Thursday, December 31, 2015

CCDD 123115—Find Beauty

Cool Card Design of the Day
12/31/2015 - I'd like green to have a little bit of incidental life gain in each block. Time to Feed and Aerial Predation are great examples. Found a spot for another.

Wednesday, December 30, 2015

CCDD 123015—Despondency

Cool Card Design of the Day
12/30/2015 - This effect is in blue's color pie, but it fits this flavor so well I wonder if it's not worth the bleed. Could alternately be {UB} in the right set.

CCDD 122915—Personal Nemesis

Cool Card Design of the Day
12/29/2015 - This top-down illusion ended up as weird, conditional, creature removal for blue. Kinda cute, I guess.

Monday, December 28, 2015

CCDD 122815—Springwind Invoker

Cool Card Design of the Day
12/28/2015 - Inspired by surge's multiplayer-friendly-ness:

Thursday, December 24, 2015

Spotlight Challenge 1—Zeno Rage


This fortnight, Zeno Rage is going to take lead on this challenge:

Design a cycle of mythic rare legendary creatures to be the marquee cards for a new launch of Commander decks.

Friday, December 18, 2015

Announcing a New Design Challenge Series—The Spotlight Challenge


It's time for something new.

This community is ready to stretch itself again and I've finally figured out a good way to do it.

Weekend Art Design Challenge 121815—dchan, sanskaran, 404mockingbirds

Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every  submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.

Thursday, December 17, 2015

CCDD 121715—Goblin Ritesinger

Cool Card Design of the Day
12/17/2015 - I envision what "Drawblin" might look like after listening to Re-Making Magic episodes 42 and 43.

Wednesday, December 16, 2015

CCDD 121615—Enrage the Stone

Cool Card Design of the Day
12/16/2015 - What do you do when you've got a clever effect that's not quite strong enough to be its own card?

Tuesday, December 15, 2015

CCDD 121515—Auntie's Lore

Cool Card Design of the Day
12/15/2015 - Dan Felder was discussing the 0 ability on Chandra's newly spoiled card and it got me wishing there was a modern version of Goblin Lore.

As it happens, there are a bunch of them, including Burning Inquiry, Dangerous Wager, Faithless Looting, Desperate Ravings & Tormenting Voice.

Pfft. Like that's going to stop me.

Friday, December 11, 2015

Weekend Art Challenge 121115--Copia / Seb / Casiopeia

Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every  submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.

Thursday, December 10, 2015

CCDD 121015—Hunt

Cool Card Design of the Day
12/10/2015 - Can Tail Slash be green? Seems like red doesn't necessarily need it, but it easily fits green's removal-via-creatures shtick.

Wednesday, December 9, 2015

CCDD 120915—Trash the Heirarchy

Cool Card Design of the Day
12/9/2015 - I've explored modern options for land destruction before, looking to make the effect viable where it's needed while avoiding the issues that got Stone Rain excommunicated from modern Magic. Here's another.

Monday, December 7, 2015

CCDD 120715—Engrave Guilt

Cool Card Design of the Day
12/7/2015 - This design's been sitting in my folder getting passed over dozens of times for being unworthy. I finally re-worked it.

Friday, December 4, 2015

Tesla: Playtest Engineering I: Structure


This article is WotC safe.
Hello again, everybody! I hope you've all been enjoying your holidays, and that you continue to do so! Now, back to business. This week, I'll be starting a three-part series on designing an all commons playtest, from start to finish. First off, we'll be discussing the overall structure of a playtest set, and how one can use concepts like as-fan to help quickly create such a structure, using our custom collaborative set Tesla as an example. (The lessons in this article are great for anyone looking to design a set, though!)

Weekend Art Challenge 120415—Damie M

Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every  submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.

Thursday, December 3, 2015

CCDD 120315—Temple Ruins

Cool Card Design of the Day
12/3/2015 - A simple but potentially very useful land in the right context. Too strong for common? Uncommon?

Wednesday, December 2, 2015

CCDD 120215—Draconic Reconnaissance

Cool Card Design of the Day
12/2/2015 - While not nearly as deep as creature-type-tribal*, keyword-tribal remains a relatively unexplored vein of design. In particular, I'm attracted to effects that reward prowess because more than many keywords, prowess feels like a skill the creature possesses rather than a mere characteristic, and because the non-creature spells it triggers off of can actively double their benefit.

Tuesday, December 1, 2015

CCDD 120115—Grave Desecrator

Cool Card Design of the Day
12/1/2015 - Here's a dangerous way to get added value from your zombie cards.