017 - Exert and land can be friends. This is the tip of the iceberg.
Labels:
CCDD,
exert,
land,
mana fixing
Tuesday, August 29, 2017
CCDD 082917—Regal Bastion & Raider's Encampment
Cool Card Design of the Day8/29/2017 - There are numerous ways to restrict when a land can best fix your colors, but one we've seen almost none of is the timing restriction. Today's card pairs a timing restriction with an event that you usually have no control over but can generally expect regardless:
Labels:
CCDD,
combat,
land,
mana fixing
Tuesday, July 4, 2017
CCDD 070417—Wandering Elf
Cool Card Design of the Day7/4/2017 - I was surprised to realize this simple card has never been made, after seeing Pasteur's design in the last Weekend Art Challenge.
Thursday, April 20, 2017
CCDD 042017—The Place Foretold
Cool Card Design of the Day4/20/2017 - Here's another kind of land that wants to be enchanted.
Wednesday, April 19, 2017
CCDD 041917—Enchanted Valley
Cool Card Design of the Day4/19/2017 - If you really wanted to make land auras relevant to a set, you could make a land that wants to be enchanted.
Tuesday, April 18, 2017
Friday, April 14, 2017
Weekend Art Design Challenge 041417—land aura
Click
through to see the design requirements for your
single card submission, due Monday morning. Every submission warrants
feedback, which you may use to revise your submission any number of
times. I will aim to review the most recent submission from each
designer.
Labels:
art,
aura,
design challenge,
land,
weekend
Friday, March 10, 2017
CCDD 031017—Virgin Territory
Cool Card Design of the Day3/10/2017 - As a bonus CCDD, here's a City of Brass for players without access to a lot of dual lands.
Labels:
CCDD,
land,
mana fixing
Thursday, March 9, 2017
CCDD 030917—Vacant Mansion
Cool Card Design of the Day3/9/2017 - We don't usually want to reward players for doing nothing (because if the reward is substantial enough, they will, and nothing ain't fun), but helping a player comeback from a position where they can't do anything seems reasonable.
Walk with me.
Labels:
+1/+1 counters,
CCDD,
land,
mana acceleration,
mana fixing
Wednesday, March 8, 2017
CCDD 030817—Amberfield Castle & Worldscorcher's Tomb
Cool Card Design of the Day3/8/2017 - Here are two very powerful lands. Are they too powerful to print? (Probably, but let's discuss.)
Labels:
CCDD,
land,
mythic rarity,
rare
Tuesday, March 7, 2017
CCDD 030717—City of Aspiration & City of Industry
Cool Card Design of the Day3/7/2017 - Here's a simple take on a land that levels up after some use. You can use it immediately, and it starts fixing your mana later.
Labels:
CCDD,
counters,
land,
mana fixing
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