Showing posts with label azorius. Show all posts
Showing posts with label azorius. Show all posts

Thursday, October 22, 2020

CCDD 102220 - Silent Frostwing

Here's another one to add to the Hushbringer family of designs. (I imagine the art for this as an owl.)

Tuesday, July 28, 2020

CCDD 072820 - Dovin's Prerogative

Most high-profile "hate cards" target specific broken strategies: Relic of Progenitus for graveyards, Stony Silence for artifacts, Damping Sphere for storm, and so forth. A while back I thought about turning this around. If I could define what was "unreasonable" in a game of Magic, and target that, then maybe I could create the One Hate Card To Rule Them All. Here's what I came up with.


Tuesday, June 30, 2020

CCDD 063020 - Quincy, Master Bureaucrat

Attacking and blocking with creatures is a big part of what makes Magic fun, but some decks just don't want to fight fair. They focus on finding ways to win-- or at least accrue an overwhelming advantage-- outside of combat. In the interest of fun I like to find cards that make those decks less appealing, but it's hard to interact favorably with strategies that are fundamentally non-interactive. Sometimes, I find, it's better to fight unfair with unfair.


Wednesday, April 24, 2019

CCDD 042419 - Binding Contract

I was thinking about guilds, and law magic, and thought about what a magically binding contract might look like. So here's an Azorius uncommon that I think is very very Azorius, and something Jenny would love to abuse.

Wednesday, August 8, 2018

CCDD 080818 - Guild Loyalty Cards

Moving right along with some more Ravnica 3 stuff, I'm pretty convinced at this point that devotion is a fantastic mechanic for a world built around belonging (or not) to a guild. So here's some devotion cards.


Tuesday, February 13, 2018

CCDD 02132018 - DFC Evolution

KingRitz's submission over the weekend had me thinking about DFCs that could just straight-up be cast on either side.

Wednesday, February 7, 2018

CCDD 020718 - Infraction and Fine

That GDS3 design challenge looks like an absurd amount of fun. I've been contemplating how I would have tackled it, and one of the first designs I came up with ended up being this griefer enchantment.

Monday, November 18, 2013

Suvnica Week 16 Review: Show Your Work (Illustrate Designs)

Illustrate was one of my favorite Suiroza mechanics to come out of this project so far. It does present us with a lot of problems, not all of which I'm convinced are surmountable, but I think of the exemplar family of mechanic designs, it had the most going for it - it was unique, memorable, fit nicely in both the {W}{U} color pie and Suiroza's creative vision.

However, it doesn't mesh too well with NWO (both in terms of mechanical and board complexity), it is very hard to create interesting cards that are useful as an aura that don't become bah-roken once they're global bonuses, and finally, the mechanic sits on auras, with all the baggage that comes with it - two-for-one removal, dead cards if you don't have an enchantable creature, etc.

Friday, October 18, 2013

Designing Suvnica, Week 16: Teaching By Example

After looking over all the feedback in the thread, I've settled on the final four mechanics that we're going to be initially designing for in Suiroza. The first we're going to be designing for is Exemplification.

Thursday, October 3, 2013

Designing Suvnica, Week 15: More Equal than Others

Time for us to start narrowing down the final mechanics we'll be playtesting with. I was originally going to host this part of the proceedings over on the guild's profile page, but I think I'll just throw the final candidates for playtesting there and have the conversation and arguments on a separate page instead.

Tuesday, August 13, 2013

Suvnica Week 10 Review, Part 1: Power of Equality (Suiroza Keyword)

Well, we have a whole mess of new keywords to consider. Let's dive in. First up, we'll consider submissions for the Suiroza.

Tuesday, August 6, 2013

Designing Suvnica, Week 10: Back in Black

And we're back! I've been itching to dive back into this. I didn't have the time to finish out the remaining guild profiles while I was studying, and that's hopefully something I'll be able to do over the course of this week. In the meantime, for this week's challenge, we'll be coming up with keywords for two more guilds this week, plus a bonus design challenge.

Monday, August 5, 2013

Suvnica Guild Profile: The Suiroza

(This is part of a series of documents that are meant to provide snapshots of each of the guilds. These documents will probably be updated with some regularity. They are meant to provide a starting reference point when developing new cards and ideas for the guilds.)


{W}{U} The Suiroza

The Suiroza are driven by the idea that it is the environment in which an individual is fostered that is the sole factor in determining that individuals potential and limits. They have a very controversial practice within the guild of removing children from their parents immediately after birth and raising them in guild-run schools and academies.

Tuesday, May 21, 2013

Suvnica Week 3 Review, Part 1: We Don't Need No Education (Azorius)

Doing this week slightly out of order. The design challenge for week 4 has already been posted. In the meantime, let's see what you guys had to say about bureaucracy, scholarship, and inevitably boring games of magic.

Tuesday, May 14, 2013

Designing Suvnica, Week 3: Birth, School, Work, Death



(5/16 Update: Something went kahblewy when I tried to check in on the blog from my phone this evening, and this page reverted to a very old draft. I'm reconstructing it from my RSS feed, and I'm hoping that the comments and the post stayed intact. If you see that your comment was lost, please repost.)
Alright. Four guilds down, six to go. Before we talk this week's guilds though, I wanted to start discussing something that came up in last week's design challenge.

So far, everyone has been pretty good about designing across different rarities. Out of the 70 cards sitting in the Suvnica file on my computer so far, we have about 25 commons, another 25 uncommons, 16 rares and 4 mythics. While a few of the submitted commons should probably be bumped up to uncommon, by and large everyone has been doing a phenomenal job with them.