Inspired by the teaser for Strixhaven, here's a charming commander.
Showing posts with label creature. Show all posts
Showing posts with label creature. Show all posts
Monday, March 8, 2021
Wednesday, November 18, 2020
Thursday, October 22, 2020
CCDD 102220 - Silent Frostwing
Here's another one to add to the Hushbringer family of designs. (I imagine the art for this as an owl.)
Labels:
azorius,
CCDD,
creature,
triggered ability
Thursday, October 1, 2020
CCDD 100120 - Inconspicuous Stalker
Invisible Stalker showed that hexproof and unblockable make for un-interactive gameplay, especially in combination. I went looking for ways to make them more interactive while still having a big impact on gameplay, and found an approach that works for both.
Labels:
blue,
CCDD,
creature,
interaction
Wednesday, September 9, 2020
CCDD 090920 – Market Guardians
Labels:
CCDD,
creature,
multicolor,
un-
Tuesday, September 8, 2020
CCDD 090820 - Panpiper
There's nothing too innovative about today's design. I just happened to be looking at the tribute mechanic for some reason and wondered about putting more power into the modal part instead of the base creature.
Thursday, September 3, 2020
CCDD 090320 - Lightning Berserker
It always bothered me a little that there wasn't much point in blocking Ball Lightning. Absorbing a few points of damage isn't normally worth losing an X/2 or X/3 creature, so the Lightning was basically just a burn spell that could be "countered" by first strike or instant-speed removal. Eventually I decided to make a version that didn't have that problem.
Wednesday, August 26, 2020
CCDD 082620 - Doomed Soulbinder
This is a Zombie tribal card-- kind of. My inspiration was roughly "Why is Zombie a creature type? It's just some other kind of creature that's been reanimated." That got me thinking about how to give non-Zombies some graveyard / Zombie synergies.
Tuesday, August 25, 2020
CCDD 082520 - Merfolk Dancer
Labels:
ability word,
blue,
CCDD,
creature
Thursday, July 30, 2020
CCDD 073020 - Feather, Watch-Angel
This card started out as a "bottom-up" design. I wanted to see what a build-around card for mechanics like replicate or strive would look like, since those mechanics don't fit well in traditional spellslinger decks. I quickly realized that it needed a fairly minor reward to be balanced, and then it wouldn't be as exciting, so I went looking for ways to make it spicier. Things got out of hand from there...
Wednesday, July 22, 2020
CCDD 072220 - Flamekin Scout
There's nothing too groundbreaking about this design since we already have things like Generator Servant and Neheb, the Eternal, but I liked the idea of a creature that could act as a Pyretic Ritual via a saboteur ability. It's a common, so it doesn't need to do anything too fancy anyway.Friday, July 10, 2020
Weekend Design Challenge 071020 - Jumpstarted Legends
Hey Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.
Labels:
creature,
design challenge,
hybrid,
legendary,
weekend
Tuesday, July 7, 2020
CCDD 070720 - Robo-Brawler
Labels:
artifact,
artifact creature,
CCDD,
creature,
Melvin
Thursday, July 2, 2020
CCDD 070220 - Jor Kadeen, the Resister
Here's another take on "encourage interaction through combat by doing broken things if opponents don't interact." It's the flip side of the previous CCDD in it's framed positively-- your own creatures are the ones being encouraged (okay, required) to attack. The payoff is that blocking is pretty much the only way your opponents can interact profitably.
Tuesday, June 30, 2020
CCDD 063020 - Quincy, Master Bureaucrat
Labels:
azorius,
balance,
CCDD,
creature,
interaction
Thursday, June 25, 2020
CCDD 062520 - Adaptation
Here's a design inspired by Hostility, which turns Lava Spike-style direct damage into creature tokens. I wanted to capture the same feeling of rewarding a type of effect that isn't normally a great investment. Ikoria gave me exactly the tools I needed to do that in green.
Friday, June 12, 2020
CCDD 061220 - One-Eye, the Wanderer
Designing "Norse gods" has been an appealing design goal since we saw Magic take on the Greek pantheon in Theros, even more so since we met the Egyptian gods of Amonkhet. I've seen several neat ideas from other sources but there's still one implementation that appeals the most to me as a mechanical and flavor match.
Labels:
blue,
CCDD,
creature,
enchantment,
gods
Wednesday, June 10, 2020
Thursday, May 28, 2020
CCDD 052820 - Towering Strider
Monday, May 25, 2020
CCDD 052520 - Goblin Savant
Nothing too fancy today, just a red one-drop in the vein of Foundry Street Denizen or Monastery Swiftspear.
Subscribe to:
Posts (Atom)

