Friday, September 29, 2017

Weekend Art Challenge 092917—thegryph

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, September 28, 2017

CCDD 092817—Swashbuckler

Cool Card Design of the Day
9/28/2017 - What if Ixalan hadn't pulled back so far on vehicles? One of the pirate mechanics could have been to work well with vehicles. I felt a little bad making just another Spireside Infiltrator but then I realized I wanted a slightly different effect. You see, at the time you tap an Infiltrator to crew a vehicle, it's trigger resolves before that vehicle becomes a creature, so you can't use "target creature you control gets BONUS until EOT" on the vehicle you just crewed. But if you make a static effect while your creature is tapped, then it affects your vehicles (and itself, and your other pirates).

Wednesday, September 27, 2017

CCDD 092717—taunt

Cool Card Design of the Day
9/27/2017 - This keyword doesn't have to be just for pirates, but I think it works well both flavor-wise and for the tribe's colors. For those of you who remember, it's basically the opposite of escort.

Tuesday, September 26, 2017

CCDD 092617—treasure hunt

Cool Card Design of the Day
9/26/2017 - Ixalan's primary smoothing mechanic is explore, which can draw you a much-needed land or allow you to scry. Treasure can help fix your colors but not until mid- to late-game because it's hard to get on anything cheap. I'm musing about a cycling-for-treasure mechanic.

Friday, September 22, 2017

Weekend Art Challenge 092217—Surk3

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, September 21, 2017

CCDD 092117—Sun-Crowned Hunters & Hadrosaur Pack

Cool Card Design of the Day
9/15/2017 - I wanted to design a couple of enrage dinosaurs to see what space was left unmined. The idea that stuck with me was that of a tiny dino that your opponent has to decide if they really want to enrage or just let through. The ability I wanted to use was already on Sun-Crowned Hunters but it has completely different meaning on a large creature, so:

Wednesday, September 20, 2017

CCDD 092017—territorial

Cool Card Design of the Day
9/20/2017 - It was mentioned on the mothership that monstrosity was briefly considered for Ixalan's dinosaur mechanic. I think enrage is great and wouldn't question that choice, but this still got me thinking about other ways we could express dinosaurs mechanically.

This idea started as when-you've-got-enough-lands-all-your-dinos-become-monstrous, so that we could have dinosaurs spread across the mana curve, but still become huge if you give them room to grow unrestricted.

Tuesday, September 19, 2017

CCDD 091917—Stalking Clanodon

Cool Card Design of the Day
9/19/2017 - I found this art and wanted to play with the idea of a flash blocker that could only be played as a surprise blocker.

Friday, September 15, 2017

Weekend Art Challenge 091517—ReneAigner

Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, September 14, 2017

CCDD 091417—Invade Mind

Cool Card Design of the Day
9/14/2017 - Continuing from yesterday's theme of black playing cards that don't belong to it, that seems like a perfect thing to pair with discard.

Wednesday, September 13, 2017

CCDD 091317—Bad Memory

Cool Card Design of the Day
9/13/2017 - Yawgmoth's Will as a saboteur effect.

Tuesday, September 12, 2017

CCDD 091217—imbue

Cool Card Design of the Day
9/12/2017 - Imbue is a mechanic where you cast a spell on a creature and that creature is imbued with the ability to cast that spell on itself once more.

Monday, September 11, 2017

CCDD 091117—Fueled by Pain

Cool Card Design of the Day
9/15/2017 - The impetus of this design was to punish your opponent for hurting you and reward you for playing into black's masochism.

Friday, September 8, 2017

Weekend Design Challenge 090817

Click through to see the illustration and design requirements for your single  card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Thursday, September 7, 2017

CCDD 090717—Great Hunter of Atliki & Theropod Mates

Cool Card Design of the Day
9/7/2017 - Here are a couple fairly straight-forward dinos.
Because dinos.

Wednesday, September 6, 2017

CCDD 090617—prism

Cool Card Design of the Day
9/6/2017 - Prism is going to look underwhelming in the light of Ixalan's treasure tokens, but it's not hard to imagine a block that wants similar color-fixing without the danger of mana rituals. And this is much safer and cheaper to put on cards.

Tuesday, September 5, 2017

CCDD 090517—Skymill

Cool Card Design of the Day
9/5/2017 - Exert and land can be friends. This is the tip of the iceberg.

Monday, September 4, 2017

CCDD 090417—Caustic Tide

Cool Card Design of the Day
9/4/2017 - I'm traveling today, so I've queued up a CCDD. I'll review the WAC tomorrow, hopefully. Happy Labor Day!

Friday, September 1, 2017

Weekend Art Challenge 090117—AlexAlexandrov

Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.