Cool Card Design of the Day
This creature's main purpose is to act like an unreliable Rootwalla or Hungry Spriggan; You can't always count on yours being able to grow, and I can't always predict whether it will or not.
Aaron Forsythe had some interesting Twitter comments about R&D's move towards using "look at the top N cards for [card type(s)], put it into your hand and the rest on the bottom" technology rather than tutoring or card draw, which led to a discussion of whether the mechanic inherently had bad feelings associated with it.
Cool Card Design of the Day 11/17/2016 - Here are five variations on the same basic idea—rewarding vanilla creatures without increasing their stats—across three rarities.
Cool Card Design of the Day 12/15/2015 - Dan Felder was discussing the 0 ability on Chandra's newly spoiled card and it got me wishing there was a modern version of Goblin Lore.
As it happens, there are a bunch of them, including Burning Inquiry, Dangerous Wager, Faithless Looting, Desperate Ravings & Tormenting Voice.
Cool Card Design of the Day 6/11/2014 - This design was inspired by Nich's suggestion of a color-shifted Three Wishes. What really got my motor running was the idea of exiling multiple cards, such that your choices were greater, but repeated use makes you potentially vulnerable to decking, ala Arc-Slogger.
Cool Card Design of the Day 11/7/2013 - I originally made this artifact such that it could net you an extra card every turn if you were preposterously lucky or fixing the top of your deck, but that difference was too swingy—Whatever cost you put on the artifact was both too high and too low. So I made a version that uses the same player input, but only ever helps with card selection and never card advantage: